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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Infernoid Seitsemas
- #SECE-EN017

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

Card Ratings
Advanced: 3.17 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
June 24, 2015

Back to the main COTD Page

 

Misdreavus
"Mean and Evil"
Species: Infernoid Seitsemas, インフェルノイド・ヴァエル (Infernoid Vael), Lord of Darkness. I. Seitsemas possesses a humanoid body, but has the head of what appears to be a bull. Like its fellow "Infernoid" brethren, featherless wings adorn its robotic body. As an "Infernoid" with a level higher than 5, it can tribute a monster during either players turn, to banish a card in the opponent's graveyard, an improved version of the level 4 or lower "Infernoid" monsters' effect - only the level 9 and 10 "bosses" deviate from this practice.
 
"Infernoid" monsters of levels 5 to 8 focus less on spot removal, but gain possibly useful effects through battle: I. Seitsemas can banish any card at the end of the battle phase if it battled a monster (this can even include Skill Drain if it is tributed before the first effect resolves); I. Piaty, which discards a random card fromt the opponent's hand after dealing damage battling a monster, and I. Sjette, which makes the opponent banish an extra deck card whenever it declares an attack, boast little utility compared to it, but sport levels that may lend themselves better to extra deck summons. I. Attondel can attack once again when it destroys a monster in battle, and is a valuable follow-up to the lower level monsters' onslaught.
 
The level 5 and higher "Infernoid" monsters can be special summoned from the graveyard, which makes for less of a need to run multiples; I. Seitsemas can remove some cards that no other "Infernoid" monsters can, so even in a deck able to toolbox it consistently, multiples can prove worthwile. All in all the level 5 to 8 "Infernoid" monsters are a colony's most reliable attackers, sporting good stats, and a cheap summoning requirement compared to tomorrow's card.
 
Playability: 3/5. I. Seitsemas needs to remain on the field at the end of the battle phase to gain its removal effect, and this can be quite a chore - I. Attondel is generally considered this group's primary boon.
 
Art: "Now you are all part of my domain! Every day hell grows larger, as my minions... as my minions... I'm sorry, I just can't do this today..."/5

Dark

Paladin

Yesterday you saw Special Summoning a Level 4 Infernoid required the removal of one Infernoid Monster (that goes for below level 4 also).  Today, you'll see you need to remove two for a Level 7 or 8 (and 3 for a 9 or 10).  Seitsemas is a Level 7 Monster, all these guys are Fire attributed Fiend type Monsters if memory serves.  This guy has 2600 attack and 0 defense (the 0 attack or defense theme will be very common also).  The first half of that mass of print on this card covers what I just said for Special Summoning plus all the other things we read yesterday.  If this card attacks, at the end of the Battle Phase, you can remove one card on the Field from play.  Said effect can only be activated at the end of the Battle Phase.  Once a turn, during either players' turn, you can Tribute a Monster you control, and remove a card from your opponent's Graveyard from play.  That's what these guys do, they devastate your resources piece by piece, and then start removing stuff.  This guy is obviously good as he benefits from his high attack score also.  As referenced yesterday, you are going to get more Monsters and support for these guys, so they I feel are at least something worth trying out.
 
Rating:  3.5/5 
Art:  4.5/5  These cards have some great artwork


Kingof
Lullaby

Hello Pojo Fans,
 
Seitsemas requiring two “Infernoid” monsters to be banished could lead to it becoming a dead card in the hand. Banishing a card on the field can help eliminate protective monsters, monsters that gain effects off being destroyed or sent to the graveyard, or rid the field of a face-up/face-down s/t opponents were looking to use. With its strong ATK it likely won't be bouncing off any defensive monsters, but it can clear away a monster for another “Infernoid” to attack after using its banishing effect. It's worth noting that Seitsemas can banish any card on the field, even your own, though you probably won't be doing that.
 
The graveyard removal at the cost of a tribute is always useful with the reliance on the graveyard from many top decks. The tributing of a monster on your side can be supplemented by the fact that you can use tokens. If “Infernoid” monsters are the only thing to tribute, you can combo this with archetype specific cards to maintain advantage.
 
Advanced-3/5
Art-3/5
 
Until Next Time
KingofLullaby


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