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 Trading Card Game Tips from fans

 

October 2007

staples [that was easy] -- pwii

 
Staples. A common word in the metagame of yu-gi-oh. A card that is so good, almost every deck has it.
Examples:
Magician of faith
Heavy storm
Mystical space typhoon
 
     These cards have really good effects, and thus are in pretty much every deck.
     A little bit off track, every deck needs to be well-rounded. Every deck needs monster removal, S/T removal, revivation [no that is not a word], and hand destruction. Why? Simply because if the deck doesn’t, an all-powerful monster might make you lose the duel because you didn’t have monster removal; a S/T, or Kuriboh in the hand might just make you lose because you didn’t have the right form of removal; ECT.
     How the heck is this connected to staples you ask? They’re connected because staples are the best form of those attributes I was talking about. Magician of faith revives powerful spells and heavy storm & MST are great S/T removal. Now not every deck needs those all-powerful staples though. Burn-stall decks usually don’t play heavy storm because it destroys the S/T cards they were protecting themselves from attack.
     Another kind of card is semi-staples. These are good cards, but don’t get played in every deck because of their attributes.
Examples:
Wave-motion cannon
Pot of avarice
 
     Wave motion cannon is good for burn, or against burn [remember about heavy storm], but agro decks might not use it because they’ve already won or are running heavy storm. Pot of avarice is good, but chaos, creator, or other decks that rely on the graveyard won’t want it.
 
 
     Well, this one is short so, bye.
 
 
--pwii

 


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