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when your opponent’s monster declares an attack.
Change the battle position of that monster. When
this face-down card is destroyed and sent to the
Graveyard by the effect of a Spell or Trap Card your
opponent controls, destroy 1 monster on the field.
Card Number -
Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.13.07
Security Orb is one of
those Trap Cards that really strikes me as being
good, or at least playable, if nothing else. It has
two effects, and in today's metagame, I'd say this
is maindeck playable and definately a side-deck
First, Security Orb can
change the battle position of an attacking monster,
which is a semi decent effect. If that were all it
did, I could shrug over it. However, if this card is
destroyed while face-down, (except by a monster) as
long as the card is controlled by your opponent, you
get to destroy a monster on the Field.
So, it adds a little
balance that you can't use the second effect if a
monster (like a Monarch) destroys it, but
still...MST, Heavy Storm, Twister, just to name a
few...having a face down card destroyed isn't very
difficult, even by a Magic or Trap card.
which is 2/5
Thursday, December 13th, 2007
Moving on with another card, we look at an
interesting trap from GLAS, Security Orb.
I suppose you could call this multi-purpose. If the
opponent’s monster declares an attack, this is an
enemy controller. If this card gets destroyed, while
face-down, by a Spell or Trap, than you get to
destroy a monster.
Let’s take a look at the first effect. This is an
unchainable trap card. Very bad. Compared to Enemy
Controller, this card can’t stop Jinzo and can’t be
chained to a Breaker, a Mobius, a Raiza, or anything
of the monster sort. And even if you get the effect
off, it is still a -1, and you better have a way to
deal with that monster before it can continue next
turn. Enemy Controller can be chained to all the
above and can, temporarily, stop a Jinzo.
The second effect is also unchainable. It HAS to be
destroyed by a Spell or Trap as well. So, again,
Breaker and Mobius get off the hook. And,
furthermore, there is a strong possibility that the
opponent won’t have a monster on the field. If I’m
preparing for a big attack, and I have a heavy storm
or MST, I am going to use that first, before I start
Overall, whether you are looking for monster
destruction or an attack blocker, there are simply
better cards out there.
An incredibly solid world premiere card. you change
the battle position of an attacking monster by
playing it, and if it is destroyed by a spell or
trap card while face down, you destroy a monster on
the field. You can blast even your own monsters with
this effect, so a useless Sangan, Card Trooper or
Light and Darkness Dragon just got their effects
activated. Not a great card, but good enough that I
was happy when I pulled mine.
Activate only when your opponent’s monster declares
an attack. Change the battle position of that
monster. When this face-down card is destroyed and
sent to the Graveyard by the effect of a Spell or
Trap Card your opponent controls, destroy 1 monster
on the field.
So often there are cards that seem so rare and good
but are actually faulty. They have good effects, but
very low utility. In other cases, the effect is
mediocre but utility is high; it just is not
powerful enough. This card is more of the former,
but some aspects of the latter also exist.
It was a good try, but ended up as a total failure.
This Ultra Rare is a ridiculous fusion of Book of
Moon/Enemy Controller and Dark Coffin. How come
Cunning of the Six Samurai got that “either player’s
Graveyard” tweak and this one never got anything
First, second effect could have been better. With
Breaker the Magical Warrior (and potentially two
Apprentice Magicians) roaming around the board
ubiquitously, why not add the effect of a monster to
the trigger? It would not make the card “broken.”
Second, if the only monster(s) is on your side of
the field and your opponent destroys Security Orb,
you have to destroy your own monster. Why couldn’t
it be optional effect or “destroy 1 monster on your
opponent’s side of the field?”
Non-targetting effect is okay. There has been Ultra
Rare Cyber Phoenix, but that’s irrelevant; I do not
know if Gadgets or burn decks will use Cyber Phoenix
to the extreme that this card would at least be a
good side deck choice. Enemy Controller has both
relatively good effects and incredibly high utility.
Book of Moon has a moderate side. This card, when
situationally activated, can give +1 card advantage.
Situational +1 is bad enough, since Monarchs easily
I believe UDE or Konami (whoever) implemented the
fact that Dark Coffin and Statue of the Wicked were
practically useless until the effects were
triggered…which was rare. Do not get a sense of
security from this card. It can ruin a duel.
Traditional: 1.5/5 Luckily, there are more removals.
More or less one.
Advanced: 1.6/5 Enemy Controller is better, Book of
Moon is better, not running this is better.