Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Sea Lord's Amulet

- #DUSA-EN009

Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects.

Card Rating
Advanced: 2.17 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: April 6, 2017

Back to the main COTD Page

 

RCG

Sea Lord’s Amulet
 
Sea Lord’s Amulet is an intriguing and unique card, another of many cards that I would be very bullish on if this game wasn’t so crushed with generic spell and trap removal. But easy removal exists, so the question for these types of cards will always be, “Is it worth it?” Usually the answer is no.
 
Since this card is passive to the extreme and doesn’t provide advantage, the effect usually has to be tremendously beneficial to justify addition to one’s deck. While it’s nice that Amulet prevents only opponent destruction, thereby allowing you to use your own Mermail and Abyss effects, I find it hard to believe this card could remain on the field for any amount of time that would cause the opponent discomfort. Not only that, but the card for some reason kills itself after 3 turns, as if someone at Konami thinks this kind of effect is too broken without such a countdown. I suppose the ideal way to use Amulet would be to protect a truly important monster, aka Toadally Awesome, but at this point in the game, it would have been better if it prevented destruction as well as targeting for two turns or something like that.
 
This card comes up short. There’s simply too much removal, and that shouldn’t change once link monsters have arrived.
 
Advanced: 2/5
Future Potential: 2/5


Baneful

This is the support that WATER monsters needed maybe 10 years ago back when they only had Umi.  There was once a time when destroying monsters with a card effect was usually the only way to get rid of it, outside of battle, but things have changed.  We have a more robust array of removal options and even an Extra Deck.  
 
The 3-turn limit is completely fair, but that's not the problem.  Your monsters can still be destroyed in battle and by other ways.  Moreover, the opponent can often just use removal on this card itself to get rid of it early.  As a Continuous Spell card, it's slow and it doesn't carry the element of surprise that a Trap Card does.  Also, it's a win-more card since you would use it to protect monsters that can't be beat in battle easily but it does nothing to help you get to that state of having a powerful monster on the board to begin with.  Perhaps I'm harsh on this card and some rogue WATER decks at some locals can make great utility of this, but overall, it's too little too late.
 
1.5/5


Syn

Sea Lord's Amulet

Todays COTD is Sea Lord's Amulet, a fairly simple continuous spell.

Until your opponent's 3rd end phase, Water monsters you control can't be destroyed by your opponents effects.

And that's it. They can still be destroyed by battle, targetted and removed from the field by other effects. And the Amulet itself is very vulnerable to detruction. But I think it's a nice tech card for a Mermails, Crystrons, Dinomist and especially Paleozoics.

Advanced 3/5


Copyrightę 1998-2017 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.