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Pojo's Yu-Gi-Oh! Card of the Day

Brotherhood of the Fire Fist - Tiger King
- #CBLZ-EN048 

2 Level 4 Beast-Warrior-Type monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.

Card Ratings
Traditional: 2.33
Advanced: 3.55 


Date Reviewed - Jan. 24, 2013

Back to the main COTD Page

 

Dark

Paladin
Thursday
 
This is the last Fire Fist card for the week, tomorrow, we have something totally different for you.  So to close this two week run, we have Brotherhood of the Fire Fist-Tiger King, an XYZ Monster.  Tiger King is a Rank 4 XYZ Monster, XYZ Summoned with two Level 4 Beast-Warrior type Monsters.  Still Fire attributed, and a Beast-Warrior, he has 2200 attack and 1800 defense.  Now, for starters, Tiger King lets you set a Fire Formation Magic/Trap card from your Deck to the Field, when XYZ Summoned,  Secondly, once per turn, by discarding an XYZ Material, all effects of face-up effect Monsters are negated, unless they are Beast-Warriors.  Talk about protection and advantage for you right there, no?  
 
When this card is sent from the Field to the Graveyard, no specification as to how, you can send three face-up Fire Formation Magic/Trap cards from the Field to the Graveyard to Special Summon two Level 4 Beast-Warriors from your Deck, with the same attack, in face-up defense position.  I really like that, he's certainly one of the cards that makes this Deck go.   If this happens on your opponent's turn, you've got some new defense, or more if your opponent has all ready finished attacking.  It sets you up potentially too, to set this up to XYZ another Tiger King, or something else.

Ratings:

Traditional:  3.5/5
Advanced:   4.5/5
Art:  5/5

John Rocha

Now that we have covered most of the Brotherhood of the Fire Fist monsters, it is time to talk about some Xyz support for Beat-Warrior monsters. Brotherhood of the Fire Fist – Tiger King has the same Fire Formation search ability as the other Brotherhood monsters have and a whole lot more. The first effect negates all face-up monster effects on the field except for Beast-Warrior monsters. That means, monsters that cannot be destroyed in battle, by card effects, use replacement effects (Six-Sams), Utopia, Chaos monsters, Red-Eye’s, BLS, and more will have no effects until the end of your opponent’s turn.
 
The second effect allows you to dig into your tool box of monsters, bringing the two Brotherhood monsters you need to the field for the current situation. If you need to destroy a monster or two, special summon Bear and if you need to get rid of spells and traps, special summon Gorilla. Now all you need is Fire Formation cards and in this type of deck, they are plentiful. Once you use their effects, use them to special summon another Tiger King to begin the cycle all over again.
 
At 2200 attack, Brotherhood of the Fire Fist – Tiger King is not very strong, but with support cards like Fire Formation, Horn of the Phantom Beast, and other cards that modify attack, Tiger King can be made strong enough to survive battle. That, after all, is the bases for the theme.
 
Traditional: 2/5
Advanced: 3/5

Miguel

After a short break, I have returned....to more Fire Fist. But hey, these guys are awesome. Tiger King is the Xyz monster that could win a few games. A FIRE/Beast-Warrior Xyz monster with 2200/1800 for ATK/DEF, and needing 2 level 4 Beast-Warriors. When he's Xyz summoned, you get to search and set a "Fire Formation" spell/trap card from your deck. That is always good as you all know by now, those cards are part of the backbone of the deck. Once per turn, you can detach an Xyz material to negate the effects of all other face up monsters on the field, except for (Spoiler!) Beast-Warrior types untill your opponent's end phase. That's pretty good, but im more worried about Spells/Traps sometimes. His final effect is when he is sent from the field to your grave, you can send 3 face-up "Fire Formation" spells/traps to the grave to special summon 2 level 4 Beast-Warriors with the same ATK from your deck in face up defense position. I love it when a monster replaces itself when it's destroyed (Hugs Masked Dragon!) but in exchange for this, you are giving up 3 other cards as well. So if you choose to do this, choose wisely your monsters you get from your deck. With solid stats as well, Tiger King is worth a spot in the extra deck for any Fire Fist deck.
 
