Brotherhood of the Fire Fist - Tiger
King
- #CBLZ-EN048
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monster currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
This is the last Fire Fist card for the week,
tomorrow, we have something totally different for
you. So to close this two week run, we have
Brotherhood of the Fire Fist-Tiger King, an XYZ
Monster. Tiger King is a Rank 4 XYZ Monster, XYZ
Summoned with two Level 4 Beast-Warrior type
Monsters. Still Fire attributed, and a
Beast-Warrior, he has 2200 attack and 1800 defense.
Now, for starters, Tiger King lets you set a Fire
Formation Magic/Trap card from your Deck to the
Field, when XYZ Summoned, Secondly, once per turn,
by discarding an XYZ Material, all effects of
face-up effect Monsters are negated, unless they are
Beast-Warriors. Talk about protection and advantage
for you right there, no?
When this card is sent from the Field to the
Graveyard, no specification as to how, you can send
three face-up Fire Formation Magic/Trap cards from
the Field to the Graveyard to Special Summon two
Level 4 Beast-Warriors from your Deck, with the same
attack, in face-up defense position. I really like
that, he's certainly one of the cards that makes
this Deck go. If this happens on your
opponent's turn, you've got some new defense, or
more if your opponent has all ready finished
attacking. It sets you up potentially too, to set
this up to XYZ another Tiger King, or something
else.
Ratings:
Traditional: 3.5/5
Advanced: 4.5/5
Art: 5/5
John Rocha
Now that we have covered most of the Brotherhood
of the Fire Fist monsters, it is time to talk about
some Xyz support for Beat-Warrior monsters.
Brotherhood of the Fire Fist – Tiger King has the
same Fire Formation search ability as the other
Brotherhood monsters have and a whole lot more. The
first effect negates all face-up monster effects on
the field except for Beast-Warrior monsters. That
means, monsters that cannot be destroyed in battle,
by card effects, use replacement effects (Six-Sams),
Utopia, Chaos monsters, Red-Eye’s, BLS, and more
will have no effects until the end of your
opponent’s turn.
The second effect allows you to dig into your tool
box of monsters, bringing the two Brotherhood
monsters you need to the field for the current
situation. If you need to destroy a monster or two,
special summon Bear and if you need to get rid of
spells and traps, special summon Gorilla. Now all
you need is Fire Formation cards and in this type of
deck, they are plentiful. Once you use their
effects, use them to special summon another Tiger
King to begin the cycle all over again.
At 2200 attack, Brotherhood of the Fire Fist – Tiger
King is not very strong, but with support cards like
Fire Formation, Horn of the Phantom Beast, and other
cards that modify attack, Tiger King can be made
strong enough to survive battle. That, after all, is
the bases for the theme.
Traditional: 2/5
Advanced: 3/5
Miguel
After a short break, I have returned....to more
Fire Fist. But hey, these guys are awesome. Tiger
King is the Xyz monster that could win a few games.
A FIRE/Beast-Warrior Xyz monster with 2200/1800 for
ATK/DEF, and needing 2 level 4 Beast-Warriors. When
he's Xyz summoned, you get to search and set a "Fire
Formation" spell/trap card from your deck. That is
always good as you all know by now, those cards are
part of the backbone of the deck. Once per turn, you
can detach an Xyz material to negate the effects of
all other face up monsters on the field, except for
(Spoiler!) Beast-Warrior types untill your
opponent's end phase. That's pretty good, but im
more worried about Spells/Traps sometimes. His final
effect is when he is sent from the field to your
grave, you can send 3 face-up "Fire Formation"
spells/traps to the grave to special summon 2 level
4 Beast-Warriors with the same ATK from your deck in
face up defense position. I love it when a monster
replaces itself when it's destroyed (Hugs
Masked Dragon!) but in exchange for this, you are
giving up 3 other cards as well. So if you choose to
do this, choose wisely your monsters you get from
your deck. With solid stats as well, Tiger King is
worth a spot in the extra deck for any Fire Fist
deck.
