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							Infernoid Decatron - #CORE-039
 If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects. 
							Card RatingsAdvanced: 
							3.5
 
							Ratings are based on a 1 to 5 scale 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.
 
 Date Reviewed:
 Sept. 22, 2015
 
							
							Back to the main COTD 
							Page 
							 |    
                        
                          |  Baneful
 | Great card for the deck that provides it with 
							consistency, versatility and power.  On top of 
							being a Foolish Burial, it can adjust its level to 
							help summon almost any XYZ or Synchro you want.  
							Plus you can gain any Infernoid effect you want 
							(sans ones that activate on summon) to help you with 
							whichever situation you have. 
 4.5/5
 |  
                          |  Kingof
 Lullaby
 | Hello Pojo Fans,
 As the first monster in the “Infernoid” archetype 
							that can be Normal Summoned, Dectron, while lacking 
							ATK/DEF power, has a great effect to substitute for 
							that.
 
 A Foolish Burial effect of any “Infernoid” in your 
							deck (except itself) to allow Dectron to increase 
							its level and gain the effect(s) of that sent card. 
							While the big Infernoid monsters who gain efffects 
							off Special Summoning won't be as useful, all of the 
							Infernoid monsters have the tribute ability to 
							activate an effect, and that is what Dectron will 
							rely on.
 
 Having another way to bury a specific monster will 
							help Special Summon other Infernoid monsters. Not 
							only that, but Dectron can help clear the way for 
							Infernoid monsters to get at your opponents Life 
							Points. As a Tuner, it gives more flexibility to the 
							archetype, opening up Synchro summons, and with its 
							copy ability, gives you another option for Xyz 
							Summons.
 
 Stronger ATK/DEF would have been nice, but the deck 
							needed a monster that could be Normal Summoned, and 
							Dectron is a pretty good one for this decks 
							playstyle.
 
 Advanced-3/5
 Art-3/5
 |  
                          |  Misdreavus
 "Mean and Evil"
 | What better bait to lure this fellow than with a 
							card he already talked about? I've been gone for a 
							while, but even I can no longer deny it's time to 
							return to a life of regularity - you may hopefully 
							expect about a review a week from me again from now 
							on. In other news, did you hear that main sets' 
							rarity ratios will be changed starting next year? A 
							long story short, all sets will have seven common 
							cards, one rare, and a foil (1/6 chance of an ultra 
							rare; 1/12 chance of a secret rare) - great news for 
							any player if you ask me!
 On to Infernoid Decatron, I'm sure that I don't have 
							to explain why this is one of the best (read: 'most 
							versatile') cards ever released: send Infernoid 
							Harmadik to the graveyard to destroy a monster, or 
							Infernoid Patrulea to destroy a spell/trap card. 
							Sending an "Infernoid" of a higher level allows one 
							to tribute Infernoid Decatron immediately to banish 
							a card in the opponent's graveyard while setting up 
							their own, or one can put some pressure on the 
							opponent by sending Infernoid Devyaty/Infernoid 
							Onuncu. All in all what we have here is a Breaker 
							the Magical Warrior and an Exiled Force combined, 
							with some more positives slapped on (I heard Tuners 
							were useful): the perfect Reasoning target.
 
 For those that want to read more, I talked about 
							this card quite a lot in my review of Void 
							Vanishment some months ago; one final note: if 
							you're sending Infernoid Devyaty/Infernoid Onuncu 
							for Infernoid Decatron's effect, you had better have 
							a plan to remove it from the field yourself.
 
 Advanced: 4/5. It can be argued that the "Infernoid" 
							deck was out of date even before its release, but 
							Infernoid Decatron would have been very good a year 
							ago at least. Oh, before I forget: I still believe 
							the deck can be built to take on the big guys, so 
							this comment is not to be viewed as negative.
 
 Art: "This is not the same. Was everything before 
							just a dream? Those voices. They're outside. Where I 
							must be."/5
 |  
                          | Warlockblitz | Infernoid Decatron has horrible 
							stats. It's a Level 1 Fire Fiend-type monster with 
							500 Atk and 200 Def. At least it's a tuner. Level 1 
							tuners are ok. It is nice to have another decent 
							target for One for One. Hopefully, the effects make 
							up for it's stats.  So Infernoid Decatron has only 
							one effect. When it's Normal or Special Summoned, 
							you can an Infernoid monster to the Graveyard to add 
							it's level to its 1 and then replace Infernoid 
							Decatron's name and effects with the sent monster's 
							name and effects. I'll admit to not knowing much 
							about Infernoids, but gaining any of their effects 
							sounds good. Also, having a high level tuner on the 
							field is good for most decks. I am glad there is no 
							"Once per turn" clause to the effect because then 
							you can use 2 and XYZ summon almost anything.
							  Score: 2/5 Versatility is good, 
							but only as good as the Infernoid sent. 
							 Art: 2/5  -WarlockBlitz |  
                          | Snodin | Yowza! Not only is this a Tuner monster, but it 
							can also copy the name and effects of a card of your 
							choosing, AND increases its own Level by that cards' 
							star count! I have a feeling this card is going to 
							be Limited or even Banned in the near future.
 Yeeaah.... I really have nothing else to say except, 
							this card is Boss! Have at it Synchro users.
 
 Final Score: 4/5 (point deducted for non-Synchro 
							decks)
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