Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Cyber Dragon Drei
- #SDCR-EN002

When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.

Card Ratings
Traditional: 2.00
Advanced: 3.42 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed:
March 11, 2014

Back to the main COTD Page

 

Dark

Paladin

Cyber Dragon Drei is a Level 4, Light attributed, Machine, with 1800 attack (good) and 800 defense (not so good).  Light and Machine continue to be good things. When Normal Summoned, this Monster can make all those Cyber Dragon alias cards you control Cyber Dragon, which is a fun effect, and it also makes them all Level 5.  Only getting that when Normal Summoned is kinda a kick in the ass, but I think it would be to prevent mass Rank 5 XYZ Summoning, or at least from being too easy.  If activated, it does prevent you from Special Summoning any non-Machine Monsters that turn.  No big deal though, oh, except that kinda kills my XYZ theory hey?  So you're looking at your Cyber Dragon Fusions now.  Still good though.  If removed from play, you can target a Cyber Dragon that can't be destroyed by Battle or Effects for the turn.  And this card is also treated as Cyber Dragon on the Field and in the Graveyard.  It's good theme support, not a bad attacker, I like it.
 
Ratings:

Traditional:  1.5/5 
Advanced:   3.5/5 
Art:  4/5


John Rocha

Today we are going to look at one of the new monster cards from the new Cyber Dragon Structure deck. Cyber Dragon Drei is one of the staples in the deck. It gives the deck its bite. It is a Cyber Dragon on the field and in the graveyard and it is a Machine, so it meets all of the requirements needed in a Cyber Dragon Deck. Drei’s ability to make all of your Cyber Dragons on the field level 5 monsters allows you to special summon all of those powerful rank 5 monsters, including the all powerful Cyber Twin Dragon. Twin Dragon is the Xyz monster the new Cyber Dragon Deck is geared to bring out.
 
Cyber Dragon Drei has one more effect that makes it a staple in a Cyber Dragon Deck. If it is banished, you can protect one of your Cyber Dragons from destruction. This effect works great with Cyber Network. Network is another great card in the structure deck that allows you to banish Cyber Dragon Drei from your deck. So if you want to keep your Cyber Dragon on the field, just activate Network and banish Drei. Keep in mind that Drei starts a new chain so you can not use Cyber Network in response to a destruction effect it save your Cyber Dragon.
 
Cyber Dragon Drei was made for a Cyber Dragon based deck, however it can be used in any deck that is centered around Xyz summoning rank 5 monsters as it can always make itself a level 5 monster. Its real power is in the Cyber Deck though and my ratings will reflect that.
 
Traditional: 1/5
Advanced: 2/5

Leo
Kearon

Cyber Dragon Drei
LIGHT/Machine/Effect/Level 4/1800/800
When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
 
Next up this week we have Cyber Dragon Drei. Being a Cyber Dragon Monster it is a LIGHT/Machine so that is good with 1800 ATK good for a level 4 and 800 DEF which isn’t good.
 
Effectwise it has 3 main effects, the first happens when it is Normal Summoned, you can turn all Cyber Dragons into level  5 monsters but you can only special summon Machines for that turn. This effect is only really useful unless you have a couple of Cyber Dragons; it doesn’t help that it only can be activated when this card is normal summoned.
 
The second effect activates if this card is banished; doesn’t matter how; 1 Cyber Dragon you target cannot be destroy for the rest of the turn. Sadly it only protects 1 Cyber Dragon and since this card doesn’t have its own banishing effect, you will have to use other cards to banish it, which could be a hassle.
 
Finally this card is treats as Cyber Dragon when it’s on the field or in the Graveyard which is a big help.
 
Overall, only good in a Cyber Dragon deck, anywhere else don’t bother.
 
Traditional: 2.5/5
Advanced:  3/5

Cyberplum

Howdy folks.  Today we look at Cyber Dragon Drei, a new member of the family introduced in the recent Cyber Dragon starter deck.

