Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's Yu-Gi-Oh Card of the Day

Scanner

Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.

Card Ratings
Traditional: 1.00
Advanced: 1.33 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 04.22.09

Back to the main COTD Page

 

Dark Paladin

Wednesday

 

Closing the week, we look at Scanner, a Level 1 Machine type Light attribute monster with ? attack and ? defense, which almost always at least makes for a fun card, but usually something not very playable. 

Sadly, this is one card that seems to fit, at least in my mind, a great idea gone terribly wrong...

 

Scanner absolutely sucks.  Let's take a minute to talk about what Scanner COULD have been.  You can choose an opponent's monster and it doesn't have to be removed from Field.  For only being able to be something removed, Dimension (something or other) should be in the name, one would think.  Anyway, or, limit it to a monster from your opponent's Graveyard, or even just their side of the Field, as that's going to be better most of the time than the removed from play pile.

 

Second, the effect only lasts until the End Phase.  Granted, this can be once per turn, but you could end up having nothing that your opponent has removed, and having to set a ? defense monster.  Gaining an attribute is usually meaningless, but it COULD help every once in a while.

 

As for attack and defense, if you're choosing something powerful, obviously this is great...otherwise, just another waste.  Back on the topic of only being an opponent's removed monster, why not something you removed, or something you have on the Field, or something in your Graveyard?  Granted, it seems like someone, somewhere really pissed their pants at giving us a card with a great ability and created a horrible version of something that could have at least been fun to use.

 

If you needed further reason to not use this card, if this card is removed from the Field while its effect is active, Scanner is removed from play.  There is just NO reason, no Deck, no warrant to play Scanner...ever...

 

EVER...

 

End Rant...comments, questions, concerns?  E-mail me @ tsearcy@lssu.edu

 

Ratings:

 

I think I made this pretty clear in my rant/5 (which equates to 1/5 across the board...)

 

Art:  1/5  Even the picture sucks, sorry.


Freeza
Scanner ...

hmmm ... interesting week ... First off, let me say - I dont HATE this card ... for 1 reason or another, of all the Crimson Crisis packs i've bought, I never actually pulled this card!! Weird, huh? ... and, uhm ... the picture is pretty cool ...

Ok, so anyway - the monster itself - a 1 star Light Machine ... none of which make this thing suck ... and ALL of which (aside from Monster type) can be changed should your opponent have a nice varying set of monsters removed from play to mimic. But right then and here is where this card starts to lose points. Anything that is completely dependent on what your opponent is playing in order to be functional, is seldom a good idea. You'd only try and use it in a Remove From Play deck (or a "Delete Deck" as we call it around my way), or as a side to combat an RFP deck ... and even then Scanner may only be useful late in the game, presumably when something big has already been unleashed, u survived it, and it is now in your opponent's out of play pile ... If these conditions ever got met - you'll be happy u drew this card ... but till then? ... well ... If Scanner were also a Tuner, it'd be better, but ... if, if, if ....

Traditional: 1/5
Advanced: 2/5

- FREEZA

yugoboy
Scanner
Effct: Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.

This card can be brought out by Machine Duplication.This card has very interesting effect I am not gonna say it's bad until proven otherwise.

Attribute:Light
Types:Machine/Effect
Level: 1
ATK??? /DEF ???
Card Effect Type(s):Ignition/Continuous

Traditional:1/5
Advanced:1/5 (Until proven to be good)

General Zorpa Scanner

This guy could have been oh so much better. We have a level 1 LIGHT Machine with ? ATK and DEF. The stats are almost the worst they could be. If they were 0 that would be so much better. As it is, you cannot search him out in any way except for Machine Duplication. His ATK and DEF are not 0 while in the deck so recruiters and searchers cannot search him out.

Well, at least the effect gets better. You can select one of your opponent's removed from play monsters and copy the stats and name of that card. No effect text, but that can actually be pretty good. Except that it returns to normal at the end phase.

If it copied the effect or at least lasted until your next turn, you could actually use this guy. As it is, you really cannot. The worst part is that you cannot really control his effect. Meaning that removing your opponent's cards is really hard to do and fairly costly card wise. They were on to something when they printed him, but this is another example of a card that they just blasted into oblivion as far as the design was concerned...

Traditional-1/5
Advanced-1/5

N o V a
Scanner, a card I wanted to try out in the Tele-DAD era, but with Malicious at 2 well yeah.. Once per turn you can select a monster that is removed from play and it copies the name, level, attribute, attack and defense as the monster you selected. If we had Scanner when Tele-DAD had just taken off, any Teleport deck would have more than likely ran 3 Scanners, just because you would be able to copy any monster your opponent removed from play, with 90% of the time was Destiny Hero - Malicious.

Though the card would be good back when Tele-DAD was running around unstoppable, this card really can't do much this format with Gladiator Beasts and Blackwings being the big decks.

Traditional: 2/5
Advanced: 2/5

Copyrightę 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.