Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - June 2, 2011
Merklord Fortress...doesn't look like much of
anything honestly. The infinity symbol is
cool....whatever. Anyhow so Merklords get there own
field spell which is actually pretty good. Thats not
saying the archtype is good, but the field spell is
pretty good. Sorta like how Amazon Village is a good
field spell but Amazons themselves are...decent at
best in my opinion. Anyhow all face - up Merlord
Emperors you control cannot be targeted by the
effects of synchro monsters. The better ones tend to
target, but there are still so many that do not and
can inflict damage. Therefore, said first effect is
alright. The second effect is your basic replacement
logic for yugioh.
This is unviersally known, and therefore, quite
useful. When said card on the field is destroyed you
can add a merklord emperor from your deck to your
hand. Not the best replacement, but not bad for the
Overall, the field spell for Merklords is decent but
thats about it.
Nobody seems to be playing a dedicated Merklord
build so I don't see this card making any waves or
changing the meta. It would help in some Merklord
builds but it really depends on your style.
Meklord Fortress, a moderately playable Field Magic
card, and one you're likely using if you're playing
with these monsters. These are kinda the
Earthbound Immortals of this season of the 5D's
cartoon, aren't they? So this Field Magic card
prevents face-up Meklord Emperors you control from
being targeted by the effects of Synchro monsters.
Certainly a plus, but the beautiful part here, is
that when this card is destroyed and sent to the
Graveyard, you can add a Meklord Emperor from your
Deck to your Hand. If you have this card out,
but no Emperor, you might even destroy it yourself.
If you do all ready have an Emperor out, it might
cause your opponent to leave this on the Field, so
you can't access another one. I don't think
the Meklords are that great of an Archtype, but this
card isn't bad.
3/5 for the Deck, for reasons listed above
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