Traditional: 2.5
Advanced: 3


Shadowlaw

Welcome back pojo readers Shadowlaw here again for another card review.  So today we have Brotherhood of the fire fist-Tiger King who is our first fire fist xyz.  So let's begin with the stats, tiger king is overall fairly meh stat wise weighing in at 2200 atk and 1800 def it'll get the job done but isn't going to be giving you much extra damage.  Hopefully he has some great effects to make up for his fairly lackluster atk.  So first off when he is xyz summoned you can grab a fire formation spell or trap card to set in your spell trap zone.  This is fantastic not only does he even his xyz cost right off the bat but he also can grab traps which is a huge help to his low atk seeing as how both fire formation traps grant a nice atk boost.  Then for effect number two you can detach a material in order to negate the effect of all other monsters on the field till the end of the turn.  Now I know that sounds amazing but let's think about it what monster effects are in the meta are really troublesome during your turn.  You can't stop krystia as you wouldn't be able to summon him with her out, bounzer will just negate you before you negate him, and most effects that can activate on your turn are quick effects so they'll just chain to your effect except tiras, tiras will get punked.  Finally for effect number three if he is sent from the field to the graveyard (doesn't matter how) you can send three fire formation spell or traps to the grave to ss two brotherhood monsters in face up defense.  I like this but don't feel like you'll be able to maintain three continuous spells on the field too often in our current meta especially if your opponent knows you are gonna plus once he kills your boss.  Overall I think this is a pretty great card who is easy to summon and has some good effects.  I just think he should have had the ability to trade materials for fire fist spell/traps instead of a subpar negation effect.

Ratings:
traditional: 2/5 waaaaaaay too weak to cut it in here
Advanced: 3/5 Good and helps the deck but lion emperor is the one you'll want multiple copies of.
Art:4/5 okay who ticked off shere kahn

Tomorrow: the dreaded palindrome dragon

momiwant
cake

Alright today we have a xyz monster. This kitty cat is easily the best extra deck card that Fire Fists have at the moment. It has several effects and can cause problems for many decks.

Brotherhood of the Fire Fist - Tiger King
Attribute-Fire
Types- Beast-warrior/Xyz/Effect
Rank-4
2 Level 4 Beast-Warrior-Type monsters

When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
ATK/2200 DEF/1800

This card is powerful in so many ways. This monster has 2200 attack which is pretty average compared to other rank 4 monsters. It can also become stronger with fire formation cards on the field. It also has a solid defense at 1800. The reason this card is so good is because it has three good effects and is extremely easy to summon in Fire Fist decks. It is also nice that you can summon Tiger King in other decks that use beast-warrior monsters.

This cards first effect sets a fire formation spell or trap card from your deckonto the field when you summon Tiger King. This is an automatic +1 as long as it is summoned successfully. It is great because you don’t have to use up xyz materials to activate it. There aren’t many Xyz monsters in this game that have an effect that triggers on the Xyz summon.

The second effect of this card allows the player to detach one material from Tiger King to negate the effects of all face-up effect monsters, other than beast-warrior type monsters. That effect lasts until the end of the turn. This effect is more powerful than some people may think. It can help to get through cards that can be difficult to kill such as Spirit Reaper or Wind-up Zenmaines.

The third effect that Tiger King has is easily its worst effect but can still come in handy in some situations. It is technically a -1 but it can help you generate another Tiger King after this card is destroyed. So in the end you won’t be losing too much card advantage because you’ll be searching for more fire formation cards and thin out your deck. You can also use this cards effect to special summon monsters to be used for the rank 3 Fire Fist Lion Emperor or the Horse Prince Synchro monster. You probably aren’t going to use this effect often but it is still a useful in some situations.

What makes this card interesting is that it can be used in decks without fire fist monsters. You just need to use two level 4 Beast-warrior monsters to summon it. This means that it can be used in Gladiator Beasts and eventually in Fire Kings. Tiger King is very useful card that is a good option for both of those decks, but it is definitely works the best in Fire Fist decks.

Advanced: 4.5/5
-Tiger King gives Fire Fist decks so many options and is too good not to use in that deck.

Traditional: 2/5
-The Fire Fist deck is just too slow for traditional format. Maybe it will improve in this format as more support is released.

Art: 4.5/5
This art looks really cool just like the other Fire Fist cards. Hopefully Konami continues to make cards with art like these Fire Fist monsters.


DKMagician
Girl

Today's card review is the esteemed leader of the Fire Fist clan, the great Brotherhood of the Fire Fist - Tiger King himself. Released in Cosmo Blazer as an Ultra Rare, he looks like he's means business. 

So let's see if he's really is worthy of the playing time due to its rarity. 

First of all, Tiger King packs a suitable 2200 ATK, which is a bit low when compared to Gear Gigant X, Utopia, Gem-Knight Pearl, and other various Rank 4 Xyz. Fortunately, the many Fire Formation Spells and Traps can easily give this card the much needed ATK boost, making him a lot powerful than he initially shown himself to be as long as he has backrow support. 

