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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Clashing Souls
- #DUSA-EN038

During damage calculation, if your Attack Position monster battles an opponent's Attack Position monster with higher ATK: The controller of the battling monster with lower ATK can pay 500 LP for that monster to gain 500 ATK during damage calculation only, then keep repeating this effect until a player chooses not to pay LP. Neither player takes any battle damage from that battle, also, after damage calculation, if any player's monster would be destroyed by that battle, send all cards that player controls to the Graveyard instead.

Card Rating
Advanced: 2.67 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: April 3 2017

Back to the main COTD Page

 

RCG

Clashing Souls 

What appears to be an interesting new card from Duelist Saga at first proves to be a bit of a stinker in the end, as is often the case when a card has too many caveats. Clashing Souls is no exception and shouldn’t make much of an impact. 

Since this card can only be activated during the damage step, only when your monster has lower attack, and also only when you have higher lifepoints than your opponent, the number of requirements needed to make this card successful will prove to be far too high, especially for a card that can’t be searched. I doubt anyone could utilize this card well, even if it wiped out the whole board including the opponent monster. And I suppose you could use this to save your own monster at the cost of the rest of the cards on your field, but let’s be serious. 

Pass on any temptation to tech this card. 

Advanced: 1.5/5
Future Potential: 1/5 


Baneful

This has to be one of the most entertaining cards I've ever had to review.  The effect is confusing, but to sum it up in short, both players are forced into an arms race, and it's a decision between how many life points are worth your current setup.  It seems like one of these situational anime cards that looks cool on television but this card might have actual potential in real-life play.  I'm not 100% sure if it's consistent or versatile enough to be competitive, but who knows, it might be.  
 
If the opponent has a large setup, you can force them to vigorously protect it.  If they don't have a lot of life points, you can easily outbid them in a war of attrition.
 
The down-side: This is a win-more card.  Good if you're already winning but not good if you're in a bad position.  If your life points are low, no good.  If you have field advantage over the opponent, no good.  Also, you have the most at risk.  You're risking a monster, a Spell card and a bunch of life points if you lose the battle, on top of possibly being wide open for a direct attack.  
 
It has potential as a power-card and can be used in more than one way, but time will tell if this card's rewards outweigh the risk.
 
2.5/5


Syn

Todays COTD is Clashing Souls, a quickplay spell from the newly released Duelist Saga. A card that directly references one of my favourite moments in 5Ds, the final duel between Yusei and Jack.

During battle between two attack position monsters, the player with lower attack can pay 500 life points to increase their monster's attack by 500. This keeps going until both players decide not to pay. Nobody takes battle damage from that battle and if a monster would be destroyed by that battle, that player loses all cards they control.

It really is a game of chicken, moreso than Chicken Game was. If your monster is more than 500 attack lower, you pay twice if you want to beat over your opponents monster. There are no defensive options for this card, it can be an all-or-nothing gamble as both players continue paying life to win the battle.

Advanced 4/5
Art 4/5


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