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Pojo's Yu-Gi-Oh Card of the Day

Rock Bombardment
Common

Select 1 Rock-Type monster in your deck and send it to the Graveyard. Inflict 500 points of Damage to your opponent's Life Points. then Shuffle your Deck.

Type - Trap
Card Number - TLM-EN055

Card Ratings
Traditional: 1.3
Advanced: 1.9

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 06.23.05

 

Lord
Tranorix
Rock Bombardment

Rock Bombardment is a very nice Trap, an asset to the now-viable Rock Decks and a staple in the seldom-if-never-seen Rock Burners. It’s a Normal Trap that’s chainable, which is good. It lets you thin your deck and put a Rock in the Graveyard at the same time, which is good. And to top all that off, it inflicts a small but nice 500 damage to your opponent’s Life Points.

For decks based on Megarock Dragon, this is a great card. It essentially gives Megarock Dragon another 700 ATK; it’s also useful for getting Rocks (which are usually EARTH) into the Graveyard to remove for The Rock Spirit or Gigantes. In decks based on Mine Golem, it’s a good card to get the Golems into the Graveyard to bring them back later for the purpose of Minefield Eruption.

And of course, if you need a last bit of damage to finish off your opponent, this will do the job (though there are better cards for that, of course). I would definitely run this in a Rock Deck, particularly one based on Gigantes/Rock Spirit and/or Megarock Dragon. It’s just nice.

Traditional – CCCC: 1/5
Traditional – Rock: 4.5/5
Advanced – CCWC: 1/5
Advanced – Rock: 5/5
OVERALL RATING: 2.9/5
 

ExMinion OfDarkness
Rock Bombardment

I said what I needed to say about this card on Monday.

In short: Up to 3,000 is good -- needing to get 3 Mine Golems to do it is bad, even with the Giant Rats. I'd much rather play an all-purpose card like Ceasefire -- you may only be getting 500 per monster but typically you're doing 500 for EVERY monster because I haven't seen a Normal monster hit a Tier 1 tournament scene for a LONG time.

1/5

 

SandTrap
Rock Bombardment

Select 1 Rock-Type monster in your Deck and send it to the Graveyard.
Inflict 500 points of damage to your opponent's Life Points. The Deck is then shuffled.

...Yeah...sacrifice card advantage to do 500 damage and what? Feed your Megarock Dragon? Pfffft, yeah okay. Lemme slap three of these bad boys into my deck. You may crush me, but I threw pebbles at you and one landed in your eye and...I own you and stuff.

=/

Rating: 1/5 *cringes*
 

Coin Flip
Rock Bombardment isn't justifiable burn. You don't play something like Hinotama. This is a Rock tutor. Rock monsters generally have flip effects or high DEF, so they won't be upset if you run 3x Shallow Grave and introduce them to the graveyard from the deck. No problem at all, I'd say. This is basically Foolish Burial (Japanese Normal Spell that sends any one monster from your deck to the graveyard) with some heavy modifications for Rock monsters.

So, um, where else would you run it? Want to kill your own Morphing Jar or Cyber Jar? Go ahead. Play 1 card for a situational 500 damage + deck thinning. Quite clearly a Rock tutor.

General:
1.1/5 Traditional
1.1/5 Advanced

Rock:
3.5/5 Traditional
4/5 Advanced
 
Snapper Rock Bombardment

Today’s card is Rock Bombardment, a Trap that adds a bit of Burn to Rock Decks.

RB allows you to add one Rock monster in your Deck to your Graveyard, and then inflict 500 points of damage to the opponent’s Life Points. The Burn aspects of the card should be obvious, so I won’t bother to point them out.
The Rock monster Deck-to-Graveyard trick however warrants a little attention. With Painful Choice’s absence in Advanced, getting a specific card into the Graveyard can be a chore. But thanks RB, Rock Decks can live their daily lives in a not so painful and choice-free way.

While Rock Decks have little need to put Rock monsters in the Graveyard (save Deck thinning), Megarock Dragon is benefited greatly from having Rock monsters In the Graveyard. How is it benefited? Well you’ll just need to look it up on your own or wait until we eventually review Megarock. All in all, RB adds some much needed speed to what are undoubtedly slow Rock Decks.
Throw in the fact that your opponent is punished for your benefit, and you’ve got a Rock Deck staple.

Advanced (Rock Deck): 5/5. Thinning + Burn = great.
Traditional (Rock Deck): 4/5. I’d go with more useful Painful Choice most likely… Overall (Rock Deck): 4.5/5.
Art: 2/5. The castle that’s in Royal Decree, is under attack, under attack.
The castle that’s in Royal Decree has a tyrannical dictator of a king who appears in Imperial Order which is now banned, my fair lady.
 
dawnyoshi Today's card actually doesn't suck! Hurray!

The main goal of Rock Bombardment is to thin your deck. It's technically a 'tutor' for rock-type monsters, which is why I think the card may very well see play - well, if rock decks were competitive.

At the worst, you dump a monster you don't need into the graveyard, deal meaningless damage, and then never use that monster again. Best case scenario is that this is chained to an opponent's removal card so you go 1 for 1, and you dump a monster for future use. Hey, at least it fulfills Megarock Dragon pretty quickly, and he's a decent morph target.

In limited, this card can end a game, it thins your deck, and when drafted/pulled with Megarock Dragon, it's another 700 ATK for that monster. Oh, did I mention it can easily end a game? If you have some Monk Fighters or a Megarock, play this card in limited.

Traditional: 1.5/5
Advanced: 2.5/5
Limited: 3.5/5
 
Dark Paladin Rock Bombardment
Normal Trap

Select 1 Rock-Type monster in your Deck and send it to your Graveyard. Inflict 500 points of damage to your opponent's Lifepoints. Then shuffle your deck.

Well, if you choose something strong, you could at least revive it easily via Call of the Haunted or Premature Burial. 500 damage though doesn't exactly make this worth using, even in the Rock deck which is the only place this card has a use.

Even three of them is only 1500 damage and can you find room for 3 craptacular traps in your Rock deck such as this?

I thought not...

Ratings:

Traditional: 1.5/5
Traditional Rock: 2.5/5

Advanced: 2.0/5
Advanced Rock: 3.0/5

Art: 3.0/5 It is pretty neat.

You stay classy, Planet Earth :)
 

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