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Pojo's Yu-Gi-Oh Card of the Day

Earthquake
Common

All face-up monsters on the field are changed to Defense Position.

Type - Spell
Card Number - AST-043

Card Ratings
Traditional: 2.1
Advanced: 2.2

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 09.29.05

 

Lord
Tranorix
Earthquake

Earthquake’s a decent card. It’s a Normal Spell that changes all face-up monsters on the field into face-up DEF position. I can think of a few situations in which this would be useful.

1) Your opponent has Berserk Gorilla on the field. Play Earthquake, and shazam! It’s dead.
2) You have a Dream Clown or Blade Rabbit on the field. Play Earthquake, and shazam! A monster on your opponent’s side of the field is dead.
3) Your opponent has a strong monster. Play Earthquake, and shazam! It’s in DEF now. You should have an easier time killing it in battle.

I’m sure there’s more, but hey, that’s all I can do right now. This is a nice choice for Clown Control Decks (which, trust me, are actually rather playable now – try Stumbling). Elsewhere, it’s not nearly as effective.

Clown Control: 3.5/5
 

ExMinion OfDarkness
Earthquake

Hello, Windstorm of Etaqua in spell form. Kinda.

With the new position rulings, this card doesn't TOTALLY suck (but there are still better uses of a card spot.) Everything goes to DEF, then you shift your monsters back and run over your opponent's low-Defense monsters. Problem is that Smashing Ground could just kill one of those monsters outright, and unless your opponent has two big monsters you can't get rid of normally, this will never net you any advantage. And how often will your opponent have TWO big monsters out at the same time? Never, if they're smart, fearing the Dark Hole.

1/5 Traditional
1.1/5 Advanced
 

Coin Flip
Earthquake is great against cards that have low DEF. Since you can switch your monsters back on the same turn, this card is slightly better than the crap it was before. Unfortunately, Windstorm of Etaqua (and Zero Gravity) are both better.

2/5 General
 
Snapper Earthquake

Today's card is Earthquake, another one-sentence Spell Card. Yeah!

When Earthquake is activated, all face-up monsters are switched to Defense Position. Don't you just love simple effects like this? I know I do; they allow me to procrastinate on homework for at least an extra hour, which therefore gives me an extra hour to… get a tan?

Anywho, Earthquake puts all monsters into what is most likely their weakest state, making them easier to destroy, increasing the amount of damage piercing monsters can do, possibly destroying the monster (if it's Berserk Gorilla), and so on. But best of all, it works with such wonderful cards as Blade Rabbit, Dream Clown, Tainted Wisdom, Tragedy, and Yado Karu. And given how useful some of those cards can be, Earthquake can be potentially useful. Potentially.

Overall, Earthquake is a nice card to use when you're in need of easier to destroy monsters or flipping one of your own monsters face-down simply wouldn't work. In most case though, if you're in dire need of an effect like the one Earthquake provides, you'd probably be better off using Zero Gravity, which can be used during the opponent's turn, brings defenders out of their element and consequently allow you to do massive damage, and so on.

Advanced: 2.5/5. It's useful, but for the time being it's unnecessary (we do have 3 Book of Moons after all…)
Traditional: 2/5. I'd definitely prefer Zero Gravity.
Overall: 2.25/5.
Art: 3/5. So goblins were the reason for Rome's downfall? I knew it! And look! The ground knows it too! It's shaking with enough anger to suggest that there's some kind of tremor going on.
 

Dark Paladin
EARTHQUAKE! Don't panic, it's just our card for today. Earthquake is a very simple card, all face up monsters are changed to defense posistion.

Not a terrible card, but not all that useful either. Switch something strong with a weak defense to defense in order to kill it easier (Goblin Attack Force, V-Lord, Phoenix, Jinzo, Monarchs, etc...)

2/5 all *sighs again*

You stay classy, Planet Earth :)
 
Merril Hess AST-043

Earthquake

SPELL

Normal

All face-up monsters on the field are changed to Defense Position.



This is an interesting little spell that got no love from the moment it hit shelves. It’s ability to make cards like Asura Priest better is pretty cool. How so? This card let’s Asura Priest get by Jinzo, Airknight Parshath, Kycoo the Ghost Destroyer, etc...



What else makes it good? It can kill Berserk Gorilla’s that are on the field (assuming they are the opponent’s). It also help Trample decks get to the low defenses easier so cards like Exarion Universe and Enraged Battle Ox have an easier time dealing damage.



Why isn’t it that good? Because it is a combo based card that needs other cards to work. That right there kills playability. It’s basically a 1 for 0 unless it hits Berserk Gorilla’s. That’s why Asura Priest is a great card to use with this because the advantage standpoint shows that you lose Earthquake while they lose multiple creatures, generating possible 2 for 3 or 2 for 4 situations.



Overall, it isn’t the best card out there combo wise, but it is a decent card that could be considered rentsy by Lord Tranorix.



Trad. Rating: 1/5 (Not enough room in this format unless you feel like having fun, like me)

Adv. Rating: 2.5/5 (Could be better than you think if you play your cards right)

Draft Rating: 2.5/5 (Depends on the pulls, really. Big beatdown creatures would love this)

Artwork Rating: 4/5 (Who doesn’t love GAF’s getting owned?)

 

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