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 Trading Card Game Tips from fans

 

January 2008
Deck Fix: Gadgets - Daniel


 

Hello Everyone!

 

It’s Daniel again, and I’m back with a deck fix. I need to tell all of you that I got a few decks from all of you, and they were great. I deck I decided to fix for the week/month is a gadget deck sent in by Mohammad Arfan Ali. Thanks for sending in your deck, Mohammad. As I said, here is the email that he sent me:

 

Hi, Daniel

My name is Mohammad Arfan Ali and I run a gadget deck. I’m a beginner in the Yu-Gi-Oh! Trading Card Game and I’ve duelled with my friends. I started playing last year and now want to participant in some tournaments. However, I don’t think my deck is up to scratch.

My gadget deck works like every gadget deck. My strategy is to simplify the duel by using monster removal cards to clear the field so that my gadget monsters can attack directly while at the same time providing me with a stream of monsters in my hand.

Gadget Deck - Main Deck: 40 cards

Monsters: 16

 

1  Breaker the Magical Warrior (MFC-071)
3  Cyber Dragon (CRV-EN015)
3  Cyber Phoenix (EOJ-EN009)
2  Dekoichi the Battlechanted Locomotive (RDS-EN032)
2  Green Gadget (SD10-EN006)
1  Neo-Spacian Grand Mole (STON-EN005)
2  Red Gadget (SD10-EN007)
2  Yellow Gadget (SD10-EN008)

 

Spells:   12


1  Enemy Controller (AST-037)
1  Fissure (LOB-057)
1  Heavy Storm (MRD-EN142)
1  Lightning Vortex (FET-EN040)
1  Limiter Removal (PSV-064)
1  Mystical Space Typhoon (MRL-047)
1  Pot of Avarice (EEN-EN037)
2  Shield Crush (PP01-EN007)
2  Shrink (STON-ENSE2)
1  Smashing Ground (LOC-EN093)

 

Traps:   12


3  Bottomless Trap Hole (LOD-EN092)
3  Dark Bribe (GX04-EN002)
1  Mirror Force (MRD-EN138)
3  Sakuretsu Armor (DCR-102)
1  Torrential Tribute (LON-EN025)
1  Trap Dustshoot (PGD-049)

 

At this present moment I don’t have a side deck. I would be grateful if you could not only help me fix my deck, but also give me suggestions on what I should include in my side deck. Any tips and suggestions you give me will be grateful. I understand that you have kept up with the Trading Card Game for more time than me and you know what you are talking about.

You can e-mail me be back on this address, and once again thanks for all your time and help. I’ll understand if you don’t reply to me instantly knowing you have more important things to do but please make an effort. You ever know in the future. Some day I might become the next Yu-Gi-Oh! Trading Card Game champion of the world.

Thanks for your time,

Arfan

 

Now, I will begin with the first step of my theme of fixing decks, taking out cards that are unrelated to the theme of the deck, or are useless. I must remember that the theme of the deck is gadgets.

 

First, I’ll be taking a look at the monsters. The only monsters I’ll be removing from the deck are both copies of Dekoichi and one copy each of Cyber Dragon and Cyber Phoenix. Phoenix does the same thing as Dekoichi, but when it’s destroyed by battle. Also, with Nobleman of Crossout still in some decks, you may not be able to use his effect. Finally, Cyber Dragon may have a great effect, but with all that monster removal and gadgets in the deck, a third copy would be a dead draw since you can’t use its effect. However, I’ll keep the other two copies in the deck to give this deck some speed when it’s dieing in field control.

 

Next are the spells. There are only two cards that come to my attentation in the spell section, smashing ground and fissure. Since fissure only destroys the lowest ATK monster on the opponent’s field, and half the time you would have trouble with the highest ATK monster on his field, it’s a dead draw. This is the same reason for smashing, but with DEF. So I’ll be removing them.

 

Last are the traps. There are four traps that I’ll be removing, the three copies of Dark Bribe and a copy of Bottomless Trap Hole. I don’t know what bribe’s effect is, and two holes are enough. So they are now gone.

 

Here are the cards I took out of this deck:

 

-2  Dekoichi the Battlechanted Locomotive

-1  Cyber Dragon

-1  Cyber Phoenix

-1  Fissure

-1  Smashing Ground

-3  Dark Bribe

-1  Bottomless Trap Hole

 

Now I’ll be moving on to the second step of my theme, adding in cards in the deck that will help it or are related to the theme.

 

First are the monsters. The monsters I’ll add to this deck are Jinzo for negating traps, Snipe Hunter for destroy cards on the field as well as discarding monsters to the graveyard for Pot of Avarice, and Magician of Faith for reusing fallen spell cards. Finally, I’ll put in Card Trooper for more chances at Avarice, Drillroid for dealing with “can’t be destroyed by battle” monsters, and two copies of Crystal Seer to replace the fallen Dekoichis. Finally, two Giant Rats to special summon gadgets to the field from your deck, and Sangan to search out any of the weak EARTH monsters from the deck.

 

Next are the spells. The spells I’m putting in the deck are Premature Burial for revival, and another copy of Pot of Avarice for more chances at drawing your key cards as well as filling your deck back up with monsters.

Finally, I’ll add in another Lighting Vortex for another chance at getting rid of all of your opponent’s monsters.

 

Last are the traps. The traps I’ll add to the deck are Ultimate Offering for extra normal summons, and two copies of Solemn Judgement for negating spells and other traps cards.

 

Here are the cards I’ve added to this deck:

 

+1  Jinzo

+1  Snipe Hunter

+1  Magician of Faith

+1  Card Trooper

+1  Drillroid

+2  Crystal Seer

+2  Giant Rat

+1  Premature Burial

+1  Pot of Avarice

+1  Lighting Vortex

+1  Ultimate Offering

+2  Solemn Judgement

 

Here is the final decklist:

 

Mohammad’s Fixed Gadget Deck – Main Deck: 45 cards

 

Monsters:  21

 

1  Breaker the Magical Warrior

2  Cyber Dragon

2  Cyber Phoenix

1  Jinzo

1  Snipe Hunter

1  Magician of Faith

1  Card Trooper

1  Drillroid

2  Crystal Seer

2  Giant Rat

2  Green Gadget

1  Neo-Spacian Grand Mole

2  Red Gadget

2  Yellow Gadget

 

Spells:  13

 

1  Enemy Controller

1  Premature Burial

1  Heavy Storm

2  Lightning Vortex

1  Limiter Removal

1  Mystical Space Typhoon

2  Pot of Avarice

2  Shield Crush

2  Shrink

 

Traps:  11

 

2  Bottomless Trap Hole

1  Ultimate Offering

2  Solemn Judgement

1  Mirror Force

3  Sakuretsu Armor

1  Torrential Tribute

1  Trap Dustshoot

 

There you go everyone. My very first deck fix is done. Remember everyone, if you want your deck fixed by me, feel free to email me at Kids6@Worldnet.att.net. Be sure you follow the rules posted in my last article for deck fixes.

 

Finally, I have two things to say before I leave. I will not be having any card combos for anyone. I am so busy that I really don’t have the time to do any card combos. So I will not be doing them, but I will still be doing deck fixes. Remember, don’t be afraid of sending in your decks to me. I will be happy to fix them for you.

 

Next time, I will try to fix another deck if I get any more decks by email. If not, I’ll just post another article talking about this deck or another deck of my choice. So please keep your eyes open for my next article.

 

That’s it for this article, everyone. I hope you enjoyed it. See you next time and goodbye.

 

- Daniel

 


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