As far as I can tell, nothing
has changed to give new life to the Batteryman
archetype since we last reviewed Batteryman Charger
in 2008. This monster is a significant cog, as it
ignites the 3-monster combo of 9V and Fuel Cell.
Everyone knows about that play. What I can say that
might be exciting, though, is that the Batteryman
deck never had clear extra deck options until now.
There is only one level 5 Batteryman, so Charger
could never go into XYZ plays, and there is no tuner
either. But now that Link Summoning is soon coming,
Charger can soon go into a bigger monster, and this
is especially important, because 9V dies after
summoning it, but now you can take advantage of that
fact before you have to lose it.
Is that enough to start running
them again? It’s tough right now to say how the
Zelda format will change the game, but it’s
definitely a start. And in a bubble, the Batteryman
theme has some really good cards. Short Circuit can
wipe the field and Industrial Strength is just
outrageously good. Plus thunder types seem to have
good harmony for link summoning. Batteryman AAA, the
family “hunders”, Batteryman Fuel Cell and
Batteryman Micro-Cell all can create instant link
monsters. So, let’s wait and find out, but now that
I’m done looking into Batteryman again, I’d say hold
onto those cards for a while longer.
Future Potential: 3/5
Throwback to Batteryman Charger, a Level 5 Light
Thunder-type monster with 1800 Atk and 1200 Def. The
stats are quite bad for a Level 5 monster. Even with
the original Atk boost of 300 Atk and Def points per
Thunder-type monster you control, 2100 Atk is just
Cyber Dragon. Just run Cyber Dragon that won't waste
your Normal Summon. The other effect is much
When Batteryman Charger is Normal Summoned, you get
to Special Summon any different Batteryman from the
hand or deck. That's very fast, but again the Level
5 problem hurts its usability, particularly during
turn 1. So it can swarm and have big strong plays,
but the initial effect is attached to a 1 tribute
monster. There are ways to make that summoning cost
less, but then you're playing cards to help cards
get cards that are only hoping to win. Not worth
Score: 1/5 If the boost was shared to all Batterymen,
that would be something.
Art: 1/5 Selfish Charger.