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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Oct. 3, 2014
Back to the main COTD
We're at the end of Unukalhai.
This card isn't really original or complex
either, being a clone of Armageddon Knight
It dumps a Satellarknight to the graveyard,
which isn't anything too profound, but it helps the
all the Satellar monsters, its the most balanced in
design, not to pay it too much compliment.
Filling your graveyard is important in a deck that
is using 9 revival cards.
3 Call of the Haunted, 3 Soul Charge and 3
So, it's important you fill your graveyard.
What do you send to the graveyard with this card
Generally, whichever Satellar you don't have in your
graveyard you should dump with this card.
But if its early game and you have to
priorities, I would send Deneb to the graveyard so
you can revive it and plus off of it too.
This card isn't a powerhouse and isn't as
significant as Altair and Deneb, but its far from an
Alsahm, and I'd say it beats Vega.
So, in the end, I'd rank the Satellar monsters as
Altair (use 3) > Deneb (use 3) > Unukalhai (use 3) >
Vega (use 1) > Alsahm (use 0)
Power – 3/5 ; Like I said, nothing profound.
But it adds to consistency.
And at 1800 ATK, it can also run over a few
Versaility – 4/5 ; It won't be as impactful late
game, but since you can choose what cards to send,
this card gives you some flexibility.
Dependability – 3/5 ; Its self-sufficient and
requires no other cards or costs.
Card Advantage – 3/5 ; You're kind of taking a bit
of a loss for the long term consistency of plussing
like crazy off of Altair and Deneb.
Speed – 5/5 ; Like the other Satellarknight, it
works on-summon, which is as fast as a monster can
it overall speeds up the deck.
Traditional – 2/5
Advanced – 3.5/5
This is the third piece of the engine. Load up the
graveyard then special summon with Altair. This card
deck thins one as well. A central combo piece to one
of the best decks in the current meta.
We conclude our journey through the stars as we look
at Satellarknight Unukalhai. Statwise Satellarknight
Vega is a LIGHT/Warrior so there is loads of support
for him and has 1800 ATK and 1000 DEF making him a
solid if unremarkable Level 4 beatstick.
Effectwise, when Satellarknight Unukalhai is
summoned you get a ‘tellarknight version of Foolish
Burial. Handy for thinning the deck and getting a
target for Satellarknight Altair, but it doesn’t
have the same combo potential as some of the other ‘tellarknights.
Still there isn’t anything wrong with an extra
Overall a solid beatstick and a sold effect, but
lacks the same combo potential as they others.
For our final CotD of the Satellar week we find the
hardest to pronounce of the Satellarknights,
Unamekalekahimekahinehineho(seriously, I've called
it that during tournament play). While he's the best
statistic'd of the Satellars boasting 1800 attack,
he's got the 4th best effect over all as a
standalone monster. Summon him and send a monster to
the grave. Standalone, not that great, however
follow that with Call of the Haunted or Soul Charge
and you can make a nice field there. Summon Unk,
send Vega, Call/Charge Vega, Summon Deneb, Search
Altair, Make Delteros. Can't argue with a successful
end to a play, right? Granted this all is subject to
having said cards in hand but any combo is subject
to that. The fact that alone, he still can't stand
up to a Thunder King and you may not even see a Call
or the now limited Soul Charge means your sending
had better be something you don't want to
draw(Personally I send Alsahm to make an altair play
with it next turn assuming Unk is not destroyed)
Advanced 3/5 - Absolutely necessary to the deck but
still the weakest in terms of straight utility.
Considering the deck is based around easy searched
monster combos, to really gain maximum use of Unk's
effect, you need your spell/trap effects which sadly
are not searchable.
For the last card of the Satellarknight week, we
have our totally-not-Armageddon Knight-card,
(Has this gotten old yet?) Yet AGAIN, like every
other Satellarknight monster, it is a level four
light Warrior, and is therefore searchable through
every means his brother and sister Tellarknight are.
He has the highest attack of their main deck
monsters, and is Stellarnova Alpha fodder
What he does for the deck is quite often
underestimated. When summoned through any means, he
sends a Satellarknight from your deck to the
graveyard, besides himself. As always, you have the
obligatory once-per-turn clause tacked on at the
end. Now, you might ask, why mill a Tellarknight?
What's the purpose?
Well, you see, he sets up for graveyard revival. You
are most likely going to send Deneb, and therefore,
you can revive him through means such as Call of the
Haunted, Soul Charge, and Altair. You can also send
Vega and Altair for similar purposes, but you are
still most likely to send Deneb. Lategame, when you
are running dry on your Deneb-Altair wombo combo,
being able to have a decent beatstick as a search
target is often invaluable, as is having another
target for Stellarknight Delteros in the deck.
Overall, a very vital part of Satellarknights,
though not to the extent of Deneb and Altair.
And that's it for our Tellarknight week, folks!