This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. This card gains ATK and DEF equal to half of your Life Points. Once per turn, you can select 1 Synchro Monster your opponent controls and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. During your Main Phase, you can select 1 of those equipped monsters, and Special Summon it to your side of the field in face-up Defense Position.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Nov. 4, 2011
Continuing on the Meklord theme, Meklord Emperor
Granel closes the week. Granel is a Level 1, Earth
attributed, Machine-type Monster, with 0 attack and
defense, or so it would seem. This card, as you saw
yesterday, cannot be Normal Summoned or Set, and
only Special Summoned by its own effect. This
Monster Special Summons itself from your Hand when a
face-up Monster you control is destroyed by a card
effect. Now, for attack, Granel gains attack points
equal to half of the opponent's Lifepoints. Like
yesterday, you can steal and equip a Synchro Monster
to this card, once per turn. However, unlike
yesterday, during your Main Phase, you can select
one of the equipped Monsters, and Special Summon it
to your side of the Field. That's quite an effect
right there, not just being able to steal an
opponent's Synchro, but the potential to use it too.
Like yesterday, it's not the easiest card to play,
but it will certainly give your opponent hell if
they can't deal with it.
Today’s card, Meklord Emperor Granel, is much
like yesterday’s card Wisel except the rest of your
monsters can also attack. It has a real easy
summoning requirement. All you have to do is have
one of your monsters on your field be destroyed.
This destruction has to be chain link #1 (the last
thing to resolve), and it cannot occur during the
damage step. Another draw back is Effect Veiler and
Skill Drain will reduce our monster to 0 atk & def
for the rest of the duel. For those of you keeping
track of the TV series, this card belongs to Jacob.
I like Wisel more than this card, however in the
right deck, one which gains life points or OTK’s,
Granel may be the better choice.
There are several cards that immediately come to
mind that will meet Granel’s summoning requirement.
Black Rose Dragon, Torrential Tribute, Dark Hole,
and Mirror Force are the cards that are the most
prevalent in the game currently. These cards alone,
may not be enough for you to tech this card in your
deck, so lets take a look at some decks that this
card would go well in.
Obviously, Meklord decks are made for Wisel. Meklord
Factory allows you to add a Meklord Army monster to
your hand, and then destroy a Meklord monster that
was targeted for an attack and thus summon our
monster. Playful Possum can be used every turn to
summon our Meklords and Super-Nimble Mega Hamster
and Sangon can help you search for it. With further
Meklord releases, this deck type will only get
better. Sense Meklord Emperor Wisel is a machine, we
could use it in a machine deck with Limiter Removal.
A Popular deck still in play today that Granel goes
great in is Scraps as they are all about blowing
things up. Scrap Dragon is a big instigator of Wisel.
Try this neat trick. Destroy one of your monsters
and an opponent’s card, summon Granel, then use
creature swap to take your opponent’s monster and
give them Scrap Dragon. Then absorb Scrap Dragon and
attack for a lot of damage or special summon it,
blow-up another card on both sides of the field and
There are plenty of other deck types that Meklord
Emperor Granel would excel in. Try it in Malefic’s
and Cloudian decks for some easy summons. You could
also put this card in your side deck for use against
decks that have a lot of destruction like against
Gladiator, Twilight, and Scrap Decks. Maybe in time,
Meklord’s will be a top tier, however for now the
proof is in the pudding as my Mom used to say. That
proof is that Granel is not see much play in any
format, even with it’s added abilities to absorb
Synchro monsters and special summon them.
The final card of JUMP week here on pojo is yet
another pain in the rear for Yusei and his band of
synchro users, Meklord Emperor Granel. Granel is a
level 1, Dark/Machine with an ATK and DEF of 0.
Granel may have the stats of Glass Joe, his effect
makes him almost as dangerous as yesterday's card,
Wisel. Granel cannot be summoned in anyway other
than its own effect. When a face up monster you
control is destroyed by a card effect and sent to
the grave, you can special summon this card. Granel
gains ATK and DEF equal to half your current LPs.
Once per turn, you can grab one of your opponent's
face up synchro monsters and equip it to Granel, and
it gains ATK equal to all the synchro monsters that
are equipped to it. And during your main phase, you
can select one of those synchro monsters and special
summon it to your side of the field in face up
defense position to use for your own purposes. Just
like Wisel, one of your face up monsters needs to be
destroyed by a card effect, either yours or your
opponent, to get on the field. Cards like Torrential
Tribute, Hammer Shot, Black Rose Dragon and Scraps
monsters will make sure Granel hits the field.
Overall, this card can be just a big a problem as
Wisel. I hope to see a competitive Meklord deck
Friday Fun Fact: Napoleon Bonaparte was afraid of
Meklord Emperor Granel
"This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except by its own
effect. When a face-up monster you control is
destroyed by a card effect and sent to the
Graveyard, you can Special Summon this card from
your hand. This card gains ATK and DEF equal to half
of your Life Points. Once per turn, you can select 1
Synchro Monster your opponent controls and equip it
to this card. This card gains ATK equal to those
equipped monsters' combined ATK. During your Main
Phase, you can select 1 of those equipped monsters,
and Special Summon it to your side of the field in
face-up Defense Position."
Not too difficult to get this guy out and if you
get him out early enough during the duel, he can be
pretty strong. Since synchros get used quite a bit,
you can easily use his ability to make him stronger,
then give yourself tribute fodder, XYZ fodder, or
another line of defense until your next turn when
you can use them to attack. Since the stolen and
summoned monsters keep their effects, that's just
icing on the cake.