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 Trading Card Game Tips from fans
These views do not necessarily represent the opinions of Pojo.com

 

October 2009

 

Twilight Monarch - Zarchary Tjok

 

Alright I know I'm late and yes I knew this for awhile but the new ban list for Sept 9 is out and I decided to try out a fun new idea of making another monarch deck that is out of the box (hopefully), Twilight Monarch. Just to let people know that "Twilight" doesn't mean lightsworns... it means that the deck is built of light and dark monsters. And with that cleared up here is the build.

Twilight Monarch
Total : (41)
Monsters: (23)
Caius the Shadow Monarch (3)
Zaborg the Thunder Monarch (3)
Chaos Sorcerer (2)
Gravekeeper's Spy (2)
Dark Armed Dragon (1)
Marshmallon (1)
Morphing Jar (1)
Breaker the Magical Warrior (1)
Gorz the Emissary of Darkness (1)
Cyber Dragon(1)
Krebons (2)
Blackwing- Gale the Whirlwind (1)
Sangan (1)
Snipe Hunter (1)
Treeborn Frog (1)
Arcana Force 0 - The Fool (1)

Spells: (12)
Allure of Darkness (2)
Book of Moon (2)
Soul Exchange (2)
Brain Control (1)
Heavy Storm (1)
Giant Trunade (1)
Foolish Burial (2)
Cold Wave (1)

Traps: (5)
Bottomless Trap Hole (2)
Mirror Force (1)
Trap Dustshoot (1)
Call of the Haunted (1)

Side Deck: (15)
2 Prohibition
1 MST
2 D.D Crow
2 Karma Cut
1 Lightning Vortex
1 Plaguespreader Zombie
2 My Body as Shield
2 Zombie World
2 Necro Gardna

Extra Deck: (14)
Black Rose Dragon (1)
Colossal Fighter (1)
Stardust Dragon (2)
Red Dragon Archfiend (2)
Thought Ruler Archfiend (1)
Magical Android (2)
Goyo Guardian (1)
Doomkaiser Dragon (1)
Psychic Lifetrancer (1)
Iron Chain Dragon (1)
Blackwing Armor Master (1)

I decided to only focus my power on Caius and Zaborg since they are the only good light/dark monarchs. Kuarz is a light monarch but he really sux when it comes to it being palyed. Since it does get to destory up to 2 cards however, the owner's card that gets destoried gets to draw a card as well as the fact that Kuraz can't atk the turn that it is summoned. Like usual Caius is usually saved for the backfield when one feels like it is a treat and Zaborg is for of course destorying monsters. And with cards like Marshmallon, Arcane Force 0, Treeborn, and Spys it won't be a trouble to get out the Monarchs.

The 2nd focus of this deck is Chaos Socerer and Dark Armed Dragon with the ability of Chaos Socerer to be special summoned to the field by removing 1 dark and light frm the grave it is easily pulled out and a deadly card. With the ability to remove from play a face up monster this card can change the out take of a duel around. Such as removing LS Judgement from the field or Blackwings Armor Master or weakening the power of Glads field pressence. And if that's not enough u can tribute your CS for a moanrch which isn't recommanded but when in desperate times or in need of that 1k or less life point dmg. However, CS role in the deck isn't just to pop out and be a remover or a beat stick, when he allows one to manipulate the palyer's graveyard allowing DAD to be easily played within the deck.

Traps and Spells aren't really heavily depanded on so cold waves and other cards to prevent spells/traps from doing thier job won't turn the deck too much. 2 Foolish Burial is a great idea to pop that Treeborn Frog for tributing or dark/light monster that is need to get a CS or DAD out on the field.

Now the side deck may look like are you insane. You got 2 Zombie Worlds in it that would kill monarchs. Which is mainly used against other Monarch decks since they usually will run up to like 9 monarchs which basically makes about 1/4 of their deck useless. As well as the fact that this deck runs 2 Krebons, 1 Gale, and 1 Plague (usually when you side deck ZW) plus the power of the special summoning mosnters. It makes other moanrch deck cry until they are able to get rid of the ZW. Prohibition are for those nasty cards like War Chariot for Glads, Blackwhirl Wind for Blackwings and whatever card one finds the most destructive. I sided 2 Necro Gardna because I know that they will be a great combination to this deck. But at the moment I jsut don't know which 2 cards I should drop to pop these sucks in which will provide further more graveyard manipulation for DAD as well as a good protecter from those deadly atks.

I could talk on and on about the feature of this deck but I find this tip to be getting very long so I'll end it here and if you wish to know more I would gladly answer any questions that one has. It might take me awhile to reply back since I'm busy at times but I'll try to respond as fast as I can.

Name: Zachary T.
Email: zach95030@sbcglobal.net
Aim: Zach95030

 


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