Despite this, his effects is what gives the card so much praise. The first effect allows you to detach an Xyz Material from this card to negate the effects of all non-Beast-Warrior monsters face-up on the field until the End Phase. This gets around Spirit Reaper, Wind-Up Zenmaines, Evolzar Laggia (provided Tiger King is already on the field), Machina's Fortress 2nd effect where you dump a card if it gets targeted by a monster effect you control, Tragoedia's effect making it a 0 ATK/0DEF monster,and various others. For the most part, it is very useful esp. when you need to shut down a card or two now or in the next turn. Postponing Number 11: Big Eye's effect can come in handy, even if you can't run it over that same turn. And since all of your Fire Fists is Beast-Warriors, you most likely don't have to worry about the card effect affecting your end of the field. 

The 2nd effect is more-or-less insurance but it's great insurance. When this card leaves the field, you can send 3 face-up Fire Formation Spell/Traps to the Graveyard to do a Rescue Rabbit-like move, which is Special Summon 2 Beast-Warriors with the same ATK from your Deck in face-up Defense Position. This can do many things for you like give you an immediate set-up for an Xyz Summon right off the bat, give you weapons like 2 Bears to clear off an opponent's field, maybe even set up for a Number 16: Shock Master play. There is a lot of possibilities with that effect. To go into further depth, let me show you what you can Special Summon if you were to use Tiger's King's 2nd effect. 

Keep in mind that you can Special Summon 2 copies of the same card with this effect. 

1. Snake (1800 ATK LV4) + Dragon (1800 ATK LV4)
2. Hawk (200 ATK LV3) + Raven (200 ATK LV3)
3. 2x Spirit (500 ATK LV3)
4. Bear (1600 ATK LV4) + Gorilla (1600 ATK LV4) 

As you can see, it can pave the way to immediate Rank 3 and Rank 4 Xyz summons and since the effects of these Special Summoned monsters is not negated, you can do far more than merely do an Xyz summon. While the cost of having 3 Fire Formations face-up on the field is difficult to maintain in a competitive game, this effect can literally end a drawn out game so it's an effect worth activating whenever possible. 

Lastly, this card, due to its summoning conditions and having a built-in Skill Drain effect, can be played in many decks, 2 others of which is Macro Rabbit (by using Gene-Warped Warwolf and Vorse Raider) and Gladiator Beasts. 

All-in-all, it's a great card far worthy of its Ultra Rare status and I'm sure we will see a lot of Tiger King being played throughout the remainder of this year. Keep your eye out on this card or else he will bury you alive. 

For Traditional Format, with all of the crazy stuff going on around there, having this negate a Magical Royal Library on the field gives it an honorable mention. If you can drop it there, I'm sure you will get good value out of this. 

Advanced Format: 4/5
Traditional Format: 3/5

Leo
Kearon

Brotherhood of the Fire Fist - Tiger King
Fire/Beast-Warrior/Xyz/Effect/Rank 4/2200/1800
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
 
Well we previously looked at one of BOTFF Synchro Monsters so now it is time to look at 1 of their Xyz Monsters. BOTFF – Tiger King first effect is the archetype “when X happens, get a Fire Formation card” effect, and it is a simple but powerful one, just  Xyz summon him and set either a Fire Formation Spell or Trap unlike most of the BOTFF archetype which only allow you to get 1 or the other depending on the monster.
 
This second effect, at the cost of 1 Xyz Material negates the effect of all non-Beast-Warrior-Type monsters currently on the field. Negating effects is always a good effect, but it does suffer from two big flaws, the first is the fact that it will only stop non-Beast-Warrior-Type monsters, so in a mirror match or Gladiator Beasts this effect is largely pointless. The second flaw that it only applies to face up monsters on the field when it resolves so all face down monsters and any monsters your opponent summons afterwards will not affected which is a big flaw.
 
His final effect though largely makes up for the flaws of his second effect. While the cost is high but he fact you get two level 4 monsters with the only conditions is that they have to be Beast Warriors, with the same ATK, to do what you want with except attack, does make it largely worth the cost.
 
Overall BOTFF – Tiger King is a solid Xyz monster for the BOTFF archetype is only his second effect wasn’t so limiting.
 
Tradtional: 3.5/5
Advanced:  4/5

Obskera

Today we have one of the new XYZ monsters in the new Fire Fist deck: “Brotherhood of the Fire Fist”

          “2 Level 4 Beast-Warrior-Type monsters.
When this card is Xyz Summoned: you can set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.”

