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Pojo's Yu-Gi-Oh Card of the Day

Paradox Fusion
#DREV-EN076

Remove from play 1 face-up Fusion Monster you control. Negate the activation of a Spell, Trap Card, Monster Effect, or the Special Summon of a monster, and destroy it. During your 2nd End Phase after activation, return the monster removed for this card's activation to your side of the field in face-up Attack Position.

Card Ratings
Traditional: 1.87
Advanced: 2.40 

Ratings are based on a 1 to 5 scale
1 being the worst. 3 is average. 5 is the highest rating.


Date Reviewed - August 18, 2010

Back to the main COTD Page

 

Dark Paladin
Wednesday
 
All right, Paradox Fusion, a very interesting, and awesome, in my opinion, Counter Trap card, that looks as though Five Headed Dragon is on the picture here.
 
Now, when your opponent activates a Magic or Trap card, the effect of a Monster, or even Special Summons a Monster, that card or monster is destroyed, and all you have to do is remove a Fusion monster on your side of the Field from play.
 
The fact that you remove the Fusion monster is a downside, a rather large one.  However, two turns later, during the End Phase of that turn, the removed Fusion Monster returns to the Field, which makes this a pretty handy piece of Tech, I believe.
 
Raitings:
 
Traditional:  2.25/5  
Advanced:   3.25/5 
Art:  3/5 
Greg Paradox Fusion:

     So fusions get their own weird, more powerful solemn judgment.  That would be awesome if anyone actually still used fusions.  Synchros have outclassed their purple-hued brothers, and I don't think anyone is looking back.  It is interesting to note that it stops monster effects AND special summons.  Very rare for a negation card to do both.

Traditional:  1.5
Advanced:  1.5  (the effect IS powerful, but it's still a worthless card, as nobody plays fusions, and this card isn't reason enough to start.)

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