Traditional: 2.5
Advanced: 3
Shadowlaw
Welcome back pojo readers Shadowlaw here again
for another card review. So today we have
Brotherhood of the fire fist-Tiger King who is our
first fire fist xyz. So let's begin with the
stats, tiger king is overall fairly meh stat wise
weighing in at 2200 atk and 1800 def it'll get the
job done but isn't going to be giving you much extra
damage. Hopefully he has some great effects to
make up for his fairly lackluster atk. So
first off when he is xyz summoned you can grab a
fire formation spell or trap card to set in your
spell trap zone. This is fantastic not only
does he even his xyz cost right off the bat but he
also can grab traps which is a huge help to his low
atk seeing as how both fire formation traps grant a
nice atk boost. Then for effect number two you
can detach a material in order to negate the effect
of all other monsters on the field till the end of
the turn. Now I know that sounds amazing but
let's think about it what monster effects are in the
meta are really troublesome during your turn.
You can't stop krystia as you wouldn't be able to
summon him with her out, bounzer will just negate
you before you negate him, and most effects that can
activate on your turn are quick effects so they'll
just chain to your effect except tiras, tiras will
get punked. Finally for effect number three if
he is sent from the field to the graveyard (doesn't
matter how) you can send three fire formation spell
or traps to the grave to ss two brotherhood monsters
in face up defense. I like this but don't feel
like you'll be able to maintain three continuous
spells on the field too often in our current meta
especially if your opponent knows you are gonna plus
once he kills your boss. Overall I think this
is a pretty great card who is easy to summon and has
some good effects. I just think he should have
had the ability to trade materials for fire fist
spell/traps instead of a subpar negation effect.
Ratings:
traditional: 2/5 waaaaaaay too weak to cut it in
here
Advanced: 3/5 Good and helps the deck but lion
emperor is the one you'll want multiple copies of.
Art:4/5 okay who ticked off shere kahn
Tomorrow: the dreaded palindrome dragon
momiwant
cake
Alright today we have a xyz monster. This kitty
cat is easily the best extra deck card that Fire
Fists have at the moment. It has several effects and
can cause problems for many decks.
Brotherhood of the Fire Fist - Tiger King
Attribute-Fire
Types- Beast-warrior/Xyz/Effect
Rank-4
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: You can Set 1
"Fire Formation" Spell/Trap Card directly from your
Deck. Once per turn: You can detach 1 Xyz Material
from this card; negate the effects of all face-up
Effect Monster currently on the field, except
Beast-Warrior-Type, until the end of your opponent's
turn. When this card is sent from the field to the
Graveyard: You can send 3 face-up "Fire Formation"
Spell/Trap Cards you control to the Graveyard;
Special Summon 2 Level 4 or lower Beast-Warrior-Type
monsters with the same ATK from your Deck, in
face-up Defense Position.
ATK/2200 DEF/1800
This card is powerful in so many ways. This
monster has 2200 attack which is pretty average
compared to other rank 4 monsters. It can also
become stronger with fire formation cards on the
field. It also has a solid defense at 1800. The
reason this card is so good is because it has three
good effects and is extremely easy to summon in Fire
Fist decks. It is also nice that you can summon
Tiger King in other decks that use beast-warrior
monsters.
This cards first effect sets a fire formation
spell or trap card from your deckonto the field when
you summon Tiger King. This is an automatic +1 as
long as it is summoned successfully. It is great
because you don’t have to use up xyz materials to
activate it. There aren’t many Xyz monsters in this
game that have an effect that triggers on the Xyz
summon.
The second effect of this card allows the player
to detach one material from Tiger King to negate the
effects of all face-up effect monsters, other than
beast-warrior type monsters. That effect lasts until
the end of the turn. This effect is more powerful
than some people may think. It can help to get
through cards that can be difficult to kill such as
Spirit Reaper or Wind-up Zenmaines.
The third effect that Tiger King has is easily
its worst effect but can still come in handy in some
situations. It is technically a -1 but it can help
you generate another Tiger King after this card is
destroyed. So in the end you won’t be losing too
much card advantage because you’ll be searching for
more fire formation cards and thin out your deck.
You can also use this cards effect to special summon
monsters to be used for the rank 3 Fire Fist Lion
Emperor or the Horse Prince Synchro monster. You
probably aren’t going to use this effect often but
it is still a useful in some situations.