This guy is pretty easy to bring out, as most of your Fire Fist deck is going to be “Beast-Warrior” type, and packs a nice effect to keep your card presence up. (Remember that you’re only breaking even when his 1st effect resolves.) The only place this guy really shines is his effect negation. The current format revolves around effects, and any options to combat that are always welcomed. (I’m looking at you random spirit reaper tech.)  However, not being able to use his negation effect during your opponents turn really hurts his playability. The last effect is nice, but not something you want to rely on due to the high cost.

If you have room in your extra deck (In Fire Fist) run 1, but he isn’t going to win any games on his own.

Advanced: 2/5 In a Fire Fist deck.
Traditional: 1/5 I really don’t like this deck in traditional.
Art: 2/5 (It looks like “Six Samurai Shi en” being eaten by a giant tiger.)

Bleak
dragon55

Welcome to another exciting edition of Pojo’ Card of the Day! Today we look at the current Fire Fist boss monster; the Tiger King himself!
 
Brotherhood of the Fire Fist - Tiger King
Rank 4/ FIRE/ Beast-Warrior
 
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
 
2200/1800
 
For a boss monster, this isn’t so bad! Let’s take a look at each part:
 
1)      2 Level 4 Beast-Warrior Monsters
 
This should be pretty easy to do in any Fire Fist Deck thanks to Gorilla and Bear. Each can easily bring out 2 Beast Warrior monsters to enable summoning this bad boy. Remember that combo from a couple of days ago?
 
Tenki -> Bear -> Pop a monster -> deal damage -> search out tensu -> normal summon again -> xyz
Tenki -> Gorilla -> Pop a s/t -> destroy a monster -> search out tensu -> normal summon again -> xyz
 
You can also go the Rabbit approach and use monsters like Gene-Warped Warwolf or Vorse Raider if you like! Keep in mind that if you do use the regular Fire Fist approach, it would be best if you could do this without poping a card, as we shall see later!
 
2)      When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck.

As with many of the Fire Fist monsters, they grab a fire-formation straight from the deck! You can either grab your Tensu, Tenki, or maybe some of your traps? In anycase, a free +1 on summon is Always good.
 
3)      Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn.
Here’s where things start to get interesting! A one-sided Skill Drain basically? Very nice! Keep in mind though that it says currently on the field, so you won’t be able to affect anything they summon afterwards. However, this does allow you take down monsters like Spirit Reaper, Trag, Zenmaines, and more! Plus, you will be able to keep using the effects of your Fire-Fists monsters.
 
4)      When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
 
This effect is amazing yet bad at the same time. I know I might receive some negative comments about this…. But I still have a hard time trying to like this ability.
 
Let’s talk end result first. Being able to replace your monster with two from deck upon destruction is an amazing ability. It will almost make your opponent not want to waste their resources killing it, as you can simply bring out another with the newly summoned monsters. Heck, you could just bring out 2 Bears and start blowing stuff up the next turn!
 
Here’s the issue with it though, and the reason I have a problem with Tiger King…. It requires you to send 3 Fire Formations to the grave. While this doesn’t seem that bad as it isn’t that hard to bring those out; the problem lies in recycling them.
 
I have hit this hard the last two days about the number of formations that each deck runs; which is about 7-9 or so. By using Tiger King’s effect, you eliminate 1/3 of your total Fire Formations, thus allowing your other Fire Fists to be less useful. This is why I have an issue with Fire King. Luckily though, they do receive a new boss monster in the next set that allows them to recycle the Fire Formations!.... but we shall talk about that when the day comes. Until then, I see this part of the ability to be incredibly useful, but very risky if not played right.
 
Advanced: 4.0
 
Why is this rated lower than Bear? Bear is a 3-of and an instant staple of Fire Fist; while you can run just 1 of Tiger King and be fine. He is important for the deck; but you could be fine not running him. Some of my bias from the last effect also portrays in this.
 
Traditional: 1.5
 
Not dark or light? No useful. Not to mention, Traditional is a spam format where you can have a field of nothing turn into 8 cards in one turn…. Not helpful to have current effects negated.
 
Art: 4.5
 
I love the Fire Fist art!! The Blue flames look amazing in this card. The black border really helps the art stand out.
 
Tomorrow’s Card: Yubel wannabe…
 
If you want to get in contact with me about my reviews or anything else, please be free to contact me on the forums or send me an e-mail to gbrew555@gmail.com.


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