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Pojo's Yu-Gi-Oh Card of the Day

Darkworld Shackles
#STBL-EN024 

The equipped monster cannot attack, and its ATK and DEF become 100. During each of your Standby Phase, inflict 500 damage to the controller of the equipped monster.

Card Ratings
Traditional: 2.00
Advanced: 2.80 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - Nov. 24, 2010

Back to the main COTD Page

 

Dark Paladin

Wednesday
 
Darkworld Shackles closes this short week.  We have an Equip Magic card, which is very seldom a good thing.  Anyway, the equipped monster cannot attack, and its attack and defense become 100.  During each of your Standby Phases, you inflict 500 damage to the controller of the monster equipped with this card.
 
It's actually not terrible as far as equips go.  You're obviously best of using this on a Synchro, Tribute, or something powerful.  A weak monster would likely be Tributed, Synchroed, etc.  At best, you're probably only getting two or three turns before this gets destroyed.
 
Ratings:
 
Traditional:  2/5 
Advanced:     3/5 
Art:  4/5


Freeza

Darkworld Shackles …
 
Ahh, the lost art of the Burn/Lockdown. “Too little, too late”?
Well, not necessarily. Darkworld Shackles (which has nothing to do with Dark World Monsters) will, quite simply enough, attach to a monster (preferably, but not necessarily your opponent’s), will keep it from attacking, and drain the owner of 500 LP each turn. An equip spell form of Nightmare Wheel. Pretty nice bit of extra added burn for a deck type that nobody plays … but it would definitely be fun  to take this for a spin.
 
Of course, being an equip spell, it falls victim to all the prejudices that continuous spells and traps endure. Sure – MST. Whatever. Them’s the breaks in life.
 
Although on top of stopping attack and burning it also brings even the strongest monster to its knees dropping them to a 100 ATK and DEF. So if u get to the point where u want or need to just kill their monster through battle? – Darkworld Shackles helps u with that as well. Take THAT, Stardust Dragon!
 
For those taking another swing at Lockdown/Burn? -
 
Traditional: 3/5
Advanced: 3.5/5
 
- FREEZA


Archangel
The Legion

Today’s card is Darkworld Shackles, which has all around monster hate written all over it. The monster it’s equipped to can’t attack, and its ATK and DEF turn to 100. AND during each of your standby phases, the controller of the equipped monster takes 500 points of damage.

This has so much meta hate on it that it is full of uses. For starters, blackwings, if they get any of their synchros out, especially their armor master, then equip this to it, and it is stuck on the field as a low stat monster that is being burned on. Your opponent’s only option is to tribute it for sirocco, or to tribute it for Icarus attack. Either way, they are dropping a resource on him, or wasting one of their 2 MST’s on the equip card.

With x-sabers, XX-saber gottoms goes from 3100 beat stick, to an almost free direct attack. This is a quick, drop and kill card, or a burn inducer for those annoying cards that won’t die, or simply a resource waster for your opponent. Any way you put it, I like this card.

Traditional 2/5
Advanced  3.5/5
Art: 3/5


The
Crowing

Here we have yet another "anti" equip card. You equip one of these cards to your opponents monsters and bad things happen to them. In this reincarnation the equipped monster cant attack, (big surprise), its attack and defense become 100 and the controller of the equipped monster loses 500 lp each of your standbyphases.

Its total crap, why bother going through all this when you can just drop fissure/smashing ground?

Just another bit of filler trash

Traditional 1/5
Advanced 1/5


Mark
Howard

Darkworld Shackles has nothing to do with the Dark World theme. Okay... Darkworld Shackles drains all but 100 of a monster's ATK and the opponent takes 500 damage during your Standby Phase. This is an example of bad card design, because you'd have to wait through your turn and all of the opponent's to get your small burn.
 
Draining a monster's ATK can be handy, allowing you to attack into it and kill it. I'd rather use Shrink or Dimensional Prison to stop the opponent when they think they'll be able to beat your monster. When you use Darkworld Shackles to butter up an opposing monster, you're going to lose the equip spell when you kill it. I'd rather use something that lasts, like Solidarity.
 
2/5
Art: Konami forgot to censor the horns. Maybe they realized it doesn't matter.
Fun Fact: Five days until Golden Sun: Dark Dawn! Look forward to Monday!
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