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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Ancient Gear Gadget

- #SR03-EN000

If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.

Card Rating
Advanced: 3.25 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: April 18, 2017

Back to the main COTD Page

 

Kingof
Lullaby

Hello Pojo Fans,
 
Gadgets get more support with cross-archetype help from Ancient Gears in the form of Ancient Gear Gadget.
 
While it won't search for another Gadget upon its summon, it can stop your choice of effects until the end of the Damage Step. There is a way you can get creative with it though and pull a certain Gadget from the deck. Because Ancient Gear Gadget can act like Phantom of Chaos and become a certain monster in name, you can call a Gadget name and then use Machine Duplication to pull the other two from your deck. Get double searches from the other two Gadgets you summon, or Special Summon from the hand when declaring Gold or Silver Gadget.
 
While it isn't a direct help to the Gadget archetype, it can be helpful with the right cards.
 
Advanced-2.5/5
Art-3/5
 
Until Next Time


Syn

Ancient Gear Gadget

Today's card is Ancient Gear Gadget, a level 4 machine from the newly released Machine Reactor structure deck. Boasting a decent defense of 2000 and low attack of 500, AGG boasts 2 effects.

It's first effect is a slight upgrade over the Ancient Gear's effect to shut off Spells and Traps when an Ancient Gear attacks. When it's normal or special summoned, AGG lets you choose whether to turn off your opponent's monsters, spells or traps when any monster you control attacks this turn.

And it's not a once per turn effect either, meaning you can summon one, and use Machine Duplication to prevent your opponent from activating anything when you attack. And AGG doesn't even need to be face-up on the field during the battle phase either which lets you use AGG's second effect more readily.

AGG's second effect lets you change it's name to any other Gadget monster once per turn, and while not a benefit straight away, it greatly benefits from being able to use Machine Duplication to create two copies of any Gadget monster for more advantage.

Turning into Red/Green/Yellow Gadget will net two more Gadget monsters from the deck, thinning it by four cards, Iron/Silver Gadget will set up special summons from the hand.

Ancient Gear Gadget will be a definite helping hand for Ancient Gear decks and even find itself being splashed into ABC decks to help speed the deck along.
 
Advanced 4/5
Art 3/5


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