Tour Bus from the Other World, not quite as
beautiful as her Tour Guide counterpart, but still a
card I'm sure you'll be seeing in about every Deck.
She obviously works well too with her Tour Guide
sister of course. Now the Tour Bus from Other World
lets you shuffle a Monster from either player's
Graveyard, excluding herself, back into either
player's Deck. I think you can use this offensively
or defensively. Obviously to use a Monster again on
your side, or defensively in order to prevent a
future resurrection or combo from the Graveyard to
hinder your opponent. It's really nice too that it
can be ANY Monster (besides itself).
Tour Guide from the Underworld gets an upgrade
with Order of Chaos. Today we are reviewing Tour
Guide’s soul mate, Tour Bus from the Underworld.
Like Tour Guide, Tour Bus is a level 3 Fiend and can
therefore be special summoned with Tour Guide’s
effect. Once summoned, you simply Xyz and use the
Xyz’s effect to send Tour Bus to the graveyard. The
nice thing about the Bus is that it does not matter
where it is sent from; you still get its effect. It
is also mandatory so you will not miss the timing on
this card. This makes it perfect Xyz material. With
all of the top tier decks today using the graveyard,
Tour Bus will really put a cramp in their style. OK
I’m dating myself so let’s move on.
Dark World and Fabled decks love Tour Bus, as
sending cards to the graveyard is what they do best.
Mill decks and decks that feed the graveyard like
Lightswarn decks can also make good use of Tour Bus.
If you are running Tour Bus with Tour Guide, you
will not want to run more that 2 as they don’t tend
to be as effective in the hand unless you have
discard effects or are running against a deck that
uses them. Speaking of which; let’s say your
opponent plays card destruction and discards Goldd
and you discard Tour Bus. When the new chain starts,
Goldd will be chain link one and Tour Bus will be
chain link two and thus remove Goldd from the grave
before it can be special summoned.
Whether you play this card main decked or side
decked, with Tour Guide or without, Tour Bus from
the Underworld is going to make a big splash on the
Yu-Gi-Oh scene. Unfortunately it is a secret rare
and will probably run you about $150.
Everyone get on and step towards the rear, we're
reviewing Tour Bus from the Underworld. This card is
a bit on the pricey side, as 1 goes for at least $40
and a playset goes for almost $300. Ridiculous
pricing aside. Tour Bus is a follow up card to the
other over-priced card and the #1 card to be
released in 2011, Tour Guide of the Underworld. Tour
Bus is a Level 3 Dark/Fiend with 1000 ATK and DEF.
Tour Bus says: When this cars is sent to the
graveyard, target 1 monster in either player's
graveyard, except Tour Bus of the Underworld, and
shuffle that card back into the respective deck.
This and Tour Guide makes for a great recycling
team. Used in tandem, getting the Rank 3 Xyz of your
choice after summoning Tour Guide and getting Tour
Bus, sending them to the grave after using the Xyz
monster effects and sending whatever monster (Tour
Guide) back into the deck. Or if you want, you can
disrupt your opponent's graveyard strategies by
sending a key card from their grave back into their
deck. Or just use it with/for cards like Marauding
Captain, Allure Of Darkness, Sangan, and Summoner
Monk. So many choices, so little turns. Tour Guide
is great on its own, but teamed with this card makes
it even more playable. You have Tour Bus, you play
it, period.....or sell it.
Tomorrow: Kung Fu Ninja Dragon Jutsu!
Tour Bus From the Underworld
"When this card is sent to the Graveyard: Target 1
monster in either player's Graveyard, except "Tour
Bus From the Underworld"; shuffle that target into
Today's card is a sister to Tour Guide that
recycles other cards. If you have cards that have
'when summoned' effects or flip effects, this gal
can give them a second chance at being used. Since
the only restriction is that she can't recycle
herself, andy other monster will do. This card can
work very well in almost any deck, but chaos, fairy
and dark world decks come to mind, although I'm sure
that there's many more decks she could be splashed
into as well.
Supposedly the big chase card in Order of Chaos, I
am not really seeing why to be honest. Personally I
am more happy theres plenty of cards that open up
new deck strategies, perhaps that is just me though.
This card is nice to grab with Tour Guide and detach
to send something crucial back, or counter a future
play that your opponent can do, but that is really
it right now. You could mill this card from your
deck, or send it via Foolish Burial, but Tour Guide
is the optimal play here. It sucks to draw, while
the effect is good, it is a minus in advantage.
Simply put, if you use Tour Guides, try a copy out
and see how it goes, if not, I wouldn’t bother;
there just aren’t enough uses yet, but it could
skyrocket in the future
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