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Pojo's Yu-Gi-Oh Card of the Day

Crimson Shadow Ninja
#ORCS-EN042

2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.

Card Ratings
Traditional: 2.00
Advanced: 2.90 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Feb. 10, 2012

Back to the main COTD Page

 

John Rocha

The next number card to be revealed is Number 12: Crimson Shadow Armor Ninja. It is a quick play level 5 Xyz monster with 2400 attack that can protect itself against the destruction of your Ninja’s on ether players turn. Not too shabby and its really good for Ninja decks as you can protect them, summon more, and Xyz summon another one to do it all over again.
 
Obviously, Number 12 can protect itself and is thus good in any deck; however there are better Xyz monsters one could summon like Tiras, Keeper of Genesis and Adreus, Keeper of Armageddon. However, it is ideally suited for a Ninja deck as all you need to do is special summon Earth Armor Ninja and then summon Flame Armor Ninja and use its effect to raise its level.
 
Traditional: 2/5
Advanced: 3/5


Jeff Lang

Number 12: Crimson Shadow Ninja

Amazing card and effect. My problem? The cards you need to use in the Ninja deck to make it are mediocre. Not going to dog the deck, because we could get some mroe support for the deck, but this card cannot go in Ninjas right now. You can however, put this in any deck that can spit out a Rank 5 XYZ, and it's effect could be valuable to you. Opponent is low in life? Go into this guy and not having to fear bottomless/torrential/force. Could be what you need

Trad: 1/5
Adv: 2/5


Angelic Nightmare

Number 12 Crimson Shadow Armor Ninja
Warrior/ Earth/ Rank 5/ 2400 ATK/ 1700 DEF
 
2 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.
 
Welcome to the end of Ninja week number two! Today we have another new XYZ monster, and is arguably the lesser of two evils and the weakest of the Rank 5 XYZ. The first notable thing about this card that caught my eye was that it DOES NOT need specific XYZ material monster. This card is especially easy to summon in Ninja decks because of Earth Armor Ninja and Flame Armor Ninja. Also, cards like the classic Cyber Dragon and new Interplanetorypurpleythorny Dragon makes it even easier to summon.
Where this card this truly shines, obviously, is when it comes to removal and/or battle. By simply detaching an XYZ material it is impervious to cards like torrential tribute, bottomless trap hole, mirror force, dark hole, etc.  and can leave you with you field of ninjas and hold field presence.
Pros: Self-protecting effect and decent stats.
Cons: The weakest of the rank five XYZ and a monarch can ram into this.
 
Traditional: 2/5
Advanced: 3/5


Argouru

Friday:

Number 12: Crimson Shadow Armor Ninja
Rk 5/EARTH/Warrior/2400A/1700D
"2 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects."

The week ends with a strong Ninja. #12's effect is a really useful one that is listed as a quickplay effect, so I believe that it can be used defensively during either player's turn. As there's no official rulings available on this yet (that I can find), so that makes my reviewing a bit tricky. If the effect can be used defensively, you can use it as a counter to any card effect. If your opponent goes to steamroll you, you can protect that monster from destruction (I doubt the effect can be used during the damage step, so you'd most likely need to use it in reaction to a summon).

The bad part is how he needs 2 Level 5 monsters. You can always Special Summon Earth Armor Ninja, then Normal Summon Flame Armor Ninja and bump him up to a Level 5, but other then that, getting #12 out can be a challenge. If you can, however, this guy offers one of the best defenses around.

Traditional: 3
Advanced: 3.75


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