1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - March 22, 2012
Elemental HERO The Shining...will we EVER be done
reviewing Elemental Heroes? We have a Level 8,
Light attributed, Fusion Monster (Fusion Summoned
with one Elemental Hero and one Light Monster).
2600 attack is a bit low for a Level 8 Monster, and
this guy can ONLY be Fusion Summoned, and NOT
Special Summoned in any other ways. The Shining
gains 300 attack for each of your removed Elemental
Heroes. Not the greatest of effects their either,
as Elemental Hero Decks actually do NOT want their
Heroes removed. On the plus side, when sent from
the Field to the Graveyard, you can target up to two
of your removed Elemental Heroes, and add the
selected Monster(s) to your Hand. As "good" as that
seems, it seems like you'd at least be able to bring
them back to the Field. As odd as it seems, this
thing fails, even as a Hero.
Hello and welcome to what is
arguably the best Elemental HERO monster alongside
Elemental HERO the Shinning
Warrior/ Light/ Lv 8/ 2600 ATK/
1 "Elemental HERO" monster + 1
Must be Fusion Summoned and
cannot be Special Summoned by other ways. This card
gains 300 ATK for each of your banished "Elemental
HERO" monsters. When this card is sent from the
field to the Graveyard: You can target up to 2 of
your banished "Elemental HERO" monsters; add those
targets to your hand.
Previously only available to
those who bought the manga, is now available by
buying a simple premium tin at your local card
In today’s meta game, many
people had forgotten about the potential HERO decks
can have, and with the up and coming Bubbleman Turbo
deck that has been taking Dueling Network by storm,
it abuses Absolute Zero and The Shinning. Most
duelists will use Miracle Fusion to bring this big
guy out and will give him an instant boost to at the
very least 2900 ATK. If it is destroyed and if it
does not miss it’s timing you can basically recycle
the two E-HERO monsters you sent. One great combo
you can have with this card is in Gate HERO deck.
Activate Fusion Gate and send Alius/Neos/Sparkman
and another E-HERO to make The Shinning. When The
Shinning is destroyed you return the same two
monster used to make it back to your hand and repeat
during your turn. A small loop, but easily limited.
Pros: Fantastic Effect and
recycles your own monsters.
Cons: Optional Effect =
Possible Missed Timing
Elemental HERO The Shining
"1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special
Summoned by other ways. This card gains 300 ATK for
each of your banished "Elemental HERO" monsters.
When this card is sent from the field to the
Graveyard: You can target up to 2 of your banished
"Elemental HERO" monsters; add those targets to your
"Redrum! Redrum!" ...oh wait... wrong Shining...
Well, it's an interesting card, but certainly an
odd one too. He only really works in an Elemental
Hero deck that uses Fusion Gate, as that's the only
way I'd see E Heroes getting removed from play
enough to make using him worthwhile. Not the best E
Hero fusion, but not the worst, either. E Hero decks
tend to murder your hand, though, which is the
reason I no longer play the deck. It's a fun card,
but not super important or ground breaking.
Shining is of a sextuplet of E-HERO Fusions from the
manga that require one Elemental Hero and one
specific Attribute as materials. Escuridao uses
Dark, Gaia uses Earth, Great Tornado uses Wind, Nova
Master uses Fire, and Shining, of course, uses
Light. Absolute Zero of the Water Attribute is the
one most commonly played, and ironically enough, A0
needs any HERO monster, not specifically E-HEROes.
Anyways, as long as you have a healthy amount of E-HEROes
in your Deck and a way to Fusion Summon (usually
with Fusion Gate or, more dastdardly, with Super
Polymerization), you'll be likely using at least one
each of all of the six aforementioned brothers.
Fusion Gate is the one most appropiate for Shining,
as it makes him at least 3200 ATK and can get his
materials back whenever he bites the dust (he
doesn't even have to be destroyed!).
That in itself is a good reason to use Shining,
ASSUMING you can summon him reliably (and even if
you can't, he's worth splashing in on the off-chance
that your opponent plays Fusion Gate and you have
Extra Deck space, but these three things are
extremely rare events [that you use E-HEROes without
capitalizing on their Fusion potential, your
opponent has Gate, and your Extra Deck isn't
That in itself is very good, even if you are NOT
using Miracle Fusion/Fusion Gate (if only to get
back monsters that died from BTH/DPrison,
flexibility of its summon, Super Polymerization on
top of that).
There is also a more sinister potential in Shining's
use, as the use of a supplement for the infamous
Chain Material-Fusion Gate OTK with the Rank 10 Xyz.
You see, E-HERO Electrum is, primarily, a Light
monster, meaning he can be used as Shining's Fusion
Material (well, technically, any of the
aforementioned E-HERO sextuplets can have Electrum
as Fusion Material, but Shining is the most flexible
and most practical). In this manner, Shining can
recycle Electrums, not through Shining's own effect,
but by banishing Electrum so that a SECOND Electrum
can bring the first one back. This cycle goes on and
on until you manage to burn the opponent away with
the Rank 10 Xyz (expect to have a field filled with
Fusions at the end of this as well). Even without
Fusion Gate and simply Chain Material, you can
simply summon Shining for the sake of destroying him
and using the search ability.