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Pojo's Yu-Gi-Oh Card of the Day

Six Strike - Triple Impact
#STOR-EN049 

If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ●Destroy all face-up monsters your opponent controls.
●Destroy all face-up Spell/Trap Cards your opponent controls.
●Destroy all Set Spell/Trap Cards your opponent controls.

Card Ratings
Traditional: 1.00
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - April 6, 2011

Back to the main COTD Page

 

Dark Paladin
Wednesday
 
Six Strike-Triple Impact...how hard is it to get three Six Samurai monsters on the Field?  That's what I thought, it's not very difficult at all.  Anyway, this card seems really good, and I'm more or less inclined to agree.  It can certainly create some Field advantage in your direction...by having three or more face-up Six Samurai monsters you use this and destroy all your opponent's face-up monsters, face-up Magic and Trap cards, or set Magic and Trap cards.  At any given time, you're giving up this one card, to likely destroy on average, two to three of any of the selected scenario of cards.  (Plus one, two, or maybe even more :)
 
Ratings:
 
4/5 for the Deck
Art:  3/5

Puppet Master
The Legion

 Today's card is one of the lesser used Six Samurai support cards, Six Strike - Triple Impact. It's not really that this card is bad, it's just that the Samurai deck is already full as it is, and that there are better cards than this that don't have as many restrictions. First off, you must have 3 face-up Six Samurai to even activate this. This isn't actually that hard to do, but if your opponent hasn't played something to stop you already, odds are they don't have any outs to the coming onslaught. Also, if you're down to top decking and you draw this card, it's going to be dead for the next 3 turns at least. This card just doesn't really have what it takes to be used effectively in competition play.
 
Traditional: 1/5 
Advanced: 1.5/5

darthluigi36

Six Strike - Triple Impact, aka, Six Samurai Overkill Technique. It's a normal spell you can activate when you control three Six Samurai monsters. Destroy all of your opponent's 1) Face-up Monsters; 2) Face-up Spells and Traps; or 3) Face-down Spells or Traps.
 
This is a great effect, which can be tailored to your needs at the time of the duel. The only problem with Triple Impact is that it's a "win more" card. If you're able to pull it off, chances are good that you didn't need it in the first place. A simple Mystical Space Typhoon, Dust Tornado, Musakani Magatama, etc. would do the job of this card when it comes to destroying face-downs. For face-ups, you shouldn't even need to worry about most of those, but Dust Tornado or Mystical Space Typhoon hits those too. For monsters, you'd rather play something reactive like Bottomless Trap Hole or Mirror Force.
 
A copy or two can still be a big surprise to your opponent, but it's not something you need to do well when playing Samurai.
 
Traditional: 1/5
Advanced: 2/5


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