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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Magical Scientist
- DR1-EN128

Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from you Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.

Card Rating
Advanced: 4.75 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Feb. 15, 2017

Back to the main COTD Page

 

RCG

Magical Scientist

 

If someone forced me to name a more infamous card than Magical Scientist, I’d be thinking about it for a long time and probably not come back with a solid answer. Magical Scientist is a bizarre outlier in the history of this game, a monster with no predecessor and an effect that to this day would still be the most broken text a monster has ever received with the exception of D-HERO Disc Commander (and many would argue with me about that). He’s the reason people still consider Magician’s Force to be one of the best boosters all-time. To put it in perspective, Magical Scientist allows you to play as many Instant Fusions as you can afford in a turn, but up to level 6 and they can all attack during the turn.

 

So what would happen if Konami lost its mind and returned Scientist to 1? The game would break. Like completely break. Players would trample weaker human beings hunting down Baltars and even Catapult Turtles from the recesses of older players’ binders. And if you haven’t seen any of the combos people are coming up with for Sea Monster of Theseus, check some videos out on Youtube. Then try to imagine if you were using Magical Scientist instead of Instant Fusion. For the cost of 2000 LP, you could summon Ultimaya Tzolkin and not even break a sweat. The mere thought of it gives me chills. Just remembering going to regionals and watching players OTK with Scientist as I sat and watched makes me angry.

 

There’s a reason Magical Scientist makes my list of top cards that can never come back. I list him right behind Disc Commander and Painful Choice, but honestly these three cards are 1a, 1b, and 1c. Scientist will never come back. And it shouldn’t.

 

Advanced: 5/5

Future Potential: 0/5


Baneful

In all honesty, I took a break from Yugioh when this card came out and I wasn't very present in competitive play during the Turtle/Scientist OTK format.  But this card just seemed very strange.  First of all, why have a monster that can bring out a ton of Fusion monsters at a very low cost (even with an attacking restriction)?  Second of all, why make this card a common?  I'm no fan of price gouging but this could at least have been a super.  A broken card though.  Too much plussing.  Too much OTK potential.  And it fueled the graveyard for Chaos at the time.  
 
I don't see this card ever coming back, which I why I chose to review it.  As far as how I would errata it, the devil is in the details.  Maybe we should give it a once per turn limit.  No... A once per duel limit.  And maybe make the cost 1500 or 2000.  
 
5/5


Warlockblitz
YouTube

Oh man did I love this common card. Magical Scientist is a Level 1 Dark Spellcaster-type monster with 300 Atk and 300 Def. For the same Instant Fusion cost of 1000 Life Points, Magical Scientist could Special Summon any Level 6 or lower Fusion Monster face-up. That monster couldn't attack directly and it would return to the Extra Deck at the end of the turn. Do you know what's missing from that effect? "Once per turn" is nowhere to be seen. If this were ever unbanned it would be abusable for XYZ decks. It could even summon that new Fusion Tuner Monster for instant Tzolkin plays. All at the cost of 2000 or more Life Points and a Normal Summon (probably). Totally worth it. 
 
Score: Banned/5
If ever unbanned: 5/5
Art: 5/5
 
-WarlockBlitz


H3GAMING

Magical Scientist. It is a level 1(can you say one-for-one?), dark, spellcaster, effect monster which reads: Pay 1000 life points ti special summon one level six or lower fusion monster from your extra deck in face-up attack or defense postion.  That fusion monster cannot attack your opponent's life points directly, and is returned to your extra deck at the end of the turn.  So who here likes Instant Fusion?  Go ahead everybody raise their hands.  Ok, now imagine that you could search Instant Fusion, and you can activate it as many times as you can afford the life point cost?  This little guy was a part of an OTK involving Catapult Turtle, yes Catapult Turtle.  You would get both on the board and used Catapult Turtle's effect to tribute fusion monsters on your side of the field summoned by Magical Scientist inflicting half the original attack of the monster to your opponent's life points.  If unstopped, you would inflict exactly 8000 points of damage.  Aside from that aspect, it would provide amazing utility for anyone wanting to negate monster effects, traps, spells, or steal monsters ala Thousand-Eye Restrict.  To give you an idea take a look at the 2004 world championship deck list Decklist - Masatoshi Togawa - World Championship 2004 | Yu-Gi-Oh ....  
 
Pros
Not once per turn.
Searchable.
Ultra Utility.
 
Cons
Small Stat line.
Life point payment could leave you vulnerable to losing next turn.
Solemn Strike

4/5


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