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					Pojo's Yu-Gi-Oh! Card of the DayDaily Since 2002!
 
						
						
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							Dark Magician Girl the Dragon Knight
- #DRLG-EN004
 "Dark Magician Girl" + 1 Dragon-Type monster
Must be Fusion Summoned with the above Fusion Material Monsters or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 face-up card on the field; destroy that target. 
							Card RatingsTraditional: 1.40
 Advanced: 
							2.10
 
							Ratings are based on a 1 to 5 scale 
							1 is Horrible. 
							3 is Average. 
							5 is the highest rating.
 
 Date Reviewed:
 May 1, 2014
 
							
							Back to the main COTD 
							Page 
							 |    
                        
                          |  Dark
 Paladin
 | Dark Magician Girl, the Dragon Knight (comma 
							inserted by me) is a Level 7, Dark attributed, 
							Dragon-type Fusion Monster. Must be Fusion Summoned 
							with Dark Magician Girl and one Dragon-type Monster, 
							or the Eye of Timaeus. 2600 attack isn't bad for a 
							Level 7, and the 1900 defense isn't horrid either, 
							but a bit low. This card is actually a bit better 
							than it was on the cartoon, as instead of having to 
							attack, it simply gets to destroy via effect. Once a 
							turn, during either players' turn, you can discard a 
							card from your Hand to target and destroy a card on 
							the Field. No specification as to what type, or 
							face-up or face-down. The only real buzzkill to this 
							card is that it cannot be Special Summoned outside 
							of a Fusion Summon. A balanced 1-for-1 you can use 
							on either players' turn is fun though, but she is 
							very likely for fun only.  Ratings:  Traditional: 1.5/5 Advanced: 2.5/5
 Art: 5/5
 |  
                          | Leo Kearon
 | Dark Magician Girl the Dragon KnightDARK/Dragon/Fusion/Effect/Level 7/2600/1700
 "Dark Magician Girl" + 1 Dragon-Type monster
 Must be Fusion Summoned with the above Fusion 
							Material Monsters or with "The Eye of Timaeus", and 
							cannot be Special Summoned by other ways. Once per 
							turn, during either player's turn: You can send 1 
							card from your hand to the Graveyard, then target 1 
							face-up card on the field; destroy that target.
 Next up in our Dragons of Legends week, we go 
							back to Yugi Moto for Dark Magician Girl the Dragon 
							Knight, a common fusion during Waking the Dragons. Statwise it is a fusion of "Dark Magician Girl" + 
							1 Dragon-Type monster, at least it has one 
							non-specific material which is always a plus with 
							fusions. It has 2600 ATK, good for a level 7 and 
							1700 DEF which isn’t so good. Dark Magician Girl the Dragon Knight can also be 
							Fusion summoned by "The Eye of Timaeus"; which is 
							interesting to give a fusion monster an alternate 
							summoning condition but there’s nothing wrong with 
							that. What is wrong is the terrible “cannot be 
							Special Summoned by other ways” condition that 
							Konami just love to put on fusions. Dark Magician 
							Girl the Dragon Knight’s main effect is a limited 
							version of Raigeki Break. It requires you to discard 
							a card, but it only targets face-up cards. On the 
							plus side it is a quick effect which is really nice. Overall, a solid fusion; good ATK, a nice quick 
							effect and an alternate summoning condition. Shame 
							that the effect is limited to face-ups and that 
							horrible “cannot be Special Summoned by other ways” 
							condition. Not for all decks but could be fun in a 
							Yugi deck Traditional: 2/5Advanced: 3/5
 |  
                          |  Kingof
 Lullaby
 | Hello Pojo Fans,  Today we're reviewing the card I was beyond 
							pumped to get in the Dragons of Legend set: Dark 
							Magician Girl the Dragon Knight. Major fan of 
							Spellcasters and DMG in general, so I've been 
							waiting since seeing her appear in the Doma arc. A 
							Dragon-Type monster, Dark-Attribute, Level 7, 
							2600ATK/2100DEF. You will need "Dark Magician Girl" 
							+ 1 Dragon-Type monster. “Must be Fusion Summoned 
							with the above Fusion Material Monsters or with "The 
							Eye of Timaeus", and cannot be Special Summoned by 
							other ways. Once per turn, during either player's 
							turn: You can send 1 card from your hand to the 
							Graveyard, then target 1 face-up card on the field; 
							destroy that target.”  Though she can only be Fusion Summoned, DMG the 
							Dragon Knight can still be brought relatively easy 
							to the field. Polymerization works, but being a 
							Dragon-Type Fusion monster allows Dragon's Mirror to 
							work as well. Being able to use “The Eye of Timaeus” 
							on Dark Magician Girl to Fusion Summon DMG the 
							Dragon Knight makes things a little easier to get 
							this monster out. Elemental Hero Prisma can also 
							send her from the Deck to the Graveyard to become 
							her, then use “The Eye of Timaeus” and bring her out 
							that way. Sending one card during either players 
							turn to the grave to destroy one face-up monster is 
							a great effect. DMG the Dragon Knight can clear the 
							way for your other monsters, or seriously disrupt 
							your opponents strategy at the cost of one card per 
							turn.  DMG the Dragon Knight is still a Fusion Monster, 
							and only being able to be Special Summoned by Fusion 
							Summon does restrict her playability. You can't drop 
							her into any Extra Deck, you have to be playing a 
							strategy that will effectively bring her to the 
							field. She needs her own deck around herself, but 
							Dark monsters and Fusion monsters have plenty of 
							support behind them, so it isn't completely out of 
							the question that she could thrive somewhere.  Traditional-2/5Advanced-2.5/5
 Art-5/5- As awesome and amazing as I was hoping for.
 Until Next TimeKingofLullaby
 |  
                          |  Baneful
 | Dark Magician Girl the Dragon Knight
 Dark Magician Girl is without a doubt a YGO icon. 
							 Yes, her art direction has always been a bit 
							sexist, but she's also a long-enduring colorful 
							personality-filled character that I wouldn't want 
							YGO to be without.  Fuse her and all her charm with 
							a dragon, and thematically, you get a pretty amazing 
							idea.  And a card that is pretty cool to have in 
							your collection.
 
