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Pojo's Yu-Gi-Oh Card of the Day

Dark Paladin

Card Number - MFC-105

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Date Reviewed - 10.27.03

dawnyoshi Dark Paladin

Dark/8/2900/2400
[Spellcaster/Fusion/Effect]
"Dark Magician" + "Buster Blader"
Effect: This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard.


To start off this week of magicians, we get Dark Paladin, which is the first reason in months for someone to use those fusion substitutes from the tournament packs. Besides the immense support for getting dark magician or buster blader onto the field or into your hand, the Dark Paladin also boasts incredible abilities. A monster-effect magic jammer is NOTHING to scoff at, and with serpent and cards such as thunder dragon, you’ll be negating a LOT of magic. The attack bonus is also a great bonus since Spear Dragons have been running rampant in the metagame for a while. Note that the effect includes both graveyards, such using some Spear Dragons in the same deck as this one is not a bad idea at all.

Of course, Dark Paladin has to have a few drawbacks. While this guy can negate any magic/spell cards with ease, it has a problem with monsters and traps. Obviously, a monster isn’t going to overpower dark paladin unless it’s lily (which has lost playability with the amazoness cards out), since high-level monsters are going to be too slow to stop Paladin. There’s still the virus and x-force, which is a reason to main-deck a few “My body as a Shield” spells. There’s also traps, but some m/t removal gets them. The main problem about paladin is that he’s dead weight when he hits the graveyard. Unfortunately, his effect keeps him from being revived, since he can ONLY BE SPECIAL SUMMONED BY A FUSION SUMMON. It sucks, but most monsters need a drawback.

Constructed: 4/5- There are some NASTY decks that can be made revolving around the dark paladin. Use the right magicians and the right spells and you have a massive powerhouse.

Limited: n/a- I can’t even score this for sealed deck until there’s another yugi starter deck that’s released, which would hopefully have both dark magician and buster blader.

DuelMonster Monday:

Dark Paladin/Super Magical Swordsman-Black Paladin:
MFC-105-Ultra Rare
Dark/Spellcaster-Fusion/8/2900/2400
"Dark Magician" + "Buster Blader"
Effect: This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard.


Pros:
Gets Buster Bladers Effect
Built in continuous Magic Jammer Effect
Works with Diffusion Wave Motion
The Fusion Material Monsters are worth playing even if you don't get a change to

Cons:
Can only be Fusion Summoned

Combos:
DNA Surgery - Change all Monsters on the Filed into Dragons to give him a boost.

Notes:
This guy has one of the best Effects for a Fusion Monster and that The Fusion Material Monsters are worth playing even if you don't get a change to get Paladin out, well at least Buster Blader is.

With Spear Dragon, the new Luster Dragon and many more good Dragons yet to come, you can build a Dragon/Paladin Deck just to ensure a good ATK boost, and with Emblem Of Dragon Destroyer, Miracle Restoring, Skilled White Magician and Skilled Dark Magician it's a lot easier to get the Fusion Material to Summon Dark Paladin.

A good tag-team would be Dark Paladin with Jinzo, since Jinzo will negate all Traps and Paladin can Negate all Spells, just as long as you have enough cards in hand that you're willing to discard, but that's where Sinister Serpent can help out, well at least once per turn.

Ratings:
Casual: 4.0
Tourney: 3.5
ArtWork: 4.5 - At the moment I've seen 3 different drawings for the Japanese Paladin and I think the closer up shot that they choose is the best, but I still hope they come out with the others. 
Vodkam Monday 10/27/03: Dark Paladin

8/2900/2400
Fusion Monster
Dark/Spellcaster
MFC-105
"Dark Magician" + "Buster Blader"
This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and negate the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.

Dark Paladin is one of the most anticipated cards in Magician's Force.

Let's see... 2900 ATK, built-in Magic Jammer effect and an improved Buster Blader effect. Dark Paladin is next to impossible to kill once it's on the field since you won't be able to kill it with Spell Cards unless your opponent has no cards in his/her hand. Most people don't play many Trap Cards either so it's a small risk as are monster effects which destroy monsters. If you happen to luck out and get Jinzo onto the field as well, your opponent will be praying for a Jar monster (Fiber, Cyber etc) or Tribe-Infecting Virus.

Unfortunately, this is still a Fusion Monster and can ONLY be Fusion Summoned so Magical Scientist, Metamorphosis, Summoner of Illusions and anything else that summons fusions without Polymerization or Fusion Gate will not work. Unless you base your whole deck on summoning Dark Paladin, you will also have a very tough time making it happen. Maxing out on Dark Magicians, Buster Bladers and all sorts of Fusion Substitute Monsters will make it easier but you've got a lot of dead weight in your deck with all those tribute and weakling monsters while you're waiting for the right cards. Also, when Dark Paladin dies, it's dead for good because you cannot revive it.

Dark Paladin is a lot of fun if you can summon him, but he's still a Fusion Monster which, in my eyes, automatically makes him unplayable in a tournament deck, especially since you can't take any shortcuts in summoning him. (Fusion Subs don't count as shortcuts).

Rating-
Casual: 4.0
Tourney: 2.0 
DM7FGD Dark Paladin

Dark/8/2900/2400
[Spellcaster/Fusion/Effect]
"Dark Magician" + "Buster Blader"
Effect: This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard.


Dark Paladin, although it can certainly be a very powerful card when Fusion Summoned, is quite overrated by many duelists. I've said most of what I had to say about Dark Paladin in my Article over in my Look into the Future section, over at this link:
http://www.pojo.com/yu-gi-oh/FeaturedWriters/DM7FGD/2003/10-1-03.shtml

Contrary to popular belief, Fusion Sub Monsters (Versago, Goddess with the Third Eye, etc.) CAN indeed be used with Dark Paladin. Well, one can, that is. When using Paladin, it's best to base your deck on one of its requirements, either Buster Blader (Using Skilled White Magician) or Dark Magician. (Using Skilled Dark Magician) It'll make your deck a little faster and easier to use rather than basing it around using both Buster Blader and Dark Magician.

Overall, Dark Paladin's a pretty good card.. It's just not as "great" as a lot of people think it is.
- Dark Paladin -
Overall Rating: 3/5 

 

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