What makes this card interesting is that it can
be used in decks without fire fist monsters. You
just need to use two level 4 Beast-warrior monsters
to summon it. This means that it can be used in
Gladiator Beasts and eventually in Fire Kings. Tiger
King is very useful card that is a good option for
both of those decks, but it is definitely works the
best in Fire Fist decks.
Advanced: 4.5/5
-Tiger King gives Fire Fist decks so many options
and is too good not to use in that deck.
Traditional: 2/5
-The Fire Fist deck is just too slow for traditional
format. Maybe it will improve in this format as more
support is released.
Art: 4.5/5
This art looks really cool just like the other Fire
Fist cards. Hopefully Konami continues to make cards
with art like these Fire Fist monsters.
DKMagician
Girl
Today's card review is the esteemed leader of the Fire Fist clan,
the great Brotherhood of the Fire Fist - Tiger King
himself. Released in Cosmo Blazer as an Ultra Rare,
he looks like he's means business.
So let's see if
he's really is worthy of the playing time due to its
rarity.
First of all,
Tiger King packs a suitable 2200 ATK, which is a bit
low when compared to Gear Gigant X, Utopia,
Gem-Knight Pearl, and other various Rank 4 Xyz.
Fortunately, the many Fire Formation Spells and
Traps can easily give this card the much needed ATK
boost, making him a lot powerful than he initially
shown himself to be as long as he has backrow
support.
Despite this,
his effects is what gives the card so much praise.
The first effect allows you to detach an Xyz
Material from this card to negate the effects of all
non-Beast-Warrior monsters face-up on the field
until the End Phase. This gets around Spirit Reaper,
Wind-Up Zenmaines, Evolzar Laggia (provided Tiger
King is already on the field), Machina's Fortress
2nd effect where you dump a card if it gets targeted
by a monster effect you control, Tragoedia's effect
making it a 0 ATK/0DEF monster,and various others.
For the most part, it is very useful esp. when you
need to shut down a card or two now or in the next
turn. Postponing Number 11: Big Eye's effect can
come in handy, even if you can't run it over that
same turn. And since all of your Fire Fists is
Beast-Warriors, you most likely don't have to worry
about the card effect affecting your end of the
field.
The 2nd effect
is more-or-less insurance but it's great insurance.
When this card leaves the field, you can send 3
face-up Fire Formation Spell/Traps to the Graveyard
to do a Rescue Rabbit-like move, which is Special
Summon 2 Beast-Warriors with the same ATK from your
Deck in face-up Defense Position. This can do many
things for you like give you an immediate set-up for
an Xyz Summon right off the bat, give you weapons
like 2 Bears to clear off an opponent's field, maybe
even set up for a Number 16: Shock Master play.
There is a lot of possibilities with that effect. To
go into further depth, let me show you what you can
Special Summon if you were to use Tiger's King's 2nd
effect.
Keep in mind
that you can Special Summon 2 copies of the same
card with this effect.
As you can see,
it can pave the way to immediate Rank 3 and Rank 4
Xyz summons and since the effects of these Special
Summoned monsters is not negated, you can do far
more than merely do an Xyz summon. While the cost of
having 3 Fire Formations face-up on the field is
difficult to maintain in a competitive game, this
effect can literally end a drawn out game so it's an
effect worth activating whenever possible.
Lastly, this
card, due to its summoning conditions and having a
built-in Skill Drain effect, can be played in many
decks, 2 others of which is Macro Rabbit (by using
Gene-Warped Warwolf and Vorse Raider) and Gladiator
Beasts.
All-in-all,
it's a great card far worthy of its Ultra Rare
status and I'm sure we will see a lot of Tiger King
being played throughout the remainder of this year.
Keep your eye out on this card or else he will bury
you alive.
For Traditional
Format, with all of the crazy stuff going on around
there, having this negate a Magical Royal Library on
the field gives it an honorable mention. If you can
drop it there, I'm sure you will get good value out
of this.
Advanced
Format: 4/5
Traditional Format: 3/5
Leo
Kearon
Brotherhood of the Fire Fist - Tiger King
Fire/Beast-Warrior/Xyz/Effect/Rank 4/2200/1800
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: You can Set 1 "Fire
Formation" Spell/Trap Card directly from your Deck.
