Searching makes it pay for itself, and being able
to do so on Special Summons makes it more versatile.
Also, while a 3 LV4 XYZ monster is a bit tough to
summon, this card will mostly offset the cost of the
XYZ summon by letting you draw and destroy an
opponent's card. And that's before we even
factor in the XYZ monster's effects itself and the
effects of the other materials used to summon it.
Star Seraph Scepter...Deck Support and Tech
Support, being a nifty little piece of Tech.
Light, Fairy, (although it sure looks like a
Machine) Level 4, with a good 1800 attack and a not
so great 400 defense. When Normal OR Special
Summoned, you're allowed (note can, so optional, but
I assume you would if you can, save you don't have
another target available in the Deck) to add a Star
Seraph Monster from your Deck to your Hand, present
company excluded of course. Secondly, if you
use this card as XYZ Material for an XYZ Monster
using three or more XYZ Material for said summon,
that XYZ Monster gains the effect of being able to
another card on the Field (note said card has to be
targeted however) and there's no restriction to type
of card....Monster, Magic, or Trap, and if
successful, you Draw one card from your Deck.
So he's a +1 to the Hand in terms of resources upon
Summoning, and potentially if used for the second
effect, that's another +1. He's good either/or
for the Deck, or as tech, as opened with.