What does this guy do for you?  Well if you have him and a regular Cyber Dragon you have instant access to your Nova, opening up more options for you.  Furthermore, if banished by oh, say, that new trap card who's name escapes me, he can protect a Cydra you already control.  Given that a lot of the Cyber Dragon cards, like Harpies, are treated as Cyber Dragons, you have a lot of options available to you with it.  

Of the two new cards we got, I'd say that Core is the more useful of the two, but this is certainly not a bad card.  It sets up your graveyard, fusion, and XYZ plays, and protects your Cyber Dragons while you set up with the trap card.  Given that the trap lets you dump on the opponent's turn, you can set up a long-term defense while you wait for it to run its course and you swarm the field.  Very solid indeed.

Traditional: 1.5/5

Advanced: 4.5/5 in his own deck
Art: 4/5

Thanks for reading!


Kingof
Lullaby

Hello Pojo Fans,
 
Now begins the support cards for Cyber Dragon, starting with Cyber Dragon Drei. A Light, Machine-Type (which is the theme of Cyber Dragon and the deck), Level 4, 1800ATK/800DEF. “When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.”
 
Good all around for stats and support surrounding Drei, so lets skip to its effects. When Drei is Normal Summoned, you have the ability to make all “Cyber Dragon” monsters you control become level 5. If you do this you cannot Special Summon unless it is a Machine-Type monster. Any monster treated as “Cyber Dragon” can become a level 5 monster by this effect. If you do this, you can still Special Summon Machine-Type monsters, which is the theme of the deck you're playing Drei in, so that restricting likely won't hurt you. Drei is treated as “Cyber Dragon” while on the field and in the Graveyard, so using it for Synchro, Fusion, and Xyz possibilities restricted only to “Cyber Dragon” gives you room to make big plays.If Drei is banished, you can target a “Cyber Dragon” you control and it cannot be destroyed by battle or card effects the turn Drei is banished. Protection for a “Cyber Dragon” monster for a turn from battle and effects, great.
 
You have to Normal Summon Drei to be able to activate the effect to make all “Cyber Dragon” monsters level 5. Other than that, in a Cyber Dragon deck, you should be playing at least 2 of this bad boy. He's too good of a monster not to: remove him for a big monster, he protects a “Cyber Dragon” that turn, remove him on your turn, and a “Cyber Dragon” you will have next turn guaranteed, Xyz and Fusion possibilities off the Normal Summon, this is all very good for a Cyber Dragon deck.
 
(in a Cyber Dragon deck)
 
Traditional- 3/5
Advanced- 4/5
Art- 4/5
 
Until Next Time
KingofLullaby


Baneful

Cyber Dragon Drei

You can say numerous good things about this card. It's stats are nice. It can protect one of your monsters with it. And it immitates Cyber Dragon by name. But the most useful aspect of this card is the ability to turn itself (and/or another Cyber Dragon clone) to level 5 to help bring out the deck's boss XYZ, which is one of the deck's main goals. SS the real Cyber Dragon and Normal Summon this into a Rank5 XYZ or couple it up with another clone, as I said earlier.

Use 3 in a dedicated Cyber Dragon deck.

Traditional – 2.5 (Okay)
Advanced – 4.0 (Great)

Terrorking

Isn't it weird how Yu-Gi-Oh has such a random distribution of German words?

...

Anyway, yesterday we tackled the progenitor of this theme, so now we come to another Cyber Dragon card. Today is Cyber Dragon Drei (German for a number between 1-10, have fun). Drei is a pivotal card. Its key usage is in Xyz Summoning. You can use it to facilitate easier Rank 5s and 6s. Drei goes a step beyond, however, in giving your monster (Cyber Dragon) protection from destruction (either by battle or card effect) when banished. Since this is a Cyber Dragon deck, banishing it is as easy as Fire Fists filling out their backrow with junky continuous cards. So yes, what I am saying is you should use this. Or don't.

Advanced: 3/5
Traditional: 1.5/5


Copyright© 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.