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					Pojo's Yu-Gi-Oh Card of the Day 
						
						
							|  |  | 
							Soul of Fire   
							
							
							Card Number - 
							FOTB-EN031 
							Card RatingsTraditional: 1.00
 Advanced: 
							2.17
 
							Ratings are based on a 1 to 5 scale 1 being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 06.21.07
 |    
                        
                          |  Creator
 OfThePoint
 System
 | Thursday: Soul of Fire
 
 I don't think we should be that desperate to do 
							damage. that we let our opponent free draw.
 
 Basically, in most fire decks, the highest ATK 
							monster you have is 3,000. So basically, this card 
							reads "your opponent draws a card, do 1,500 damage 
							and you can't attack that turn." I can think of MANY 
							other burn cards that don't let your opponent 
							free draw that can do 1,500 or more damage. Secret 
							Barrel with your opponent controlling 8 or more 
							cards. Just Desserts when they have 3 monsters. Any 
							decent activation of Ceasefire. Chain Strike as 
							Chain Link 4 or better.
 
 Even regular burn decks that don't absolutely depend 
							on chain links should be able to throw out 1,500 in 
							one card without resorting to this. Unless you have 
							some major combo where you're going to revive a 
							bunch of monsters you removed with this...I'm just 
							not seeing it as anything close to a Tier 1 deck.
 
 1.5/5
 |  
                          |  Dark Paladin
 | Thursday 
 Today we look at Soul of Fire, another card that has 
							an awesome picture.
 
 Let's recap this card, shall we? Your opponent gets 
							to draw a card.
 That's not the best of things to see on a card. You 
							then select a Pyro monster from your Deck...that's 
							interesting. Remove the monster from play and your 
							opponent takes damage equal to half the attack of 
							the removed monster. However, you can't attack in 
							the turn you use this card.
 
 This card has potential. You could activate three 
							Soul of Fire in one turn, then you would still only 
							lose one Battle Phase. If you removed something 
							strong, Volcanic Doomfire perhaps, your opponent 
							would take 4500 damage!
 
 Mid to late game, that would almost certainly be a 
							victory for you.
 Also, obviously, if you win the game in that turn, 
							it won't matter how many cards you just let your 
							opponent Draw. I don't think you could just throw 
							this into your Fire Deck and hope for the best. You 
							might have to build your Deck around massive burn, 
							perhaps more than normal, and x3 of this and you 
							could have something.
 
 Ratings:
 
 3/5 constructed Fire
 
 Art: 4/5
 
 You stay classy, Planet Earth :)
 
 
 |  
                          |  Tebezu
 | Soul of Fire 
 This could be a nice addition to burn orientated 
							strategy because it grants the user to a quick 1500 
							damage. Outside of such a deck this is useless, but 
							it has potential.
 
 3/5 -in burn (not really needed but can add some 
							flavor)
 
 I actually want to get a play set of these and try 
							to play a traditional burn deck.
 |  
                          | Turkeyspit | Soul of Fire 
 I remember when my friend first pulled one of these 
							from his FOTB packs. He took one look at it, and 
							tossed into his trade-bait box. As he put it, "When 
							I got saw 'your opponent draws 1 card', I stopped 
							reading".
 
 Realistically, at most this card can inflict 1500 
							LPs of damage, assuming you removed either Lava 
							Golem or Volcanic Doomfire from your graveyard from 
							play. Tremendous Fire can inflict 1000 LPs to your 
							opponent, without giving them the +1, or requiring 
							you to have either Golem or Doomfire in your 
							graveyard.
 
 Situational and lackluster, all in one? Weeeee...
 
 -------------------------
 
 Traditional:
 1/5 - I think I'm just going to make a "this sucks 
							for Traditional" macro, to help me with these 
							reviews.
 
 Advanced:
 1/5 - Only to be used in a Doomfire / Burn deck, and 
							even then you shouldn't be using it...
 
 Card Art:
 2/5 - "C'mon Nine Tailed Fox...gimme your Chakra!!!"
 |  
                          |  Lonely Wolf
 | Thursday, June 21st 
 And on we go with another new card….
 
 SOUL OF FIRE
 [Spell Card]
 Your opponent draws 1 card. Select 1 Pyro-Type 
							monster from your Deck and remove it from play. 
							Inflict damage to your opponent equal to half the 
							ATK of the removed monster. If you activate this 
							card, you cannot declare an attack this turn.
 
 I read the first line of this card and almost throw 
							this out right there. Allowing the opponent to draw 
							a card while you don’t get to is almost never worth 
							it, unless the effect is incredible or, in this 
							case, you just so happened to finish them off with 
							the effect.
 
 You get to search your deck for a pyro monster and 
							remove it from play, any pyro monster, and you deal 
							˝ the attack of that monster to your opponent’s 
							life. In most circumstances, at most, this will do 
							1500 life points. In return, along with allowing the 
							opponent to draw a card, you also give up your 
							attack for the turn.
 
 If it weren’t for that last line. You could simply 
							play 2 Soul of Fire’s, remove 2 3000 attack pyro 
							type monsters, do 3000 total damage, then play 
							Dimension Fusion and attack with them for game.
 
 But, alas, there are just too many negatives to this 
							card to justify playing it, even in a pyro burn 
							deck.
 
 Traditional: 1/5
 Advanced: 2/5 (Pyro burn deck only)
 Art: 3/5
 
 |  
                          |  Tomas Mijares
 Top 8 
							SJC
 San Jose
 THe ONe PG 16 on the Pojo Boards
 | Soul of Fire Normal Spell
 
 Your opponent draws 1 card. Select 1 Pyro-Type 
							monster from your Deck and remove it from play. 
							Inflict damage to your opponent equal to half of the 
							ATK of the removed monster. If you activate this 
							card, you cannot declare an attack this turn.
 
 More of the Pyro theme shown in this card from the 
							set Force of the Breaker. This card is a really good 
							late game and can be game-winning card in Pyro 
							decks. Just to think if you have that high ATK Pyro 
							in your deck still and you have your opponent at low 
							life and BAM the game is over by this card. This is 
							only going to be used in a Pyro deck, so it isn't 
							going to be as playable. Many of the cards in Force 
							of the Breaker that have to do with Pyro, so that 
							hinders the playability of this card in general. It 
							is useful, though I don't think any people would 
							play this in more than one in a Pyro deck unless 
							you're going for all damage with Solar-Flare Dragon 
							and Raging Flame Sprite. Even in those decks, you 
							have to make sure you have some High ATK monsters in 
							the deck for this card to be really useful. Fun Pyro 
							decks can find many ways to utilize it.
 
 Traditional: 1/5 Pyro in traditional? No.
 Advanced: 1.5/5 Can be a game-winning card in a Pyro 
							Deck, but outside of it, really pointless.
 
 - THe ONe PG 16
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