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 Trading Card Game Tips from fans

 

October 2007

kamari toolbox deck. better than you'd think!

 

Now I will be doing a recruiter deck on all the elements that are not commonly seen. Or at least I planned on before I saw that the only one that was good for it’s separate deck was flying kamari #1
 
Monsters x17
Sacred phoenix of nephthys
Swift birdman joe
Armed dragon x5 x2
 
Flying kamari #1 x3
Sasuke samurai x2
Harpie lady #1 x2
Hand of nephthys x2
Armed dragon lv 3 x2
Breaker the magical warrior
Spirit reaper
 
Spells x9
Book of moon
Brain control
Creature swap x2
Heavy storm
MST
Rising air current x3
 
Traps x14
Call of the haunted
Magic drain x3
Spiritual wind art – miyabi x2
Mirror force
Sakuretsu armor x3
Trap dustshoot
Widespread ruin x3
 
     This deck can easily side into monarch – phoenix or armed dragon depending on the side deck. Whatever you like.
     Armed dragon’s lv 3 & 5 are mainly for searchable beatsticks and dead draws. With all the wind monsters in this deck, Joe could clear the backrow for an attack. Sasuke samurai is just like mystic swordsman lv2, but he can be searched by kamari. As for Harpie lady #1, she gives all your monsters a boost and a searchable beatstick. All the other monsters don’t need explaining.
     As for the spells, creature swap and rising air current are pretty much the only ones that need explaing. Creature swap combos with kamari and the field spell lets you push for damage and can counter ALO or crystal beasts’ decks.
     Now for the explaining for the whopping 14 traps. Magic drain should be included in all aggressive decks, and wind art lets you spin cards to where they probably won’t come back for the rest of the duel. The rest are necessary.

 


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