This card's controller pays 1000 Life Points during
each of their Standby Phases (this is not optional).
During your Standby Phase, if "Pandemonium" is on
the field and this card is in your Graveyard, 1
Level 4 or lower Fiend-Type monster gains 1000 ATK
until the End Phase.
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 02.09.09
Well, it's Archfiend week, and I'm not happy about
it. I don't like Archfiends, and I never have. They
have a fair amount of support, but it just never
seemed like that viable of a Decktype to me.
Anyway, Imprisoned Queen Archfiend opens the week,
one of the newer Archfiend monsters who is Level 8,
and oddly enough, a Fiend of the Dark attribute with
2600 attack (a little low) and 1700 defense.
Now, to my knowledge, every Archfiend requires a
Lifepoint cost during the Standby Phase...in this
case, 1000 Lifepoints. So if you get this card on
the Field, you better have a lot of Lifepoints, or
be winning, and very quickly.
Now, while I'm ranting, I'll note that Pandemonium,
the Archfiend Field Magic card does prevent you from
paying the Lifepoint costs of your Archfiends, but
that alone, could be as few as 3 cards in as many as
40 or more...
Anyway, if during your Standby Phase, this card is
in the Graveyard and Pandemonium is on the Field,
one Level 4 or lower Archfiend you control gains
1000 attack until the End Phase. This card is
garbage folks, I'm sorry.
Archfiends need a heavy hitter, but for starters,
2600 attack isn't quite it. 1000 Lifepoints is too
high a cost, and the effect(s) involved is (are)
hardly game-breaking. Better luck next time I
1/5 all, even in Archfiend, even if you have
Pandemonium on the Field.
Art: 2/5 Even the picture isn't so great, she looks
like a female Summoned Skull with a bit more armor
and chained to something, but hardly in a prison.
Imprisoned Queen Archfiend
Here to start off Archfiend Week, we have the card
that brought the deck back into the spotlight. 2600
ATK and a decent DEF are okay on a 2 tribute
monster, but abysmal for a level 8. Fortunately, our
jailed Queen here does her best stuff when she is in
the graveyard. Her level 8 status and DARK attribute
make her ideal for use with Trade-In, Armageddon
Knight and Dark Grepher.
While she is in the graveyard and Pandemonium is on
the field, you can have one level 4 or lower Fiend
monster gain 1000 ATK until the End Phase. Well, as
I said before in my article on Archfiends, her
effects stack, so that if you have multiples in the
graveyard, you can easily boost an Archfiend General
to 5100 ATK, which is nothing to sneeze at at all.
In this game, ATK power is almost everything. Battle
is what is important right now, and removal is at an
all-time low. Since this is a graveyard effect, it
is almost impossible to disrupt without removing it
from play, and since DD Crow has flown the coop, IQA
is pretty safe in her cozy little cell called the
Ahhh... the start of
I gotta tell ya - i'm a bit biased in that Fiends
have always been my favorite Monster/Deck type in
However, I never much favored the Archfiend build
... nevertheless ... enough about me, let's get
The Imprisoned Queen - I actually like this little
lady a lot! I always felt she was one of the better,
although easily over-looked additions from the
Phantom Darkness set. There hasnt been much play
with the Archfiends as of late, and it was a bit
unexpected that they even 'favored' us with support
for this relatively forgotten deck-type.
She's 2600 ATK, which makes her an Archfiend heavy
hitter. She's Dark, which is as good an attribute
that any monster can have in this game. She's 8
solid stars, which makes her super sexy for Trade
In, should the need require ... and it totally
SHALL! ... for when u get to her effect, u see where
her super power lays! For the small price of having
Pandemonium on the field (which is a must for
Archfiend Decks to operate anyway), as long as the
super Queen is in your grave, you get to boost a
level 4 or lower Archfiend by 1000 ATK for the turn.
Most Archfiends have respectable ATKs as it is ...
giving them the +1000 allows your 4 Stars to run
over basically ANYTHING your opponent is playing. So
now your opponent would RATHER you have your 2600
ATK monster on the field than "safe" in the grave.
I think she's awesome, actually. She shoulda been at
least Super Rare in my opinion ... but the Phantom
Darkness was so chock full of goodness, I can see
how she was missed.
FYI - These ratings are obviously only for an
Archfiend Deck, as she wouldn't be used anywhere
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