All right, Spell Reactor Re will be incredibly short
and sweet, as it's nearly a mirror of yesterday's
card...still Dark attributed, and Level
3 vs. Level 4...less defense (900 vs. 1800),
marginal attack increase (1200 vs. 800) and the same
destruction and damage effect, just for a different
card (800 damage for a Magic Card instead of a
Trap). My thoughts remain the same as yesterday...
Same ratings as yesterday too...
Advanced: 2/5 IF you can again play the Deck and
pull off the big
Art: 4/5 Nice
Spell Reactor RE
This Reactor is even worse than the last one! At
least that one had decent stats. Spell Reactor only
has a paltry 1200 ATK and 900 DEF. That is low on
every side of the coin, so stats alone are not on
this guy's strengths list.
The effect is exactly the same as Trap Reactor, but
instead does it for spell cards. As Field Spells and
continuous spells are becoming more popular, this
guy could actually do some damage with his effect if
you have the right protection for him 24/7. But that
is not likely to happen.
As his effect is pretty situational, you would only
use him in order to Summon SKY FIRE.
Spell Reactor RE ...
Well, Trap Reactor yesterday was pretty lame ...
could SPELL Reactor really be any better? ... and
honestly? - i must say - A little BIT, yes!
But don't get carried away ... saying Spell Reactor
is a better monster than Trap Reactor is like saying
Kara Dio Guardi is a better American Idol judge than
Paula Abdul ... you STILL press mute when EITHER of
them are talking ...
Anyway - Spell Reactor - another Dark Machine, comes
with 3 stars which is good - makes it viable for the
uneven Synchro Summons of Black Rose Dragon and such
... slips under anything that might tag a 4-star
monster ... and it comes with a slightly heavier ATK
than Trap Reactor. 1200 wont do TOO much, but it can
at least hold its own against Sangan, which is the
least ANY monster can do if its out on the field and
winds up in ATK mode.
Then - the effect ... again - it would be SUPER
sweet if it go to negate the activation of spells,
not just destroy them ... but at least it has a few
more potential stops than Trap Reactor. Spell
Reactor keeps any Field Spell, Equip, or continuous
Spell at bay. Meaning it will wipe out any stall or
burn wall that your opponent could be planning.
It'll shatter the draw engine of Card of Safe Return
which a lot of people try to make use of these days.
And the 800 burn in the process is just icing on the
He's definitely stronger and more usefull than is
Trap based brother. SkyFire and a deck type? Meh ...
we'll see ... but this guy aint too bad of a card.
N o V a
Today we'll continue
the Reactor series with Spell Reactor • RE. Like
Trap Reactor • Y Fi, when a specific card is
activated it can destroy the activated card and
inflict 800 points of damage to the opponent. In
this case, its obviously Spells. 1200 attack really
isnt much to brag about either. Being a machine
though you can toss in stuff like Cyber Dragon with
Overload Fusion and Cyber Phoenix. On top of that
you can use cards to help protect your weaker
Reactors like Y Fi and RE with cards like Mirror
Wall and Shrink. As I said in the Trap Reactor • Y
Fi review, the Reactor monsters are only good in
basically burn based decks and Griegers themed deck.
The first time a monster(s) is Summoned to your
opponent's side of the field each turn, inflict 800
damage to your opponent. During the Battle Phase of
the turn this effect is activated, you can negate
the attack of 1 monster your opponent controls. You
can send 1 face-up "Trap Reactor・Y FI", 1 face-up
"Spell Reactor・RE" and this face-up card you control
to the Graveyard to Special Summon 1 "Flying
Fortress SKY FIRE" from your hand, Deck, or