I'm excited for this card, as we haven't even
reviewed it, yet it made the list. We have here, a
little gem of a monster, Level 4 who is a Light
attributed and Thunder type with a delicious 1900
attack and an 800 defense.
Now, for the first effect, our Thunder friend
prevents either player from adding a card to their
Hand outside of their respective Draw Phase, or
simply Drawing...everything else is out. Secondly,
you can send this face up card (nice, so attack or
defense, as long as face up) to negate the Special
Summon of an opponent's monster and destroy it.
Incredible, delicious, why the hell haven't we
reviewed this guy before? Obviously, this guy is
pretty splashable, but he shines pretty well in
Lightsworn and even Counter-Fairy by simpling
fitting the Light attribute.
Art: 5/5 Great picture, I feel sorry he seems to
have points or even pegs almost as opposed to real
arms or legs, but I get the feeling he can levitate,
hover, or fly...
Coming in at number 9 is one of Jaden's cards, Rai-Oh.
Now Thunderking has pretty good stats just by
himself as a 1900 ATK LIGHT Thunder Type. 1900 is
pretty big nowadays, able to take down all but
Legendary Dragons and Tribute/Synchro monsters. The
LIGHT attribute makes him a prime candidate for
Honest, so LIttle City can make good use of him.
Speaking of decks that can use him, his effects are
game breaking. He can tribute himself in order to
negate the Special Summon of a monster and kill it
as well as stop all players from searching for cards
from their decks. This means that the standard
opening play for an Anti-Meta deck is going to be
Summon Rai-Oh, Set Solemn Judgment, Set Compulsory
Evacuation Device and there is little a Tele-DAD
player can do to get around it.
The first effect is easily the most popular, getting
a player to either kill him with battle or with a
kill spell as a Special Summon will only result in
you losing your monster. Rai-Oh is not all powerfull
though. He is unable to stop the effects of
Elemental Recruiters (Mystic Tomato and friends) as
well as the effects of Green Baboon, Guardian of the
Forest and Gorz, Emissary of Darkness.
However, I find that his second effect is just as
disruptive, stopping all of these commonly played
cards. Elemental Hero Stratos, Gladiator Proving
Ground, Reinforcements of the Army, Charge of the
Light Brigade, Sangan and Goblin Zombie. All of
these effects help to make the top decks what they
are. Combine that with a Special Summon negation
ability and 1900 points backed up by Honest and you
have a winning card.
Besides anti-meta decks and Little City decks, this
card can fit into numerous different strategies.
Lightsworn can use him to great effect, as they will
only lose Charge of the Light Brigade to his effect
and they can protect him well enough with both
Honest and Necro Gardna. He will also add a
signifigant attack boost to your field and deck,
allowing you to keep pace with other big monsters.
He can also be used in Gladiator Beast decks. They
don't really need to use Gladiator Proving Ground in
order to win. Plus negating Special Summons without
giving your opponent the ability to negate your own
Special Summons. Dark Armed Dragon and Judgment
Dragon really ruin Gladiators day, so any card that
is aggressive and can help to negat opposing
strategies will pretty much make the cut.
9: Thunderking Rai-oh
Today’s card for review is Thunder King Rai-Oh.
Yet another potential game breaker. This guy is so
crazy good. He will stop Gadgets, Stratos, Sangan,
Reinforcement of The army and Charge Of The Light
Brigade to name a few with its first effect. Like
that wasn’t good enough, you can also pop him to
negate a special summon. I see no reason not to be
using this card right now it is so good.
King Rai-Oh has many things going for him. First of
all, his attack is 1900 and most things can't beat
that unless another card is used. Most decks
strongest no tribute normal summon monsters are
between 1700 and 1850. Because of its 1900 ATK it
can get over annoying Legendary Jujitsu Masters, but
of course not Gravekeeper's Spies.
1900 ATK and an effect with Thunder King makes him
an awesome card. Its first effect stops anything
added to the hand for both players. This means that
no Stratos, Gadgets, Sangan or Reinforcement of the
Army search. It limits what moves your opponent can
make and its great as a first turn summon. It
doesn't stop the draws though.
Thunder King's second effect is whenever a monster
is special summoned, you can send him to the
graveyard to negate the special summon and destroy
it. It comes in handy when the opponent has a Dark
Armed Dragon or Judgment Dragon in hand ready to
use. Its taking a win condition away from them. Its
a great counter to most of the top decks and should
be a side deck card for most decks.
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