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 Trading Card Game Tips from fans

 

February 2008

 

A Dark Storm is Brewing - Drake

I foresee a powerful decktype on the horizon. We’ve seen many cards that single-handedly make entire archtypes work – for a lot of archtypes that one card that makes them work has been Light and Darkness Dragon as of late. Volcanic Rocket, Grandmaster of the Six Samurai, Cyber Dragon, and more, all single cards that make entire decks work. Now there is another card coming, it has been released in the OCG, and when it comes here, I expect many a duelist to build a deck around it.
 
Dark Simorgh
Level 7
WIND-Attribute
Winged Beast-type
ATK: 2700
DEF: 1000
Effect: While this card is face-up on the field, its Attribute is also treated as WIND. You can Special Summon this card from your hand by removing from play 1 DARK monster and 1 WIND monster in your Graveyard. You can Special Summon this card from your Graveyard by removing from play 1 DARK monster and 1 WIND monster in your hand. While you control this face-up card, your opponent cannot Set (or flip face-down) any cards.


Okay, right off the bat, you can begin to understand how strong it is. Let’s review. First, Special Summon from your hand by removing two monsters in your Graveyard from play? Well, I don’t think there’s a duelist alive who doesn’t remember how easy a deck dedicated to allowing that can be. Next, a reverse of this effect, reviving itself from the Graveyard by removing two cards in your hand from play. Well, that’s not such a great effect, but still, built-in revival, no matter how impractical, can’t hurt.

So, easy to get from your hand to the field, and possible (if difficult) to bring it back. Then, the clincher – your opponent cannot Set cards. So right off the bat, unless they have a good supply of Traps face-down, they’re in trouble because they can’t Set them anymore. The cards already Set can be activated, though, but there’s ways around that, ways beginning with a “J” and ending with an “inzo”. And no defense position monsters either, so good luck defending yourself. And with 2700 attack, all that it gonna kill it is a Light and Darkness Dragon or a Dark Magician of Chaos.

Now, I hear you all saying to yourselves – yeah, Smashing Ground/Fissure/whatever. It’s true, Simorgh is helpless to spells and special effects. But, there is a promo card, released long ago, that makes this card incredibly strong.

Anti-Magic Fragrance 

For those of you who haven’t heard of this card, it’s a Continuous Trap that prevents either playing from activating Spells from their hand – they have to Set them first. But wait, Simorgh prevents opponents from Setting cards! And thus, a simple-two card combination – a 2700 ATK monster, your opponent cannot activate Spells, Set Traps or Monsters. Thus, they can only play monsters in face-up ATK, and can only use monster effects. That’s still nothing to scoff at.

But still, even a couple turns without Spells can be hard when you can’t properly defend yourself will be hard on you. And since Simorgh’s effect is one-way, you can set all sorts of Traps yourself, like say – Pulling the Rug, Divine Wrath, both of which cripple your opponent’s supply of Monsters and their effects. Unless they can cook up a way of getting Simorgh off the field and fast using only monster effects, they’ll be unable to do it. Especially with Raiza Limited now. Yes, I’m sure there are players running Snipe Hunter and Old Vindictive Magician and other destruction monsters. But OVM can’t be Set. So I guess the only commonly played cards that your opponent could play in a pinch to stop Simorgh would be Raiza and Snipe Hunter - again, remember Pulling the Rug and Divine Wrath, or even just Pulling the Rug. So Simorgh isn’t invincible, there’s obviously a chance the opponent will spring a Trap the second he’s on the field, and of course there’s the chance an opponent will easily find a way to get rid of him otherwise. That’s what the rest of the deck is for.

Giant Trunade comes to mind for clearing those Traps away before Simorgh hits the field. Lady Ninja Yae is also a good one, for a discard of a WIND monster she returns all Spells and Traps to the hand – clear the way for Simorgh and get a WIND in the Graveyard to summon him at the same time. Yae herself is a WIND type too, the icing on the cake. There’s also the classic Twin-Headed Behemoth, the new Vortex Trooper, and of course Raiza. There’s Slate Warrior too, and Elemental Hero Stratos. And an odd choice, but Bombardment Beetle destroys an opponent's face-down monsters, so it can stop a set destruction card you don't like. So there’s several useful WIND monsters. DARK monsters? Hm, where could we find good DARK monsters that can easily get cards in the Graveyard…oh, wait, didn’t we get a whole set of them? Why yes, yes we did.

Dark Simorgh, I honestly feel, requires a bit of work. Because it needs a reliable source of WIND cards, there won’t be a place for it in every deck. But in a deck build around it, all you need to do is get it, and Anti-Magic Fragrance on the field. Between the “dark” cards of Phantom of Darkness, and say, Lady Ninja Yae, Twin-Headed Behemoth and Stratos, you could have Simorgh and Fragrance out as quickly as turn two in a dedicated deck running two or three of him. All I feel could make this card better is 100 extra attack or an extra level. If Dark Simorgh was could go toe-to-toe with LaDD and DMoC, and was compatable with Trade-In, it would be unstoppable - use Trade In, ditch Simorgh, remove from player two cards in your hand for a summon on turn one. Not possible, but scary to imagine it if could be done.

Dark Simorgh can be quite powerful, and I expect a few clever duelists out there to find a way to break him, and fast, once he hits North American shores.


 


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