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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Fullmetalfoes Alkahest
- #INOV-EN039

1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, during your opponent's turn: You can target 1 Effect Monster on the field; equip that target to this card (this is a Quick Effect). This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as Fusion Materials for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as Materials.

Card Rating
Advanced: 3.25 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Nov. 14, 2016

Back to the main COTD Page

 

RCG

Fullmetalfoes Alkahest

 

The second level 1 fusion in the history of the game, and it’s just as interesting as its predecessor. However, unlike Thousand Eyes Restrict, which came before Instant Fusion, Fullmetalfoes Alkahest has been prevented from being too useful through that spell card.

 

The three separate effects make Alkahest a toolbox of sorts, but it has a couple hindering aspects that make it more of an emergency button than a true player in the Metalfoes theme. Since he’s not hard to fusion summon, there are definitely times when you could find him to be useful. When you’re in a pinch against a big boss, or perhaps when you want to drop your hand for Void Ogre Dragon, etc. Plus, even though you won’t be able to use Alkahest’s stealing effect if you summon him via Instant Fusion, he’s still an option for you to get another quick Metalfoes if you’ve already used your Adamante.

 

What makes Alkahest a bit of a downer is the limit of his third effect. While it’s intriguing to use this unique ability against the opponent, especially when you have the new Fullmetalfoes Fusion, which allows you to both steal an opponent monster and then fusion summon during the opponent turn, there just aren’t that many options at the moment. Pretty much your only choice is to go into Adamante if the monster has 2500 ATK or less. Orichalc needs another Metalfoes, Crimsonite needs 2 monsters, and Mithrilium needs a pendulum. The pool isn’t that great. However, even if you can’t really utilize this effect, you can always just suck up the monster, obtain a defensive wall with high attack, and then use that attached monster on your turn as free food for the Metalfoes pendulum effects.

 

At the moment, I struggle to see Alkahest as much more than an emergency button or a tech play against a specific opponent. If you’re opening up against ABC or Zodiac Beast, for example, it could be a wise play to summon Alkahest and be ready to steal a key card at the right moment. But that’s a lot of resources to spend to go that route when he’s so vulnerable. He was clearly made as a new option for the new quickplay spell card. And he is a suitable one. It really is too bad he can’t use his stealing ability during your own turn, but I think we all understand he would be a bit too strong, considering the archetype’s mechanic.

 

Advanced: 2.5/5

Future Potential: 3.5/5


Warlockblitz
YouTube

Stealing a monster is one of the best forms of monster removal. Fullmetalfoes Alkahest can do that to an effect monster once during each of their turns. However, its stats are terrible. It's a Level 1 Fire Psychic-type Fusion Monster with 0 Atk and 0 Def. It also suffers from only being Summonable through Fusion Summon of a Metalfoes monster and a Normal monster. Metalfoes are big and will be big for a while. This one isn't so strong, but very useful. Fullmetalfoes Alkahest only gains Def from the equipped monster(s), but it also makes them available for future Metalfoe Fusion Summons. Instant Fusion for this comes to mind as an easy Metalfoe Summon. Fusion makes a big return this format. Who saw that coming?

Score: 4/5
Art: 3.5/5

-WarlockBlitz


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