Once per turn: You can detach 1 Xyz Material from
this card; negate the effects of all face-up Effect
Monster currently on the field, except
Beast-Warrior-Type, until the end of your opponent's
turn. When this card is sent from the field to the
Graveyard: You can send 3 face-up "Fire Formation"
Spell/Trap Cards you control to the Graveyard;
Special Summon 2 Level 4 or lower Beast-Warrior-Type
monsters with the same ATK from your Deck, in
face-up Defense Position.
Well we previously looked at one of BOTFF Synchro
Monsters so now it is time to look at 1 of their Xyz
Monsters. BOTFF – Tiger King first effect is the
archetype “when X happens, get a Fire Formation
card” effect, and it is a simple but powerful one,
just Xyz summon him and set either a Fire
Formation Spell or Trap unlike most of the BOTFF
archetype which only allow you to get 1 or the other
depending on the monster.
This second effect, at the cost of 1 Xyz Material
negates the effect of all non-Beast-Warrior-Type
monsters currently on the field. Negating effects is
always a good effect, but it does suffer from two
big flaws, the first is the fact that it will only
stop non-Beast-Warrior-Type monsters, so in a mirror
match or Gladiator Beasts this effect is largely
pointless. The second flaw that it only applies to
face up monsters on the field when it resolves so
all face down monsters and any monsters your
opponent summons afterwards will not affected which
is a big flaw.
His final effect though largely makes up for the
flaws of his second effect. While the cost is high
but he fact you get two level 4 monsters with the
only conditions is that they have to be Beast
Warriors, with the same ATK, to do what you want
with except attack, does make it largely worth the
cost.
Overall BOTFF – Tiger King is a solid Xyz monster
for the BOTFF archetype is only his second effect
wasn’t so limiting.
Tradtional: 3.5/5
Advanced: 4/5
Obskera
Today we have one of the new XYZ monsters in the new
Fire Fist deck: “Brotherhood of the Fire Fist”
“2 Level 4 Beast-Warrior-Type monsters.
When this card is Xyz Summoned: you can set 1 "Fire
Formation" Spell/Trap Card directly from your Deck.
Once per turn: You can detach 1 Xyz Material from
this card; negate the effects of all face-up Effect
Monster currently on the field, except
Beast-Warrior-Type, until the end of your opponent's
turn. When this card is sent from the field to the
Graveyard: You can send 3 face-up "Fire Formation"
Spell/Trap Cards you control to the Graveyard;
Special Summon 2 Level 4 or lower Beast-Warrior-Type
monsters with the same ATK from your Deck, in
face-up Defense Position.”
This guy is pretty easy to bring out, as most of
your Fire Fist deck is going to be “Beast-Warrior”
type, and packs a nice effect to keep your card
presence up. (Remember that you’re only breaking
even when his 1st effect resolves.) The only place
this guy really shines is his effect negation. The
current format revolves around effects, and any
options to combat that are always welcomed. (I’m
looking at you random spirit reaper tech.)
However, not
being able to use his negation effect during your
opponents turn really hurts his playability. The
last effect is nice, but not something you want to
rely on due to the high cost.
If you have room in your extra deck (In Fire Fist)
run 1, but he isn’t going to win any games on his
own.
Advanced: 2/5 In a Fire Fist deck.
Traditional: 1/5 I really don’t like this deck in
traditional.
Art: 2/5 (It looks like “Six Samurai Shi en” being
eaten by a giant tiger.)
Bleak
dragon55
Welcome to another exciting edition of Pojo’ Card
of the Day! Today we look at the current Fire Fist
boss monster; the Tiger King himself!
Brotherhood of the Fire Fist - Tiger King
Rank 4/ FIRE/ Beast-Warrior
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: You can Set 1 "Fire
Formation" Spell/Trap Card directly from your Deck.
