Taking a look at another Counter Trap, one I think
higher end players may want to take a look at, we
come to Cash Back. Solemn Killer, might have been a
more appropriate name, as those two cards would
likely be the most popular two to be negated via
this card, but I digress. When your opponent
activates a Magic or Trap card, or a Monster effect,
that requires a Lifepoint payment, negate the
activation of that card, but as opposed to
destroying it, you return it to the Deck. In this
particular case, I prefer that, as to destroying it.
For the record, Cash Back can't be activated in
response to a card that pays Lifepoints as a
resolution, as opposed to an activation. Anyway, to
my original point, Solemn Judgement/Solemn Warning
would be the key cards to use this against. Your
opponent still pays the Lifepoints even if you play
this in response, but it recycles to the Deck, so
you can at least attempt to prepare for it, and they
will have to pay a second time if they plan on using
it again. Yes, I'll admit it might be a little fool
hardy just to pack one of these against a potential
couple cards, but I still think it could end up
We will be taking a brief glimpse at another
counter trap card that is very powerful, but hard to
make use of. Cash Back can not only negate spells
and traps, but it also negates monster effects,
making it a very powerful card. Maybe even as
powerful as Solemn Judgment. Playing Cash Back comes
with a steep price. First, you have to have more
life points than your opponent. Then you have to
subtract their life points from yours.
As you can see, playing Cash Back early game or in a
normal Meta game deck would probably be a bad idea.
There are some decks that could find a home for Cash
Back. A deck based around burning your opponent’s
life points could soften the blow of playing Cash
Back, while having the answer to just about any card
they try to play. It can also work well as a side
deck card against decks that don’t care about life
points such as Exodia and Final Countdown decks.
Most people do not like paying a lot of life points
to activate a card. I was always taught that a card
was worth 1500 life points. I am not sure where that
figure came from, but it has always been a good
bench mark for me. Paying half of your life points
for Solemn Judgment is bad enough, but at least it
is a card you can always play. You can only play
Cash Back when your life points are higher than your
opponents and you could end of paying almost all of
your life points to play it. Even that could be
worth it if it wins the game for you.
Another day, another review, another
Counter-Trap. It's Cash Back.
When your opponent activates a Spell/Trap card or
monster effect by paying their life points: Negate
the activation, and if you do, return it to the
Upon first glance, Cash Back may not seem like much,
but there are quite a few cards this card can stop
dead in their tracks. Cash Back can stop Solemn
Judgement and Warning, making sure you get to
implement your strategy. It can also give most
Psychic monsters a problem, as they need to use
those LPs to get whatever effects they have. Also,
Judgement Dragon goes away as well. The downside to
Cash Back is the card goes back into the deck,
giving it the chance to be used another time. This
card is an interesting piece of tech, almost as good
as yesterday's card. If you can find room for this,
try it out in casual play.
Tomorrow: The Gnome King?
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