Trishula, Dragon of the Ice Barrier
1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can activate this effect to remove from play up to one card each from your opponent's hand, field and Graveyard. (The card in the hand is chosen at random.)
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - Jan. 2, 2012
Continuing the Top 10 of the Year, and opening this
week at #5, we have Trishula, Dragon of the Ice
Barrier. This is still one of the best Synchro
Monsters we've had released, and when a card gets
Limited (or of some other such) before it even gets
to us, its usually for a pretty damn good reason.
The only big downside against Trishula in my
opinion is Level 9, not the hardest thing to
accomplish in Synchro, but not the easiest either.
2700 attack is excellent, but low for a Level 9, in
my humble opinion. But the effect is incredible,
triple removal, hitting the Hand, Field, and
Graveyard, can just completely wreck the opponent
and likely anything they're doing.
Trishula, Dragon of the Ice Barrier is one of the
best game changers in Yu-Gi-Oh. It strikes at almost
every area of your game including the graveyard,
field, and hand to devastate your plans. With many
of the new cards in the game geared to special
summoning multiple monsters, it is not hard to get
the level 9 Trishula out. T.G. monsters are probably
the best at getting it out with Striker and Wolf
being special summoned and then summoning a level 4
monster like Reborn Tengu.
Maxx “C”, Effect Veiler, and Solemn Judgment and
Warning are some of the best ways to stop the mighty
Trish and keep it from being totally broken.
However, even with all of those answers, Trishula is
still one of the main extra deck cards everyone
runs, because when it goes off, you normally win.
At the middle of all this, is our number 5 card.
A true powerhouse that can banish more of your
opponent's cards faster than any monarch. Trishula,
Dragon of the Ice Barrier. A level 9 Water/Dragon
type Synchro monster, that needs 1 Tuner monster and
2 or more non-tuner monsters. And with 2700 ATK and
2000 DEF,it will not be taken down easily and its
effect is what makes duelists try so hard to come up
with new and any ways to get Trishula on the field.
When Trishula is syncho summoned, you can banish one
card from your opponent' hand, field and grave. A
simple, yet powerful effect that can take away key
cards from anywhere. When Trishula hits the other
side of the field, something bad is about to happen,
everytime. That makes Trishula number 5 on our list
of best cards of 2011.
Traditional: 4 At the right time, can get rid of
Advanced: 5 Just too powerful.Fun Yugioh Fact:
Dragons are the only type that do not have a
Happy New Year to all and
welcome to another week of the Top 10 cards of 2011!
At number 5, kicking us off this icy month of
January with a very fitting card- Trishula, Dragon
of the Ice Barrier!
Trishula, Dragon of the Ice
Dragon/ Water/ Lv 9/ 2700 ATK/
1 Tuner + 2 or more non-Tuner
When this card is Synchro
Summoned: You can banish up to one card each from
your opponent's hand, field and Graveyard. (The card
in the hand is chosen at random.)
When this card was released, it
quickly found its way into many side decks the
moment it was pulle from a pack, traded, or
purchased. This was done for the very reason of its
amazing effect. With the minimum of a 3 monsters to
tune into this beast of a dragon is not the easiest
of feats unless you set up the proper plays. Having
it synchro summoned successfully will net you 3
banished cards from your opponent one from hand,
grave and field (Key note: This card’s effect does
not target). From time to time you’ll hit key cards
like Gorz, Mirror Force, or Treeborn Frog that will
help you settle your nerves about swinging for game.
Pros: Decent attack, great
effect, and its effect does not target.
Cons: Heavy investment in
setting up plays and easily countered.
In my eyes upon others, this is one of the most
powerful synchros in the game. Odds are you made
this card with free materials(Tengu/Debris Dragon/Dandylion
etc), so it is rather game changing. If your
opponent cannot negate the summon or doesn’t have
Veiler, this is a nice card to rebound with. Toss it
back in with Avarice, and go into it again! If your
deck synchro summons, you need a copy of this card
no questions asked, it is very powerful and you
could even consider banning the card
Copyrightę 1998-2011 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.