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Pojo's Yu-Gi-Oh Card of the Day

dark smog

 Dark Smog
#PHSW-EN089 

Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target.

Card Ratings
Traditional: 2.40
Advanced: 3.10 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Dec. 14, 2011

Back to the main COTD Page

 

Dark

Paladin

Wednesday
 
Dark Smog is a very interesting Trap card, that I'm thinking is just screaming to be abused by a Fiend player.  Say specifically perhaps even a Necrofear Deck?  This Trap in Continuous, which is a boon for any card of that nature.  Now, this seems simple enough.  You can target a Monster in your opponent's Graveyard, discard a Fiend-type Monster from your Hand, and the selected Monster is removed from your opponent's Graveyard.  In a Fiend Deck, filling the Graveyard can be a very good thing.  Being able to remove opponent's Monsters is also a great thing.  Prevents combos, and can be annoying if you can get this going early enough.  I like it, but I'm not sure if its something I should expect to see...like a Fiend Deck.
 
Ratings:
 
3.5/5 in its Deck...I don't think you necessarily have to build a Deck around this card, but it wouldn't hurt.
Art:  4/5


John Rocha

Dark World and Fabled decks get an upgrade with our card of the day, Dark Smog. I am still waiting for the day when someone makes a Fabled/Dark World/Chaos deck. That combination of destruction, hand control, synchro power, and removal has to be a force to be reckoned with. Note that Fabled’s are Light Fiends and Dark World’s are Dark Fiends so Dark Smog works with both deck types.
 
The great thing about Dark Smog is that it can be used once on your turn and once on your opponents turn and that it works against the top tier Meta decks. Treeborn Frog, Dandylion, Glow-Up Bulb, Spore, Elementals, and Light and Dark monsters all become targets for removal robbing your opponent of targets, effects, and materials while giving you an advantage from your monsters.
 
The problem that I see with Dark Smog is that it is a continuous trap card. That makes it fair game to mass destruction cards like Heavy Storm, Malevolent Catastrophe, Black Rose Dragon, Judgment Dragon, Icarus Attack, and others. While its removal effect can cripple your opponents strategy, it is a negative 2 (Dark Smog and the card you discard) unless you can combo it with a card in your hand.
 
Dark World and Fabled decks are not known for good hand management so having the right card in hand to discard could be a matter of luck. The other problem as mentioned is that it is a combo card and I am not a big proponent of combos as you rarely have everything you need to make them work. Then there is top decking. For those reasons, I am not going to rate this card high, but in the right deck, it may be a staple.
 
Traditional: 2/5
Advanced: 3/5

Miguel

First off, sorry for not being here yesterday. Things got a bit busy here for me. Today we're looking at Dark Smog. A Trap card of the continuous kind. Once per turn you can target one monster in your opponent's graveyard, discard one Fiend type monster and banished the targeted monster. Overall, not a bad addition to the Dark World type, after all, discard is Dark World's favorite word. Played right, you could disrupt your opponent's strategy graveyard tactics slowly over time while getting your Dark World effects. But this is not the format for this card, as triple MST and Heavy Storm are always lurking about. If you have this card and are using Dark World, hold on to it till the next format, then this card might get a better score.
 
Traditional: 1.5
Advanced:  2 In a different format, I believe this could have done better.
Tomorrow: HOT!


Ninja
Goemon

“The forecast for Dark World today is mostly darkness with a chance for Dark Smog”.

Today, we have a card that doesn’t exclusively support Dark World cards but is clearly intended for them, Dark Smog. This is a continous trap that lets you discard a Fiend and banish one card from your opponent’s graveyard. The discarding isn’t a cost though, so Dark World effects will activate. Usually, this card will be used to banish the problem cards in combos. Glow-up Blub, Spore, strong monsters while your opponent hasn’t used Monster Reborn, etc. And since this card is a trap, it may be used during either player’s turn.

Just like the Gates of Dark World, this is generic Fiend support. One downside is that you can’t search for this with Snoww. But, this could be a useful tech (especially in a DW mirror match).

Traditional: 2/5 (graveyard disruption slightly more useful)
Advanced: 3.5/5 (for tech & side deck status)
Art: 5/5 (I’m totally sure Goldd plans to “help”, I mean “assist” Ryko. Totally.)


Argouru

Wednesday:

Dark Smoke
Continuous Trap
"Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster and banish that target."

As if Fiends and especially Dark World decks needed more support, you can now remove pesky cards from the opponent's graveyard. This card works very well against Chaos, Herald and Dark World decks, giving them the ability to remove pesky cards and delay the opponent from getting the cards they need into the graveyard. Well worth side decking in today's meta if you run Dark World or decks that use lots of fiends.

Traditional: 3
Advanced: 4


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