December 2008
Redesigning Perfection: Tele-DAD
Control?
While I cannot argue the fact that Tele-DaD has
undoubtedly become the most consistent (and
powerful) OTK since Cyber-Stein, I still believe
that there are many ways in which Tele-DaD could yet
be improved.
Rather than trying to improve upon the OTK elements
that make Tele-DaD so powerful, I have instead
chosen to transform Tele-DaD into a powerful Control
Deck which I previously called "Tele-Kuriboh" but
whose current incarnation is more appropriately
named -
Tele-Queen Control
Before I get into the specifics of this deck, I must
first point out that this deck is still in its
experimental stages, and as such - there is much
more room for improvement upon the basic design
until it hits the wall of near-perfection that Tele-DaD
and Lightsworn are striking their draconic heads
against in frustration.
Here is the deck list as it currently stands:
Tele-Queen Control: 42 cards
Monsters: 20
3x Krebons
3x Destiny Hero - Malicious
2x Volcanic Queen
2x Caius, the Shadow Monarch
2x Necro Gardna
2x Winged Kuriboh
1x Destiny Hero - Diamond Dude
1x Dark Armed Dragon
1x Hanewata
1x Dark Grepher
1x Junk Synchron
1x Exodius the Ultimate Forbidden Lord
Spells: 17
3x Allure of Darkness
3x Emergency Teleport
3x Destiny Draw
1x Owner's Seal
1x Monster Reborn
1x Brain Control
1x Mind Control
1x Heavy Storm
1x Reinforcement of the Army
1x Card Destruction
1x Burial from a Different Dimension
Traps: 5
2x Threatening Roar
1x Waboku
1x Torrential Tribute
1x Spiritual Fire Art - Kurenai
At a glance, this deck looks dis-jointed and at odds
with itself. That is, until such times as you
remember that this deck was designed as a
control-based variant, (rather than
as a dedicated OTK), at which point the inherrent
synergies of the deck when used as a control-based
strategy begin to make themselves apparent.
Damage
Request: Denied.
Unlike most control decks which seek to control
an opponent's ability to Summon (and control)
monsters, this deck instead seeks to control the
Battle Phase much like Gladiator Beasts did
previously. To that end, this deck runs the
equivalent of five
"Threatening Roars" (in additon to "Necro Gardna") with upto 3 additional
copies in the side-deck (2 Flute of Summoning
Kuriboh, & 1 Threatening Roar).
With 1/7 of the deck devoted to shutting down the
opponents Battle Phase, the remainder of the deck
seeks to control the damage caused by my opponents
monster effects.
These
cards have Explosive Personalities......
Two of the most important monsters in this deck
are "Black Rose Dragon" and "Volcanic Queen".
The former makes her explosive appearance in a
number of different ways, the easiest of which is by
a combination of Malicious + Hanewata, where-as the
latter stands as the
ultimate answer to any monster under
your opponents control.
Not happy with that opposing Stardust Dragon,
Judgement Dragon, Colossal Fighter, or Thoughtruler
Archfiend......Volcanic Queen is your answer to all
of them (and more).
The synergies with this card are even more devious
once you consider how few of this decks monsters are
ever Normal Summoned, and the ease with which this
deck can shut down opposing Battle Phases.
The synergies only run deeper once you factor in the
fact that Volcanic Queen is a Level 6 monster with
only 1200 Defense, and the ease with which the deck
can reclaim her (Brain Control, Monster Reborn,
Owner's Seal, Mind Control, or Goyo Guardian),
destroy her when she is in her more vulnerable
Defense Position, or mitigate the damage of her
drawbacks (hanewata).
Sometimes they Come Back....
Just like the Steven King novel of the same
name, sending monsters to the graveyard is no way to
guarantee they will not be returning for a second
performance.
Both "Junk Synchron" and "Exodius" deserve special
mention in this deck; the former being able to
revive a spent "Krebons", "Hanewata" or "Winged
Kuriboh", while the latter can spin all three cards
and/or extra copies of "Malicious" to the deck where
they will again become live targets for that
otherwise dead copy of "Malicious", "Destiny Draw",
"E-Teleport" or "Kuriboh Flute".
Finally, as the deck runs both "Exodius" and "Necro
Gardna" I can justify a single copy of "Burial from
the Different Dimension", in order to return spent
copies of "Malicious" and "Necro Gardna" to the
Graveyard whereby they can either be re-used, or
spun to the deck with "Exodius".
In
Conclusion:
If this article has broadened your understanding of
the untapped potential to which Tele-DaD is capable
of should we try adapting the deck to playstyles
other than the narrow-minded OTK we see today, then
I have done my job properly.
Please send all comments and criticisms to
kalanijasmine@hotmail.com
Kalani Vernon
Owner of Talisman Games
Creator of the "Lethal Game System"