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 Trading Card Game Tips from fans

 

September 2007

Six Samurai Deck - Cuicidal Zombie
 

As you can tell by the title my tip is for Six Samurai, I know it is a good deck and one of the newer Meta's but I have not seen any tournament winning builds on this site so what I wish to do is give those of you who think Six Samurai kicks a$$ a helping hand at beating people at your tournament.
 
The main point of Six Samurai is Swarm Field Control, which means you get out alot of monsters fast and control what stays and goes. Six Samurai have the ability to sacrifice themselves for another Six Samurai which is part of the control. So when your opponent wants to destroy one you make another one get destroyed instead which can also be used to fake your opponent out. It is very possible to summon 3-5 monsters in one turn for game so  keep that in mind.
 
Monsters~
3 Grandmaster of the Six Samurai - a must
2 Great Shogun Shien
3 Six Samurai - Zanji -Destroys a Monster it Battles at end of Damage Step
3 Six Samurai - Irou -Destroys Face Down Monster without Flipping or Damage Calculation
2 Six Samurai - Yaichi -Destroy Face Down Spell or Trap
2 Six Samurai - Kamon -Destroy Face Up Spell or Trap
1 Six Samurai - Nisashi -Can Attack twice
3 Cyber Dragon
1 Magician of Faith
1 Breaker the Magical Warrior
1 Spirit reaper
 
22 Monsters all Together
 
Trap's~
1 Mirror Force
1 Torrential Tribute
1 Call of the  Haunted
1 Wide Spread Ruin
2 Bottomless Trap Hole
 
Spell's~
3 Shrink - Very Neccesary
2 Reinforcement of the Army
1 Mystical Space Typhoon
1 Enemy Controller
1 Smashing Ground
1 Hammer Shot
1 Warrior Returning Alive
1 Brain Control
1 Book of Moon
1 Swords of Revealing Light
1 Heavy Storm
1 Premature Burial
 
22 Spell's and Trap's
 
Have Fun and Tweak to your own Preferences.
                                                                            Kanjiman11@aol.com
 

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