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					Pojo's Yu-Gi-Oh! Card of the DayDaily Since 2002!
 
						
						
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							Number C101: Silent Honor DARK- #LVAL-EN046
 3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain Life Points equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn. 
							Card RatingsTraditional: 2.15
 Advanced: 
							3.00
 
							Ratings are based on a 1 to 5 scale 
							1 being the worst. 
							3 is average. 
							5 is the highest rating. 
 Date Reviewed:
 March 5, 2014
 
							
							Back to the main COTD 
							Page 
							 |    
                        
                          |  Dark
 Paladin
 | Today we look at a Chaos Variant of an XYZ 
							Monstter, in C101:  SIlent Honor DARK.  This is a 
							Rank 5 XYZ Monster, requiring three Level 5 Monsters 
							for an XYZ Summon.  This is a Water, Aqua Monster, 
							with 2800 attack, great for a Level 5, even 
							considering the three Monsters necessary for the 
							Summon, and 1500 defense.  So are we getting a good 
							enough return to warrant a Triple Level 5 Summoning 
							condition...or is this overcompensation?  Let's 
							see...this guy isn't as good, or at least, not as 
							easy to utilize successfully as his non-Chaos 
							counterpart.  Once a turn, you can Target a Special 
							Summoned Monster your opponent has on the Field and 
							attach it to this card as an XYZ Material.  If sent 
							to the Graveyard wit XYZ Material, provided one or 
							more is the non-Chaos variant, you can Special 
							Summon this card from the Graveyard and gain 
							Lifepoints to the original attack of this card. 
							 That's good, 2800 is plenty of Lifepoints, and that 
							could help in an Agent or Saturn Deck for sure...if 
							that still existed...if this card were Light at 
							least, there could be potential for that.  Even at 
							two Level 5 Monsters I just don't see a place for 
							this card, even in a Water Deck.  Stick with the 
							original, if anything.
 Ratings:
 
 Traditional:  1.25/5
 Advanced:   2.25/5
 Art:  5/5
 |  
                          | Leo Kearon
 | Number C101: Silent Honor DARKWATER/Aqua/Xyz/Effect/Rank 5/2800/1500
 3 Level 5 monsters
 Once per turn: You can target 1 Special Summoned 
							monster your opponent controls; attach it to this 
							card as a face-up Xyz Material. When this card is 
							destroyed and sent to the Graveyard while it has Xyz 
							Material: You can Special Summon this card from your 
							Graveyard, then gain Life Points equal to the 
							original ATK of this card. "Number 101: Silent Honor 
							ARK" must be in your Graveyard to activate and to 
							resolve this effect. If this card is Special 
							Summoned this way, it cannot attack for the rest of 
							this turn.
 
 Next up we have Number C101: Silent Honor DARK, the 
							main Chaos Number of Nasch aka Shark. Statwise, it 
							is a WATER/Aqua; despite it has DARK in its name, 
							which is still good with 2800 ATK which again is 
							good and 1500 DEF which is bad.
 
 Effectwise it has two, the first effect allows you 
							to target a special summoned monster of the 
							opponent’s and turn it into Xyz material. While it 
							only works on special summoned monsters it does help 
							get rid of a potential threat and it will bypass any 
							destruction effects.
 
 The second effect allows you to bring this card back 
							if it was destroyed while having materials you can 
							Special summon it and you gain 2800 life points. A 
							fantastic effect, of course you need "Number 101: 
							Silent Honor ARK" in your graveyard which isn’t a 
							big deal since you probably Ranked Up Number 101 to 
							get this. Also it cannot attack for the rest of the 
							turn, which is  a problem, but getting your 
							monster back and 2800 Life Points makes up for it.
 
 Ocerall if you play "Number 101: Silent Honor ARK" 
							and like Ranking Up, then this card is a must. If 
							you don’t you might want to think about playing 
							them.
 
 Traditional: 4/5
 Advanced:  4/5
 |  
                          |  Kingof
 Lullaby
 | Hello Pojo Fans,
 Middle of the week and we're going to stick with the 
							water-theme today with Number C101: Silent Honor 
							DARK. A Water, Aqua-Type, Rank 5 with 
							2800ATK/1500DEF, it takes three level five monsters 
							to Xyz Summon him (or other ways which we'll get 
							into). “Once per turn: You can target 1 Special 
							Summoned monster your opponent controls; attach it 
							to this card as a face-up Xyz Material. When this 
							card is destroyed and sent to the Graveyard while it 
							has Xyz Material: You can Special Summon this card 
							from your Graveyard, then gain Life Points equal to 
							the original ATK of this card. "Number 101: Silent 
							Honor ARK" must be in your Graveyard to activate and 
							to resolve this effect. If this card is Special 
							Summoned this way, it cannot attack for the rest of 
							this turn.”
 
