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Pojo's Yu-Gi-Oh Card of the Day

Inzektor Hornet
#ORCS-EN017 

Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target.

Card Ratings
Traditional: 1.90
Advanced: 2.80 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Feb. 20, 2012

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Dark

Paladin

Monday

Inzektor week hmm?  Well let's see how that treats us...Inzektor Hornet opens the week.  We have a Level 3, Dark attributed, Insect-type Monster (bet nobody saw that coming!) with 500 attack and 200 defense.  Now, once per turn you can equip an Inzektor Monster from your Hand or Graveyard to this card.  Adding the ability to play cards (even in this manner) from the Graveyard is at least a unique ability.  When this card is equipped to a Monster, it's Level is increased by 3, and it gains attack and defense equal to this card.  Now while the attack (and defense) increase are negligible, the increase of Level is interesting, if only for things like XYZ and/or Synchro.  Furthermore, when equipped to a card, you can send this card to the Graveyard to select and target a card on the Field, and destroy.  The second effect there isn't bad, but there are easier ways to go about that.

Ratings:

Traditional:  1/5
Advanced:  2.25/5
Art:  3/5


John Rocha

We start off Inzektor week with one of the key monsters in the theme; Inzektor Hornet. This humble little insect with the unimposing stats of 500 atk and 200 def, can really pack a wallop and take down the mightiest of beasts. In Yu-Gi-Oh, if you have bad stats you probably have great effects. Hornet is no exception.

The first few effects can be quite useful. You can equip 1 Inzektor monster from your hand or graveyard to this card. When this card is attached to a monster, that monster gains all of its states (Increases 3 levels, 500 more attack and 200 more defense). It is the last effect that makes this card really good, as when it is sent to the graveyard while equipped, you can destroy any card on the field. If you have Hornet attached to Inzektor Centipede, you can detach it to destroy a card and to search for another Inzektor. If you have Hornet attached to an Inzektor Dragonfly, you can detach it to special summon another Inzektor from your deck and destroy 1 card on the field. We call that pluses all day long.

Searching for Inzektor Hornet is easy. You can get it to your hand with Sangon, Inzektor Centipede, Gokipon, and Danipon. You can get it to the field with Mystic Tomato, Inzektor Dragonfly, or Howling Insect. You can also send it to the graveyard with Foolish Burial, Armageddon Knight, and Dark Grepher as it is a dark monster. In an Inzektor deck, this card is essential. On a side note, running Debre Dragon in an Inzektor deck may be a good option as hornet has 500 attack and is a level 3 so you can pull off Black Rose Dragon if the situation calls for it.

Traditional: 2/5
Advanced: 3/5


Argouru

Monday:

Inzektor Hornet
Lv. 3/DARK/Insect/500A/200D
"Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK and DEF equal to this card's ATK and DEF. While this card is equipped to a monster: You can send this Equip Card to the Graveyard to target 1 card on the field; destroy that target."

It's Inzektor week. For those of you who didn't read my Inzektor Axe - Zektahawk review, I'll restate that the Inzektors are a weaker, yet much more versatile version of the Dragunity archetype. Pretty much any Inzektor can be equiped with or onto any other Inzektor. The sad part is the low A/D stats of most Inzektors, which makes support cards very important, as well as the fact that the Inzektor effects only work with other Inzektor cards, negating any chance of splashing them into other decks.

As for Hornet, he's one of the most useful, if weakest, of the Inzektors. He, like almost all Inzektors basically gives graveyard recursion of other Inzektors as equip cards. As for Hornet himself, he also grants the ability to destroy any type of card controlled by any player. I'd recommend running him in threes in an Inzektor deck, but nowhere else.

Traditional: 2.75
Advanced: 3.25


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