Once per turn: You can detach 1 Xyz Material from
this card; negate the effects of all face-up Effect
Monster currently on the field, except
Beast-Warrior-Type, until the end of your opponent's
turn. When this card is sent from the field to the
Graveyard: You can send 3 face-up "Fire Formation"
Spell/Trap Cards you control to the Graveyard;
Special Summon 2 Level 4 or lower Beast-Warrior-Type
monsters with the same ATK from your Deck, in
face-up Defense Position.
2200/1800
For a boss monster, this isn’t so bad! Let’s take a
look at each part:
1) 2 Level 4
Beast-Warrior Monsters
This should be pretty easy to do in any Fire Fist
Deck thanks to Gorilla and Bear. Each can easily
bring out 2 Beast Warrior monsters to enable
summoning this bad boy. Remember that combo from a
couple of days ago?
Tenki -> Bear -> Pop a monster -> deal damage ->
search out tensu -> normal summon again -> xyz
Tenki -> Gorilla -> Pop a s/t -> destroy a monster
-> search out tensu -> normal summon again -> xyz
You can also go the Rabbit approach and use monsters
like Gene-Warped Warwolf or Vorse Raider if you
like! Keep in mind that if you do use the regular
Fire Fist approach, it would be best if you could do
this without poping a card, as we shall see later!
2) When this card is
Xyz Summoned: You can Set 1 "Fire Formation"
Spell/Trap Card directly from your Deck.
As with many of the Fire Fist monsters, they grab a
fire-formation straight from the deck! You can
either grab your Tensu, Tenki, or maybe some of your
traps? In anycase, a free +1 on summon is Always
good.
3) Once per turn: You
can detach 1 Xyz Material from this card; negate the
effects of all face-up Effect Monster currently on
the field, except Beast-Warrior-Type, until the end
of your opponent's turn.
Here’s where things start to get interesting! A
one-sided Skill Drain basically? Very nice! Keep in
mind though that it says currently on the field, so
you won’t be able to affect anything they summon
afterwards. However, this does allow you take down
monsters like Spirit Reaper, Trag, Zenmaines, and
more! Plus, you will be able to keep using the
effects of your Fire-Fists monsters.
4) When this card is
sent from the field to the Graveyard: You can send 3
face-up "Fire Formation" Spell/Trap Cards you
control to the Graveyard; Special Summon 2 Level 4
or lower Beast-Warrior-Type monsters with the same
ATK from your Deck, in face-up Defense Position.
This effect is amazing yet bad at the same time. I
know I might receive some negative comments about
this…. But I still have a hard time trying to like
this ability.
Let’s talk end result first. Being able to replace
your monster with two from deck upon destruction is
an amazing ability. It will almost make your
opponent not want to waste their resources killing
it, as you can simply bring out another with the
newly summoned monsters. Heck, you could just bring
out 2 Bears and start blowing stuff up the next
turn!
Here’s the issue with it though, and the reason I
have a problem with Tiger King…. It requires you to
send 3 Fire Formations to the grave. While this
doesn’t seem that bad as it isn’t that hard to bring
those out; the problem lies in recycling them.
I have hit this hard the last two days about the
number of formations that each deck runs; which is
about 7-9 or so. By using Tiger King’s effect, you
eliminate 1/3 of your total Fire Formations, thus
allowing your other Fire Fists to be less useful.
This is why I have an issue with Fire King. Luckily
though, they do receive a new boss monster in the
next set that allows them to recycle the Fire
Formations!.... but we shall talk about that when
the day comes. Until then, I see this part of the
ability to be incredibly useful, but very risky if
not played right.
Advanced: 4.0
Why is this rated lower than Bear? Bear is a 3-of
and an instant staple of Fire Fist; while you can
run just 1 of Tiger King and be fine. He is
important for the deck; but you could be fine not
running him. Some of my bias from the last effect
also portrays in this.
Traditional: 1.5
Not dark or light? No useful. Not to mention,
Traditional is a spam format where you can have a
field of nothing turn into 8 cards in one turn…. Not
helpful to have current effects negated.
Art: 4.5
I love the Fire Fist art!! The Blue flames look
amazing in this card. The black border really helps
the art stand out.
Tomorrow’s Card: Yubel wannabe…
If you want to get in contact with me about my
reviews or anything else, please be free to contact
me on the forums or send me an e-mail to
gbrew555@gmail.com.