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 Trading Card Game Tips from fans

 

JUNE 2008

Deck Fix - Dark Macro Spellcasters

 

Hello, again, people. I've got yet another deck fix for you. First, let's see the deck: 

Hi I'm CMJ. I'm using a Dark Macro deck featuring spellcasters for fun but I want to make it competitive.
The idea is to remove your own and your opponents cards from the game so that you can gain advantage in both early and late game and then proceed to beat down or burn off their LP.

Monsters:22

1 Dark Magician Of Chaos
2 Caius The Shadow Monarch
1 Golden Homunculus
1 D.D.M. Different Dimension Master
3 D.D. Survivor
2 D.D. Scout Plane
1 D.D. Warrior Lady
1 D.D. Assailant
3 Banisher Of The Radiance
1 Bazzo The Soul Eater
1 Morphing Jar
1 Snipe Hunter
2 Apprentice Magician / Kycoo The Ghost Destoryer
1 Crystal Seer / Exiled Force
1 Old Vindictive Magician / Exiled Force

Spells:17

2 D.D.R. Different Dimension Reincarnation
1 Heavy Strom
1 Giant Trunade
1 Mystical Space Typhoon
1
Monster Reborn
1 Nobleman Of Crossout
3 Dimensional Fissure
1 Dark Core / Soul Release
2 Reinforcement Of The Army
1 Lightning Vortex
2 Enemy Controller
1 Brain Control

Traps:6

2 Magic Drain
2 Macro Cosmos
1 Return From The Different Dimension / Deck Devastation Virus
1 Eradicator Epidemic Virus / D.D. Dynamite

Total:45

I'll explain one of the combos in this deck.
One of my favorite combos in this deck is also the reason behind 3 Dimensional Fissure and only 2 Macro Cosmos.
Have Dark Magician Of Chaos removed from play and D.D.M. Different Dimension Master face up on the field with at least one magic / spell card in hand and both virus cards set face down.
Discard the spell card to special summon Dark Magician Of Chaos and then activate his effect and retrieve the spell card, sacrafice Dark Magician Of Chaos for either virus and then repeat with the other virus card. You lose no hand advantage and have a 2800 attack monster on the field while preventing all their traps for a finishing blow or their spells for three turns to win.
I've been debating which win condition and a virus card I should side deck (Eradicator Epidemic Virus & Return From The Different Dimension / Deck Devastation Virus & D.D. Dynamite).

Thanks :]
 

Well, this certainly is a new spin on Macro decks. Throwing a few Spellcasters in the mix. You wish to make this competitive, so I hate to tell you this, but some of your combos have to go. First, the cuts: 

- 1 D.D.M. - Different Dimension Master

- 1 Banisher of the Radiance

- 1 Bazoo the Soul-Eater

- 2 Apprentice Magician

- 1 Crystal Seer

- 1 Old Vindictive Magician

- 1 Nobleman of Crossout

- 1 Dark Core

- 1 Eradicator Epidemic Virus 

I cut 10 cards from the deck. D.D.M. was cut because you don't really need it. 1 Banisher of the Radiance was dropped because you already have Dimensional Fissure and Macro Cosmos. Banisher is just icing on the cake. Bazoo had to go because this is a Macro deck, and with 7 cards removing everything, you won't find yourself with a monster in the Graveyard too often. The Apprentice Magician and its targets had to go because they don't fit in too well here. Dark Core had to go period. The loss in advantage just to remove a monster isn't worth it, especially when playing Fissure / Smashing Ground will do the job just as well with Macro Cosmos / Dimensional Fissure on the field. Nobleman of Crossout won't help too much here because of the speed of the game here. Eradicator Epidemic left because there's only one target, so that makes using it incredibly difficult. 

That was a mouthful. Now I'm trying to keep this deck at 40-41 cards and you had 45 to start with, so that leaves me with 5-6 slots to work with, so let me go to work. 

+ 1 Caius the Shadow Monarch

+ 1 D.D. Scout Plane

+ 2 D.D. Assailant

+ 1 D.D. Warrior / Exiled Force

+ 1 Magic Drain / Seven Tools of the Bandit 

I added 6, putting you at 41 cards. That's good. Now for a few explanations. Caius came in to do our removing for us, removing whatever may be causing problems. The third D.D. Scout Plane ensures us with more Tribute bait and makes sure we always have a monster on the field along with the 3 D.D. Survivor. The Assailants came to aid in getting rid of anything bigger that may be causing problems (like Jinzo), plus they make nice beatsticks and deterrents to attacks. The D.D. Warrior / Exiled Force is additional removal in place of Dark Core. The Magic Drain / Seven Tools is for protection. 

I do need to point out that in place of your Magic Drains / Seven Tools, you should put in Solemn Judgment and Dark Bribe if you have them as they do the jobs much better. If you can get them, use them. 

There you have it. I'll be the first to admit I'm not an expert on Macro decks (because I haven't been playing them for a long time - my specialities lie with Burn, Light, and Water), but I did what I could. Let me know how things work out for you. 

Comments, suggestions, article suggestions, deck fixes, etc. (but no spam or flaming) can be sent to darkdestructionv30@yahoo.com 

Until next time....

 

 


 


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