 Decent stats, but you won't be using three level 5's 
							to bring out C101. The best play is to Xyz Summon 
							Silent Honor ARK, activate it's effect, detaching 
							both materials from Silent Honor to steal a Special 
							Summoned monster on your opponents side of the 
							field, attach it to this card, then use Rank-Up 
							Magic Barian's Force to Special Summon C101: Silent 
							Honor DARK. Doing this will leave Silent Honor DARK 
							with at minimum two materials (three if you are able 
							to detach a material from an opponent's Xyz monster 
							and attach it to Silent Honor DARK). DARK gains the 
							same effect as ARK has, targeting a Special Summoned 
							monster your opponent controls and attaching it to 
							this card (minus the detaching of Xyz Materials). If 
							DARK is destroyed and sent to the Graveyard while it 
							has an Xyz Material, you can Special Summon it, then 
							it's attack goes up by the original ATK of DARK 
							(5600ATK monster is REALLY good). ARK must be in the 
							grave for you to activate this effect though, but 
							that shouldn't be much of a problem. Rank-Up-Magic 
							Numeron Force and Rank-Up-Magic Limited Barian's 
							Force are also options to Special Summon DARK.
 
 If you use the Special Summon effect of DARK from 
							the Graveyard, you can't attack for the rest of the 
							turn with DARK. It's good to have a 5600ATK monster 
							on the field, but if it is destroyed next turn then 
							you didn't get much use out of it. Being able to 
							steal a Special Summoned monster from your opponent 
							once per turn is great, but most of the time when an 
							opponent Special Summons a monster they are setting 
							up something that likely would take out your DARK.
 
 Traditional- 1/5
 Advanced- 2.5/5- ARK is pretty good, not sure if you 
							really need DARK
 Art- 4.5/5
 
 Until Next Time
 KingofLullaby
 |  
                          |  Baneful
 | Number C101: Silent Honor DARK Finding 3 LV5 monsters to summon this bad-boy is 
							a gargantuan, but not sisyphean task. By requiring 
							three cards to summon, this guy greets you with a -2 
							and challenges you to gain it back. On top of the 
							fact that summoning it is situational, though still 
							very possible. If you do find a way to summon it, 
							you will be rewarded because there's lots to like 
							about this card too. With 2800 ATK, it's strong (and in context with 
							it's revival effect, tough to pin down for good). 
							Gaining 2800 life points is also a nice bonus, 
							though not essential. Snatching an opponents Special 
							Summoned monster is a really devastating effect, 
							since most big monsters these days are Special 
							Summoned. With 3 XYZ material... Well, 4 if you 
							include the monster you snatch from your opponent. 
							When it's revived, it starts out with no XYZ 
							material, and there's a small window to destroy it 
							until your next turn starts and you absorb another 
							monster. So, let's do some math. To summon this card is a 
							-2. You're at negative two. You absorb the 
							opponent's monster. You are at negative 1. Your 
							opponent destroys it via an effect. It's a one for 
							one (you are still at negative one). It comes back 
							(and is fully paid for). If it's destroyed again, it 
							becomes a 1-for-1 (nothing lost or gianed). But if 
							you do get to absorb another monster, this card card 
							turn to a plus 1 or plus 2. Maybe more if you can 
							keep the gig going. Or if it's Solemn Warning'd, it 
							remains a negative two. So, yeah, this is a complicated card. One that 
							takes a bit of skill to use properly. Involves some 
							risk, but also can be incredibly rewarding. Look out 
							for ways to summon this creature. Traditional: 1/5 Advanced: 4/5
 |  
                          | Terrorking | Look, I'm gonna be straight with you, this card 
							is nutsos. It is nuts not by its own merit, but 
							because of the monster it is associated with and the 
							fact that there's an incoming card that lets you 
							summon him and his original form off of just that 
							one spell card.  There's not much to discuss here, this card when 
							coupled with his super powerful base form and the 
							ease of summoning him with an upcoming spell card is 
							just crazy. Most CXyzes and NC monsters are win 
							conditions in and of themselves, and this one is no 
							exception. Nonsense Words: DARK, you are something 
							crazy. Crazy like a taxi. Ka-ray-zee  Advanced: 3.5/5Traditional: 2/5
 |  |