The Normal Summon of this card cannot be negated.
Your opponent cannot activate Counter Trap Cards the
turn this card is Normal Summoned.
A very interesting card from Extreme Victory that
may see sporadic play in a few decks or side-decks.
The most obvious, and frankly best, use of this card
is in Dragon decks. Use its Normal Summon as a
quasi-Trap Stun, then bring out Red-Eyes Darkness
Metal Dragon and proceed to laugh at the Solemn
Warning that the opponent cannot activate. One thing
worth noting, Dodger Dragon does not need to remain
on the field for its second effect to continue
applying. Also, note that it does not say "Counter
Traps cannot be activated" but rather "Your opponent
cannot activate Counter Trap Cards" so you're free
to use your Seven Tools of the Bandit or cards like
it to protect your swarm.
The second use of Dodger Dragon is in the
side-deck. A 1900 beater that turns off Counter
Traps for the opponent is very devastating against
decks like Gladiator Beast and Counter Fairy.
Imagine you're playing Gravekeepers against
Gladiator Beasts and your opponent summon's Laquari
and sets a backrow against your T-Set opening,
reading a Spy. Chances are, they have a Chariot or
Warning to stop your Spy. Summon Dodger Dragon, turn
off the Counter Trap, flip Spy, get Descendant, get
Unfortunately, the effect only works when it is
Normal Summoned. If you could Special Summon it and
claim your Counter Trap Stun effect, I'd recommend
it higher. As it is, it really only shines in a
Advanced: 3.75/5 in a Dragon deck.
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