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 Trading Card Game Tips from fans

 

October 2007

my alien [future]deck. --pwii

 

     The main purpose of this deck is to use “flying saucer musik’I” to get to “alien mother”, summon it and use one of your various “alien” cards to put an a-counter on one of your opponents monsters, and kill It using “alien mother” and take control of it.  On your next turn, tribute the monster you took from your opponent to summon “cosmic horror gang’el” and use his effect to put an a-counter on your opponents monster, kill it w/ “mother alien” and take control of it on your next turn.  With all that monster stealing, you can overwhelm your opponent and win by sheer brutality. Or at least, that was the strategy. Now, thanks to Cameron, I now know that aliens rush your opponent as fast as possible. They only mind steal when they can.
Monsters x20 _______________________________________________
Alien grey x3
Alien skull *
Alien shocktrooper x3
Comic horror gang’el x2
Alien mother x3
Alien hunter x3
Alien warrior x3
Exiled force * 
Spirit reaper*

Spells x15______________________________________

Heavy storm*
Mst*
Premature burial*
Nobleman of crossout x2
Shield crash x2
Brain control *
A cell breeding device x3
Otherworld, the A zone x2
A Cell scatter burst x2

Traps x11__________________________________________

Sakuretsu armor x3
Call of the haunted *

Mass hypnosis x3

Side______________________________________________

Ultra evolution pill x3
Ultimate tyranno x2
Black tyranno x2
Black stego x3
Royal decree x3
Chain bust x2
__________________________________________________
Monsters
      Pretty much just a bunch of lv 4 aliens that can push for damage and have fairly good attack. Mother is for hypnosis and gang’el is for his A counter ability. And you can usually summon him with one tribute.
Spells________________________________________          
     Pretty much your average destruction: MST, heavy storm, ECT. Breeding is probably the best support aliens have gotten in a long time. And Otherworld makes mother 2600/able to run over monarchs. Then scatter burst is if zaborg tries to take out an alien, then you can chain and get a lot of A counters then mass hypnosis. But I suggest saving hypnosis for the next turn unless it’s absolutely necessary.

Traps_________________________________________________

     Sakuretsu for defense in case raiza shows up so you can take it in stride. Mass hypnosis is for well…mass hypnosis. And call of the haunted helps with the swarm

Side______________________________________________________

     In between matches, you could side out some of the combos for big evolvo pill.
    
P.S. if you have any of the cards in this deck [not side!] that are don’t have the *, please contact me.

 


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