 As far as functionality goes, not so much.  Fusions, 
							on the whole, aren't worth their costs.  While her 
							removal effect is nice, having to discard to 
							activate it cancels out your plus one.  Would've 
							been a nice card as a generic Lv7 Synchro but as a 
							fusion that specifically requires DMG and a Dragon 
							in an era where 2600 ATK isn't amazingly good, it 
							would have needed quite a bit more to it to make it 
							worth using.
 
 Worst of all, from a gameplay perspective, it means 
							you have to use Dark Magician Girl, who is a 
							dead-draw 99% of the time so that brings this card 
							down even more.
 
 Traditional: 1.0
 Advanced: 1.5
 
 |  
                          | Terrorking | And now the week has slowed down to a crawl. Feel 
							despair as we move from the powerful to the "meh"-ful. 
 Hello, my pretties, and welcome to the review 
							of Dark Magician Girl the Dragon Knight. First of 
							all, why is she never wearing pants? You'd think a 
							knight would want to protect his/her legs because of 
							those pesky archers/magic fireball hurlers etc... 
							Anyway, card's pretty weak. There's no real combos 
							with it, it's not particularly powerful, and pretty 
							much any Rank 4 or Synchro monster is a better 
							decision than playing this card. This is trashy 
							nostalgia bait.
 
 Konami, a word of advice: if you intend to release 
							cards 10 years past their relevancy, try making them 
							stronger, while retaining the spirit of the card. 
							You'd do well to take this advice, blokes.
 
 Advanced: 1/5
 Traditional: 1/5
 
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