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Pojo's Yu-Gi-Oh Card of the Day

 Wonder Wand
#GENF-EN045 

Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.

Card Ratings

Advanced: 4.65

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Sept. 16, 2011

Back to the main COTD Page

 

Dark

Paladin
Friday

Now, as everyone should be aware, there is always a Spellcaster card in my weeks, and while I should have likely opened the week with this, we instead close with Wonder Wand.  In short, this is equivalent to Destiny Draw or Cards for Black Feathers.  This is different however, and unique, in the fact its an Equip card, which is obviously not a good thing in this Format.  If Wonder Wand would be destroyed before you can use it, then you get nothing.  This card can only be equipped to a Spellcaster type Monster.  The chosen Monster gains 500 attack, and then you can send both cards to the Graveyard to Draw two cards.  A 2-for-2, but a good one.  There really isn't much play for this outside a Spellcaster Deck I'm afraid, but it's still a Draw card.  Also, if the Monster equipped is stolen by your opponent, they can't use the effect of Wonder Wand.  You have to control both cards.

Ratings:

5/5 Spellcaster, 1/5 elsewhere, obviously

Art:  5/5

Mark
Howard
Wonder Wand

Can you imagine how ridiculous Gravekeepers would be if they had Wonder Wand and you didn't have Heavy Storm and that third MST? Quite ridiculous. Flip Spy and get Recruiter. Equip Recruiter with Wonder Wand, sacrifice them both, and draw 2 cards while searching for any Gravekeeper. That's an instant +2 right there, and it's a very consistent +2 at that. You could even use the 500 ATK to do something cool, THEN sacrifice to draw 2.

Whenever people see a "Draw 2" card, they always want to build an engine around it. Don't build an engine around Wonder Wand. Cards for Black Feathers and Cards from the Sky are barely worth their Draw 2, and Wonder Wand requires a summon to use. You're paying 2 cards for 2 new cards, but you're also losing a summoned monster, which is more valuable than a card in the hand.

Gravekeepers love it, CounterCasters love it, and Dragon Exodia loves it (to use when you've expired Royal Magical Library). Other decks, though, shouldn't let their owners be tempted to work them in. This is one card Spellcasters aren't going to share with you.

4.3/5
Art: It really doesn't look so wonderful, does it?
Fun Fact: Did you know there's a pattern to booster pack colors and themes?

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