Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Beast-Warrior-Type monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your Graveyard; Special Summon that target in face-up Defense Position. If you do, you can only attack with Beast-Warrior-Type monsters for the rest of this turn. You can only use the effect of "Brotherhood of the Fire Fist - Spirit" once per turn.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Jan. 17, 2013
Brotherhood of the Fire Fist-Spirit, and we're
back to a Level 3 Beast-Warrior, Fire attributed,
and with stats that are negligible on both sides,
although I don't think you're suppose to attack or
defend with this guy. He's a Tuner, which will play
into tomorrow. The 500 attack and 200 defense aren't
likely to do much for you in about any situation.
So, our Tuner has limitations. He can only be used
for the Synchro Summon of a Beast-Warrior Synchro
Monster. Not a Fire-type, but a Beast-Warrior. That
may be a moot point anyway, but regardless. In
playing in combo with cards we looked at earlier
this week, when Spirit is Normal Summoned, you can
target a Level 3 Fire Monster with 200 defense or
less in your Graveyard, and Special Summon it in
defense position. There's your money effect, and it
does further stipulate you can only attack with
Beast-Warrior Monsters during this turn. I really
like this guy. Although in terms of his own attack
he won't count for much, he combos well, and adds
even more speed to a Deck that's hella fast as is.
We really get into the good stuff here with Fire
Fist - Spirit. Spirit is a level 3
FIRE/Beast-Warrior Tuner monster (Yay!) with 500/200
for ATK/DEF. He cannot be used for Synchro material
unless it is for the synchro summoning of a
Beast-Warrior type monster, and there are a few.
When this card is normal summoned, you can target a
level 3 FIRE monster with 200 DEF or less in your
grave and special summon it in face up defense
position. If you do this, you can only attack with
Beast-Warrior monsters for the rest of the turn. YOu
can only use Spirit's effect once per turn. Yes, Im
thinking of Flamvell monsters too when I first read
this effect as well. Or, instead of Synchroing, you
can Xyz summon if you choose. Rekindling can be used
here to get Spirit back into your hand. Fire Fist -
Spirit is good not only for the Brotherhood deck,
but for other FIRE decks such as Flamvell. The cons
for Spirit is it's weak stats and it limits you to
Beast-Warriors, but I can see that balances the
card. Keep an eye on this card, it'll be a reason
why FIRE decks may rise again.