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Yu Yu Hakusho
Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
Jar of Avarice
Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
May 19, 2015
Back to the main COTD
I like to throw a little bit of everything in
when I pick a week, so we look at a Trap today.
Remember Pot of Avarice? It's back--in jar
form! Jar of Avarice is a Normal trap very
similar to the aforementioned Pot. The Pot, as
you may recall, is Banned currently. Pot lets
you Target five Monsters from your Graveyard,
shuffle them into the Deck, and Draw two cards.
Jar, lets you Target 5 cards in your Graveyard,
shuffle them into the Deck, then Draw one card.
So this is a break even, as opposed to the +1 of
Pot, but it also forbids you from shuffling Jar back
into your Deck in the five cards you select.
You're only allowed to use of these a turn, which is
good I suppose, but seems unnecessary, as even three
in a turn would only be a break even...regardless of
the amount used in a turn, only getting one card
from the Deck per, you still don't gain any true
advantage, but the five recycled cards should help
plenty, as had been illustrated by Pot. Solid
enough Draw option, recycling is good...I don't see
it totally exploding and changing the game.
Some will use it, others won't.
I remember when Pot of Avarice (the card that Jar
of Avarice is derived from) came out. I had
long-ish hair, The Doors t-shirts, listened to Led
Zeppelin all day and was basically a little 14 year
old hippie. Anyway, around that time, 2005 I
think, when Pot of Avarice came out, public opinion
of it leaned toward mixed and slightly positive
There was no doubt that recycling your monsters and
drawing 2 cards was a good effect, but it was a
slower format where it took a degree of patience to
get 5 monsters in your graveyard (so PoA was dead in
hand early game). Also, they had reservations
against fattening their deck when thinner decks were
promoted as the best kind ; this was before
late-game grind became an issue. But then
Yugioh sped up so much, many decks could use Pot of
Avarice on their 2nd turn, plus off of it and re-use
certain combos again.
But with Jar of Avarice, it's a very balanced but
also a very good card. It's a trap card so
that you don't get the immediate draw. And you
only draw 1 card instead of 2, so it's not an easy
plus but is still, at the very least, revenue
nuetral. Now onto the good side: you can
return Spell/Trap cards too if you want. And
since you can set it as a trap, it works as a
chainable bluff. The best thing about this
card is that almost any deck can use it.
Granted, some decks don't want to lose their
graveyard advantage, but high tier decks like
Burning Abyss might want to cycle through their
Graff/Scarm/Cir again - and low tier decks like
Gustos and such will get what they need too.
It'll never be broken but it'll be a useful card for
years to come.
Hello Pojo Fans,
Jar of Avarice may not be the same as Pot of
Avarice, but it is one of those traps you may be
seeing in almost any deck.
Instead of just monster, Jar of Avarice allows you
to target any 5 cards in your grave (minus Jar
itself), shuffle them back, then draw a card. This
allows you to cycle back spell/traps, which Pot
couldn't, however you can only activate one “Jar of
Avarice” per turn and draw 1 not 2, unlike Pot.
While the restriction of cycling back “Jar of
Avarice” was made to prevent you from cycling this
card back directly after activation, it also
prevents previously activated copies from returning
from the grave to your deck.
Decks throughout the game need a card like this. No
deck is entirely reliant on the graveyard. Making
Pot of Avarice into a trap and dropping the draw
power by 50% gives players a chance to run up to
three of this card (for now) to cycle back key cards
into their various decks, get a card for doing so,
and regroup. Jar being a trap as well helps you
respond to your opponents moves if they decimate
your field, or attempt to banish something in your
Until Next Time