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 Trading Card Game Tips from fans
These views do not necessarily represent the opinions of Pojo.com

 

October 2009

 

Fiends of Destiny - yame3nman

 

Hey guys, what's going on? This is actually my first article or "tip" that I'm writing on pojo. I have been playing Yugioh pretty much since the beginning. But I've started going to locals and playing competitively only a couple of years ago. Anyways, I've built a deck that I haven't actually tried out at my tournament but I dueled casually against some good decks and it did pretty well. Basically this deck is a Fiend Deck with a Destiny Hero draw engine and here's the list:

Deck 40:

Monsters 23:
3 Caius The Shadow Monarch
2 The Dark Creator
1 Darklord Zerato
1 Sky Scourge Norleras
1 Gorz The Emissary of Darkness
1 Dark Armed Dragon
1 Doom Shaman
2 Destiny Hero - Malicious
1 Destiny Hero - Diamond Dude
1 Destiny Hero - Doom Lord
1 Destiny Hero - Dasher
1 Elemental Hero Stratos
1 Sangan
1 Phantom of Chaos
1 Snipe Hunter
1 Plaguespreader Zombie
1 Necro Gardna
1 Armageddon Knight
1 Dark Grepher

Spells 13:
3 Destiny Draw
2 Allure of Darkness
1 Reinforcement of the Army
1 Heavy Storm
1 Lightning Vortex
1 Brain Control
1 Monster Reincarnation
1 Different Dimension Reincarnation
1 Reasoning
1 Monster Gate

Traps 4:
1 Mirror Force
1 Torrential Tribute
1 Call of the Haunted
1 Phoenix Wing Wind Blast

Extra Deck 15:
3 Stardust Dragon
2 Colossal Fighter
1 Thought Ruler Archfiend
1 Red Dragon Archfiend
1 Light End Dragon
1 Black Rose Dragon
1 Goyo Guardian
2 Gaia Knight, the Force of the Earth
2 Iron Chain Dragon
1 Magical Android

The strategy behind this deck is to basically dump darks into the grave (like any dark deck) and in the end finish them off with either Dark Armed Dragon or The Dark Creator and do it fast. My favorite play to do when I have exactly 5 darks in the graveyard is to summon Creator to summon out Doom Shaman, drop DAD, and then Gemeni summon Doom Shaman, getting another monster out who is a fiend and then going for game.

Now let's talk about the monsters that look unusual or controversial in this sort of deck starting with Dasher. He's in the deck for an extra d-draw target and to help out Caius with tributing and is a good discarding card or to occasionally special summon Doom Shaman or Zerato, or anything else that is allowed to be special summoned, for that matter. Now Zerato and the Sky Scourge are mostly there for the Phantom of Chaos, plus Zerato is great to get out with Dark Creator after dumping him or by bringing him out with Reasoning or Monster Gate.

In this deck I have noticed that Phantom of Chaos is very versatile because he can take advantage of a whole bunch of monsters including DAD, Dark Creator, Darklord Zerato, Sky Scourge, Grepher, Snipe Hunter, and even Diamond Dude. Speaking of Diamond Dude, as you may have noticed, all but one of my 13 spells in this deck are normal making it a good chance that he'll hit something with his effect. Now the Malicious is mostly here for tribute fodder for Cauis and to synchro with Plaguespreader Zombie.

A couple of the spells that might catch your eye as unusual are Monster Reincarnation, Reasoning, and Monster Gate. Reincarnation is there for graveyard control, to discard dumpable monsters from my hand, and to reuse cards like The Dark Creator, Stratos, DAD, Caius, and Dark Grepher.

Now people might hate on the Reasoning and Monster Gate in this deck, but I'd have to say that they both work great in the deck. Reasoning helps with field presence and with tribute summoning. And Monster Gate is here so that I can pop a Sangan, a Gorz token, Phantom of Chaos or Zerato (after using their effects), or even on a Malicious or Plaguespreader if I have to and it's a great card to hit with Diamond Dude since tributing a monster is a cost meaning that next turn, you'd get a free monster since Monster Gate activates in the graveyard. Plus both Reasoning and Monster Gate are good cards to dump the Creators, DAD, and the Sky Scourge; or even D-Draws if you're out of D-Heroes.

I think that the traps are all staple for this kind of deck. But as you might notice, I'm only running one wind blast instead of the usual two, just because I think two would be an overkill. The extra deck really doesn't matter though, because with this deck, the max amount of synchros you'll summon per duel is 3 or 4, if you're lucky. As long as you've got a couple of Stardust Dragons, Colossal Fighter, Thought Ruler Archfiend and Goyo Guardian, you'd be fine.

If you have any thoughts, comments or suggestions about my fiend deck, hit me up at se_rg_eyk@live.com
Thanks for reading my article.
yame3nman
 



 


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