Hey, it's a slower version of Tuesday's card!
Wind-Up Factory, a Continuous Magic Card, allows you
to add a Level 4 or lower Wind-Up Monster from your
Deck to your Hand (instead of too the Field) when a
Wind-Up Monster activates their effect. This
is good, but it's also, like everything else here,
only once per turn. I don't see why it
couldn't be multiple times, as the Monsters only go
to your Hand. Sorry for a short review today,
but to quote an old reviewer and friend of mine, aka
Creator of the Points System, "the worse the card,
the shorter the review." Plus, I think we've
recently covered triple Mystical Space Typhoon +
Heavy Storm = world of shit for Continuous Cards
sitting in the Magic/Trap zone.
1.5/5 even in the Deck, just too slow
Another key card in the Wind-Up lineup, Wind-Up
Factory comes in as Continuous Spell support. In
short, this is the Black Whirlwind of the deck. If
you run Wind-Ups, you should probably run at least
two of these, since it is very easy to fulfill its
condition. It may not stay around for long though,
what with all the Spell and Trap removal nowadays,
so milk this card for what its worth while you have
it in play.
Advanced: 4/5 (Wind-Ups only)
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